/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-/*
-(c) 2010 Perttu Ahola <celeron55@gmail.com>
-*/
-
#ifndef INVENTORY_HEADER
#define INVENTORY_HEADER
#include <string>
#include "common_irrlicht.h"
#include "debug.h"
-#include "mapblockobject.h"
-#include "main.h" // For g_materials
#include "mapnode.h" // For content_t
#define QUANTITY_ITEM_MAX_COUNT 99
class ServerActiveObject;
class ServerEnvironment;
-class Player;
+class ITextureSource;
+class IGameDef;
class InventoryItem
{
public:
- InventoryItem(u16 count);
+ InventoryItem(IGameDef *gamedef, u16 count);
virtual ~InventoryItem();
- static InventoryItem* deSerialize(std::istream &is);
+ static InventoryItem* deSerialize(std::istream &is, IGameDef *gamedef);
virtual const char* getName() const = 0;
// Shall write the name and the parameters
virtual void serialize(std::ostream &os) const = 0;
// Shall make an exact clone of the item
virtual InventoryItem* clone() = 0;
+ // Return the name of the image for this item
+ virtual std::string getImageBasename() const { return ""; }
#ifndef SERVER
- // Shall return an image to show in the GUI (or NULL)
- virtual video::ITexture * getImage() { return NULL; }
+ // Shall return an image of the item (or NULL)
+ virtual video::ITexture * getImage(ITextureSource *tsrc) const
+ { return NULL; }
+ // Shall return an image of the item without embellishments (or NULL)
+ virtual video::ITexture * getImageRaw(ITextureSource *tsrc) const
+ { return getImage(tsrc); }
#endif
// Shall return a text to show in the GUI
virtual std::string getText() { return ""; }
+ // Returns the string used for inventory
+ virtual std::string getItemString();
// Creates an object from the item, to be placed in the world.
virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
// Gets amount of items that dropping one SAO will decrement
// Called when item is right-clicked when lying on ground.
// If returns true, item shall be deleted.
virtual bool use(ServerEnvironment *env,
- Player *player){return false;}
+ ServerActiveObject *user){return false;}
protected:
+ IGameDef *m_gamedef;
u16 m_count;
};
class MaterialItem : public InventoryItem
{
public:
- MaterialItem(content_t content, u16 count):
- InventoryItem(count)
+ MaterialItem(IGameDef *gamedef, content_t content, u16 count):
+ InventoryItem(gamedef, count)
{
m_content = content;
}
}
virtual InventoryItem* clone()
{
- return new MaterialItem(m_content, m_count);
+ return new MaterialItem(m_gamedef, m_content, m_count);
}
#ifndef SERVER
- video::ITexture * getImage()
- {
- return content_features(m_content).inventory_texture;
- return NULL;
- }
+ video::ITexture * getImage(ITextureSource *tsrc) const;
#endif
std::string getText()
{
content_t m_content;
};
-//TODO: Remove
-class MapBlockObjectItem : public InventoryItem
-{
-public:
- MapBlockObjectItem(std::string inventorystring):
- InventoryItem(1)
- {
- m_inventorystring = inventorystring;
- }
-
- /*
- Implementation interface
- */
- virtual const char* getName() const
- {
- return "MBOItem";
- }
- virtual void serialize(std::ostream &os) const
- {
- std::string sane_string(m_inventorystring);
- str_replace_char(sane_string, '|', '?');
- os<<getName();
- os<<" ";
- os<<sane_string;
- os<<"|";
- }
- virtual InventoryItem* clone()
- {
- return new MapBlockObjectItem(m_inventorystring);
- }
-
-#ifndef SERVER
- video::ITexture * getImage();
-#endif
- std::string getText();
-
- /*
- Special methods
- */
- std::string getInventoryString()
- {
- return m_inventorystring;
- }
-
- MapBlockObject * createObject(v3f pos, f32 player_yaw, f32 player_pitch);
-
-private:
- std::string m_inventorystring;
-};
-
/*
An item that is used as a mid-product when crafting.
Subnames:
class CraftItem : public InventoryItem
{
public:
- CraftItem(std::string subname, u16 count):
- InventoryItem(count)
+ CraftItem(IGameDef *gamedef, std::string subname, u16 count):
+ InventoryItem(gamedef, count)
{
m_subname = subname;
}
}
virtual InventoryItem* clone()
{
- return new CraftItem(m_subname, m_count);
+ return new CraftItem(m_gamedef, m_subname, m_count);
}
#ifndef SERVER
- video::ITexture * getImage();
+ video::ITexture * getImage(ITextureSource *tsrc) const;
#endif
std::string getText()
{
bool isCookable() const;
InventoryItem *createCookResult() const;
- bool use(ServerEnvironment *env, Player *player);
+ bool use(ServerEnvironment *env, ServerActiveObject *user);
/*
Special methods
class ToolItem : public InventoryItem
{
public:
- ToolItem(std::string toolname, u16 wear):
- InventoryItem(1)
+ ToolItem(IGameDef *gamedef, std::string toolname, u16 wear):
+ InventoryItem(gamedef, 1)
{
m_toolname = toolname;
m_wear = wear;
}
virtual InventoryItem* clone()
{
- return new ToolItem(m_toolname, m_wear);
+ return new ToolItem(m_gamedef, m_toolname, m_wear);
}
-#ifndef SERVER
- video::ITexture * getImage()
- {
- if(g_texturesource == NULL)
- return NULL;
-
- std::string basename;
- if(m_toolname == "WPick")
- basename = "tool_woodpick.png";
- else if(m_toolname == "STPick")
- basename = "tool_stonepick.png";
- else if(m_toolname == "SteelPick")
- basename = "tool_steelpick.png";
- else if(m_toolname == "MesePick")
- basename = "tool_mesepick.png";
- else if(m_toolname == "WShovel")
- basename = "tool_woodshovel.png";
- else if(m_toolname == "STShovel")
- basename = "tool_stoneshovel.png";
- else if(m_toolname == "SteelShovel")
- basename = "tool_steelshovel.png";
- else if(m_toolname == "WAxe")
- basename = "tool_woodaxe.png";
- else if(m_toolname == "STAxe")
- basename = "tool_stoneaxe.png";
- else if(m_toolname == "SteelAxe")
- basename = "tool_steelaxe.png";
- else if(m_toolname == "WSword")
- basename = "tool_woodsword.png";
- else if(m_toolname == "STSword")
- basename = "tool_stonesword.png";
- else if(m_toolname == "SteelSword")
- basename = "tool_steelsword.png";
- else
- basename = "cloud.png";
-
- /*
- Calculate a progress value with sane amount of
- maximum states
- */
- u32 maxprogress = 30;
- u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
-
- float value_f = (float)toolprogress / (float)maxprogress;
- std::ostringstream os;
- os<<basename<<"^[progressbar"<<value_f;
- return g_texturesource->getTextureRaw(os.str());
- }
+ std::string getImageBasename() const;
+#ifndef SERVER
+ video::ITexture * getImage(ITextureSource *tsrc) const;
+ video::ITexture * getImageRaw(ITextureSource *tsrc) const;
#endif
+
std::string getText()
{
return "";
~InventoryList();
void clearItems();
void serialize(std::ostream &os) const;
- void deSerialize(std::istream &is);
+ void deSerialize(std::istream &is, IGameDef *gamedef);
InventoryList(const InventoryList &other);
InventoryList & operator = (const InventoryList &other);
InventoryItem * addItem(u32 i, InventoryItem *newitem);
// Checks whether the item could be added to the given slot
- bool itemFits(u32 i, InventoryItem *newitem);
+ bool itemFits(const u32 i, const InventoryItem *newitem);
+
+ // Checks whether there is room for a given item
+ bool roomForItem(const InventoryItem *item);
+
+ // Checks whether there is room for a given item aftr it has been cooked
+ bool roomForCookedItem(const InventoryItem *item);
// Takes some items from a slot.
// If there are not enough, takes as many as it can.
Inventory & operator = (const Inventory &other);
void serialize(std::ostream &os) const;
- void deSerialize(std::istream &is);
+ void deSerialize(std::istream &is, IGameDef *gamedef);
InventoryList * addList(const std::string &name, u32 size);
InventoryList * getList(const std::string &name);