#include <sstream>
#include "main.h"
#include "serverobject.h"
+#include "content_mapnode.h"
+#include "content_inventory.h"
+#include "content_sao.h"
+#include "player.h"
/*
InventoryItem
{
}
+content_t content_translate_from_19_to_internal(content_t c_from)
+{
+ for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
+ {
+ if(trans_table_19[i][1] == c_from)
+ {
+ return trans_table_19[i][0];
+ }
+ }
+ return c_from;
+}
+
InventoryItem* InventoryItem::deSerialize(std::istream &is)
{
DSTACK(__FUNCTION_NAME);
is>>material;
u16 count;
is>>count;
- if(material > 255)
+ // Convert old materials
+ if(material <= 0xff)
+ {
+ material = content_translate_from_19_to_internal(material);
+ }
+ if(material > MAX_CONTENT)
+ throw SerializationError("Too large material number");
+ return new MaterialItem(material, count);
+ }
+ else if(name == "MaterialItem2")
+ {
+ u16 material;
+ is>>material;
+ u16 count;
+ is>>count;
+ if(material > MAX_CONTENT)
throw SerializationError("Too large material number");
return new MaterialItem(material, count);
}
MaterialItem
*/
-bool MaterialItem::isCookable()
+bool MaterialItem::isCookable() const
{
- if(m_content == CONTENT_TREE)
- {
- return true;
- }
- else if(m_content == CONTENT_COBBLE)
- {
- return true;
- }
- else if(m_content == CONTENT_SAND)
- {
- return true;
- }
- return false;
+ return item_material_is_cookable(m_content);
}
-InventoryItem *MaterialItem::createCookResult()
+InventoryItem *MaterialItem::createCookResult() const
{
- if(m_content == CONTENT_TREE)
- {
- return new CraftItem("lump_of_coal", 1);
- }
- else if(m_content == CONTENT_COBBLE)
- {
- return new MaterialItem(CONTENT_STONE, 1);
- }
- else if(m_content == CONTENT_SAND)
- {
- return new MaterialItem(CONTENT_GLASS, 1);
- }
- return NULL;
+ return item_material_create_cook_result(m_content);
}
/*
if(g_texturesource == NULL)
return NULL;
- std::string name;
+ std::string name = item_craft_get_image_name(m_subname);
- if(m_subname == "Stick")
- name = "stick.png";
- else if(m_subname == "lump_of_coal")
- name = "lump_of_coal.png";
- else if(m_subname == "lump_of_iron")
- name = "lump_of_iron.png";
- else if(m_subname == "lump_of_clay")
- name = "lump_of_clay.png";
- else if(m_subname == "steel_ingot")
- name = "steel_ingot.png";
- else if(m_subname == "clay_brick")
- name = "clay_brick.png";
- else if(m_subname == "rat")
- name = "rat.png";
- else
- name = "cloud.png";
-
// Get such a texture
return g_texturesource->getTextureRaw(name);
}
ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
{
// Special cases
- if(m_subname == "rat")
- {
- ServerActiveObject *obj = new RatSAO(env, id, pos);
+ ServerActiveObject *obj = item_craft_create_object(m_subname, env, id, pos);
+ if(obj)
return obj;
- }
// Default
- else
- {
- return InventoryItem::createSAO(env, id, pos);
- }
+ return InventoryItem::createSAO(env, id, pos);
}
-u16 CraftItem::getDropCount()
+u16 CraftItem::getDropCount() const
{
// Special cases
- if(m_subname == "rat")
- return 1;
+ s16 dc = item_craft_get_drop_count(m_subname);
+ if(dc != -1)
+ return dc;
// Default
- else
- return InventoryItem::getDropCount();
+ return InventoryItem::getDropCount();
}
-bool CraftItem::isCookable()
+bool CraftItem::isCookable() const
{
- if(m_subname == "lump_of_iron" || m_subname == "lump_of_clay")
- {
- return true;
- }
- return false;
+ return item_craft_is_cookable(m_subname);
}
-InventoryItem *CraftItem::createCookResult()
+InventoryItem *CraftItem::createCookResult() const
{
- if(m_subname == "lump_of_iron")
+ return item_craft_create_cook_result(m_subname);
+}
+
+bool CraftItem::use(ServerEnvironment *env, Player *player)
+{
+ if(item_craft_is_eatable(m_subname))
{
- return new CraftItem("steel_ingot", 1);
+ s16 hp_change = item_craft_eat_hp_change(m_subname);
+ if(player->hp + hp_change > 20)
+ player->hp = 20;
+ else
+ player->hp += hp_change;
+ return true;
}
- else if(m_subname == "lump_of_clay")
- return new CraftItem("clay_brick", 1);
- return NULL;
+ return false;
}
/*
- MapBlockObjectItem
+ MapBlockObjectItem DEPRECATED
TODO: Remove
*/
#ifndef SERVER
//setDirty(true);
}
-void InventoryList::serialize(std::ostream &os)
+void InventoryList::serialize(std::ostream &os) const
{
//os.imbue(std::locale("C"));
return *this;
}
-std::string InventoryList::getName()
+const std::string &InventoryList::getName() const
{
return m_name;
}
return getSize() - getUsedSlots();
}
+const InventoryItem * InventoryList::getItem(u32 i) const
+{
+ if(i > m_items.size() - 1)
+ return NULL;
+ return m_items[i];
+}
+
InventoryItem * InventoryList::getItem(u32 i)
{
if(i > m_items.size() - 1)
//setDirty(true);
// If it is an empty position, it's an easy job.
- InventoryItem *to_item = m_items[i];
+ InventoryItem *to_item = getItem(i);
if(to_item == NULL)
{
m_items[i] = newitem;
bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
{
// If it is an empty position, it's an easy job.
- InventoryItem *to_item = m_items[i];
+ const InventoryItem *to_item = getItem(i);
if(to_item == NULL)
{
return true;
//setDirty(true);
- InventoryItem *item = m_items[i];
+ InventoryItem *item = getItem(i);
// If it is an empty position, return NULL
if(item == NULL)
return NULL;
return *this;
}
-void Inventory::serialize(std::ostream &os)
+void Inventory::serialize(std::ostream &os) const
{
for(u32 i=0; i<m_lists.size(); i++)
{
return m_lists[i];
}
-s32 Inventory::getListIndex(const std::string &name)
+const InventoryList * Inventory::getList(const std::string &name) const
+{
+ s32 i = getListIndex(name);
+ if(i == -1)
+ return NULL;
+ return m_lists[i];
+}
+
+const s32 Inventory::getListIndex(const std::string &name) const
{
for(u32 i=0; i<m_lists.size(); i++)
{
Craft checking system
*/
-bool ItemSpec::checkItem(InventoryItem *item)
+bool ItemSpec::checkItem(const InventoryItem *item) const
{
if(type == ITEM_NONE)
{
return true;
}
-bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
+bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs)
{
u16 items_min_x = 100;
u16 items_max_x = 100;
u16 items_y = items_min_y + y;
u16 specs_x = specs_min_x + x;
u16 specs_y = specs_min_y + y;
- InventoryItem *item = items[items_y * 3 + items_x];
- ItemSpec &spec = specs[specs_y * 3 + specs_x];
+ const InventoryItem *item = items[items_y * 3 + items_x];
+ const ItemSpec &spec = specs[specs_y * 3 + specs_x];
if(spec.checkItem(item) == false)
return false;