}
}
+std::string InventoryItem::getItemString() {
+ // Get item string
+ std::ostringstream os(std::ios_base::binary);
+ serialize(os);
+ return os.str();
+}
+
ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
{
/*
Create an ItemSAO
*/
- // Get item string
- std::ostringstream os(std::ios_base::binary);
- serialize(os);
// Create object
- ServerActiveObject *obj = new ItemSAO(env, 0, pos, os.str());
+ ServerActiveObject *obj = new ItemSAO(env, 0, pos, getItemString());
return obj;
}
{
if(item_craft_is_eatable(m_subname))
{
+ u16 result_count = getCount() - 1; // Eat one at a time
s16 hp_change = item_craft_eat_hp_change(m_subname);
if(player->hp + hp_change > 20)
player->hp = 20;
else
player->hp += hp_change;
- return true;
+
+ if(result_count < 1)
+ return true;
+ else
+ setCount(result_count);
}
return false;
}
}
}
-bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
+bool InventoryList::itemFits(const u32 i, const InventoryItem *newitem)
{
// If it is an empty position, it's an easy job.
const InventoryItem *to_item = getItem(i);
return true;
}
- // If not addable, return the item
+ // If not addable, fail
if(newitem->addableTo(to_item) == false)
return false;
- // If the item fits fully in the slot, add counter and delete it
+ // If the item fits fully in the slot, pass
if(newitem->getCount() <= to_item->freeSpace())
{
return true;
return false;
}
+bool InventoryList::roomForItem(const InventoryItem *item)
+{
+ for(u32 i=0; i<m_items.size(); i++)
+ if(itemFits(i, item))
+ return true;
+ return false;
+}
+
+bool InventoryList::roomForCookedItem(const InventoryItem *item)
+{
+ if(!item)
+ return false;
+ const InventoryItem *cook = item->createCookResult();
+ if(!cook)
+ return false;
+ bool room = roomForItem(cook);
+ delete cook;
+ return room;
+}
+
InventoryItem * InventoryList::takeItem(u32 i, u32 count)
{
if(count == 0)