#include "content_sao.h"
#include "player.h"
#include "log.h"
-#include "mapnode_contentfeatures.h"
-#include "tool.h"
+#include "nodedef.h"
+#include "tooldef.h"
#include "gamedef.h"
/*
#ifndef SERVER
video::ITexture * MaterialItem::getImage(ITextureSource *tsrc) const
{
- return content_features(m_content).inventory_texture;
+ return m_gamedef->getNodeDefManager()->get(m_content).inventory_texture;
}
#endif