#include "player.h"
#include "log.h"
#include "mapnode_contentfeatures.h"
+#include "tool.h"
/*
InventoryItem
return item_material_create_cook_result(m_content);
}
+/*
+ ToolItem
+*/
+
+std::string ToolItem::getImageBasename() const
+{
+ return tool_get_imagename(m_toolname);
+}
+
/*
CraftItem
*/