If there was no source item in a furnace it would cause a segmentation fault.
[oweals/minetest.git] / src / inventory.cpp
index cb398a537527a436c968953a866a6591bfd06a7e..116ceeb6df3a838fb06c06ac4a817878d4625eef 100644 (file)
@@ -28,6 +28,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <sstream>
 #include "main.h"
 #include "serverobject.h"
+#include "content_mapnode.h"
+#include "content_inventory.h"
+#include "content_sao.h"
+#include "player.h"
 
 /*
        InventoryItem
@@ -42,6 +46,18 @@ InventoryItem::~InventoryItem()
 {
 }
 
+content_t content_translate_from_19_to_internal(content_t c_from)
+{
+       for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
+       {
+               if(trans_table_19[i][1] == c_from)
+               {
+                       return trans_table_19[i][0];
+               }
+       }
+       return c_from;
+}
+
 InventoryItem* InventoryItem::deSerialize(std::istream &is)
 {
        DSTACK(__FUNCTION_NAME);
@@ -58,7 +74,22 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
                is>>material;
                u16 count;
                is>>count;
-               if(material > 255)
+               // Convert old materials
+               if(material <= 0xff)
+               {
+                       material = content_translate_from_19_to_internal(material);
+               }
+               if(material > MAX_CONTENT)
+                       throw SerializationError("Too large material number");
+               return new MaterialItem(material, count);
+       }
+       else if(name == "MaterialItem2")
+       {
+               u16 material;
+               is>>material;
+               u16 count;
+               is>>count;
+               if(material > MAX_CONTENT)
                        throw SerializationError("Too large material number");
                return new MaterialItem(material, count);
        }
@@ -108,38 +139,14 @@ ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f
        MaterialItem
 */
 
-bool MaterialItem::isCookable()
+bool MaterialItem::isCookable() const
 {
-       if(m_content == CONTENT_TREE)
-       {
-               return true;
-       }
-       else if(m_content == CONTENT_COBBLE)
-       {
-               return true;
-       }
-       else if(m_content == CONTENT_SAND)
-       {
-               return true;
-       }
-       return false;
+       return item_material_is_cookable(m_content);
 }
 
-InventoryItem *MaterialItem::createCookResult()
+InventoryItem *MaterialItem::createCookResult() const
 {
-       if(m_content == CONTENT_TREE)
-       {
-               return new CraftItem("lump_of_coal", 1);
-       }
-       else if(m_content == CONTENT_COBBLE)
-       {
-               return new MaterialItem(CONTENT_STONE, 1);
-       }
-       else if(m_content == CONTENT_SAND)
-       {
-               return new MaterialItem(CONTENT_GLASS, 1);
-       }
-       return NULL;
+       return item_material_create_cook_result(m_content);
 }
 
 /*
@@ -152,29 +159,8 @@ video::ITexture * CraftItem::getImage()
        if(g_texturesource == NULL)
                return NULL;
        
-       std::string name;
+       std::string name = item_craft_get_image_name(m_subname);
 
-       if(m_subname == "Stick")
-               name = "stick.png";
-       else if(m_subname == "paper")
-               name = "paper.png";
-       else if(m_subname == "book")
-               name = "book.png";
-       else if(m_subname == "lump_of_coal")
-               name = "lump_of_coal.png";
-       else if(m_subname == "lump_of_iron")
-               name = "lump_of_iron.png";
-       else if(m_subname == "lump_of_clay")
-               name = "lump_of_clay.png";
-       else if(m_subname == "steel_ingot")
-               name = "steel_ingot.png";
-       else if(m_subname == "clay_brick")
-               name = "clay_brick.png";
-       else if(m_subname == "rat")
-               name = "rat.png";
-       else
-               name = "cloud.png";
-       
        // Get such a texture
        return g_texturesource->getTextureRaw(name);
 }
@@ -183,50 +169,49 @@ video::ITexture * CraftItem::getImage()
 ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
 {
        // Special cases
-       if(m_subname == "rat")
-       {
-               ServerActiveObject *obj = new RatSAO(env, id, pos);
+       ServerActiveObject *obj = item_craft_create_object(m_subname, env, id, pos);
+       if(obj)
                return obj;
-       }
        // Default
-       else
-       {
-               return InventoryItem::createSAO(env, id, pos);
-       }
+       return InventoryItem::createSAO(env, id, pos);
 }
 
-u16 CraftItem::getDropCount()
+u16 CraftItem::getDropCount() const
 {
        // Special cases
-       if(m_subname == "rat")
-               return 1;
+       s16 dc = item_craft_get_drop_count(m_subname);
+       if(dc != -1)
+               return dc;
        // Default
-       else
-               return InventoryItem::getDropCount();
+       return InventoryItem::getDropCount();
 }
 
-bool CraftItem::isCookable()
+bool CraftItem::isCookable() const
 {
-       if(m_subname == "lump_of_iron" || m_subname == "lump_of_clay")
-       {
-               return true;
-       }
-       return false;
+       return item_craft_is_cookable(m_subname);
+}
+
+InventoryItem *CraftItem::createCookResult() const
+{
+       return item_craft_create_cook_result(m_subname);
 }
 
-InventoryItem *CraftItem::createCookResult()
+bool CraftItem::use(ServerEnvironment *env, Player *player)
 {
-       if(m_subname == "lump_of_iron")
+       if(item_craft_is_eatable(m_subname))
        {
-               return new CraftItem("steel_ingot", 1);
+               s16 hp_change = item_craft_eat_hp_change(m_subname);
+               if(player->hp + hp_change > 20)
+                       player->hp = 20;
+               else
+                       player->hp += hp_change;
+               return true;
        }
-       else if(m_subname == "lump_of_clay")
-               return new CraftItem("clay_brick", 1);
-       return NULL;
+       return false;
 }
 
 /*
-       MapBlockObjectItem
+       MapBlockObjectItem DEPRECATED
        TODO: Remove
 */
 #ifndef SERVER
@@ -335,7 +320,7 @@ void InventoryList::clearItems()
        //setDirty(true);
 }
 
-void InventoryList::serialize(std::ostream &os)
+void InventoryList::serialize(std::ostream &os) const
 {
        //os.imbue(std::locale("C"));
        
@@ -431,7 +416,7 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
        return *this;
 }
 
-std::string InventoryList::getName()
+const std::string &InventoryList::getName() const
 {
        return m_name;
 }
@@ -458,6 +443,13 @@ u32 InventoryList::getFreeSlots()
        return getSize() - getUsedSlots();
 }
 
+const InventoryItem * InventoryList::getItem(u32 i) const
+{
+       if(i > m_items.size() - 1)
+               return NULL;
+       return m_items[i];
+}
+
 InventoryItem * InventoryList::getItem(u32 i)
 {
        if(i > m_items.size() - 1)
@@ -528,7 +520,7 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
        //setDirty(true);
        
        // If it is an empty position, it's an easy job.
-       InventoryItem *to_item = m_items[i];
+       InventoryItem *to_item = getItem(i);
        if(to_item == NULL)
        {
                m_items[i] = newitem;
@@ -557,20 +549,20 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
        }
 }
 
-bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
+bool InventoryList::itemFits(const u32 i, const InventoryItem *newitem)
 {
        // If it is an empty position, it's an easy job.
-       InventoryItem *to_item = m_items[i];
+       const InventoryItem *to_item = getItem(i);
        if(to_item == NULL)
        {
                return true;
        }
        
-       // If not addable, return the item
+       // If not addable, fail
        if(newitem->addableTo(to_item) == false)
                return false;
        
-       // If the item fits fully in the slot, add counter and delete it
+       // If the item fits fully in the slot, pass
        if(newitem->getCount() <= to_item->freeSpace())
        {
                return true;
@@ -579,6 +571,26 @@ bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
        return false;
 }
 
+bool InventoryList::roomForItem(const InventoryItem *item)
+{
+       for(u32 i=0; i<m_items.size(); i++)
+               if(itemFits(i, item))
+                       return true;
+       return false;
+}
+
+bool InventoryList::roomForCookedItem(const InventoryItem *item)
+{
+       if(!item)
+               return false;
+       const InventoryItem *cook = item->createCookResult();
+       if(!cook)
+               return false;
+       bool room = roomForItem(cook);
+       delete cook;
+       return room;
+}
+
 InventoryItem * InventoryList::takeItem(u32 i, u32 count)
 {
        if(count == 0)
@@ -586,7 +598,7 @@ InventoryItem * InventoryList::takeItem(u32 i, u32 count)
        
        //setDirty(true);
 
-       InventoryItem *item = m_items[i];
+       InventoryItem *item = getItem(i);
        // If it is an empty position, return NULL
        if(item == NULL)
                return NULL;
@@ -669,7 +681,7 @@ Inventory & Inventory::operator = (const Inventory &other)
        return *this;
 }
 
-void Inventory::serialize(std::ostream &os)
+void Inventory::serialize(std::ostream &os) const
 {
        for(u32 i=0; i<m_lists.size(); i++)
        {
@@ -751,7 +763,15 @@ InventoryList * Inventory::getList(const std::string &name)
        return m_lists[i];
 }
 
-s32 Inventory::getListIndex(const std::string &name)
+const InventoryList * Inventory::getList(const std::string &name) const
+{
+       s32 i = getListIndex(name);
+       if(i == -1)
+               return NULL;
+       return m_lists[i];
+}
+
+const s32 Inventory::getListIndex(const std::string &name) const
 {
        for(u32 i=0; i<m_lists.size(); i++)
        {
@@ -881,7 +901,7 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
        Craft checking system
 */
 
-bool ItemSpec::checkItem(InventoryItem *item)
+bool ItemSpec::checkItem(const InventoryItem *item) const
 {
        if(type == ITEM_NONE)
        {
@@ -931,7 +951,7 @@ bool ItemSpec::checkItem(InventoryItem *item)
        return true;
 }
 
-bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
+bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs)
 {
        u16 items_min_x = 100;
        u16 items_max_x = 100;
@@ -994,8 +1014,8 @@ bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
                u16 items_y = items_min_y + y;
                u16 specs_x = specs_min_x + x;
                u16 specs_y = specs_min_y + y;
-               InventoryItem *item = items[items_y * 3 + items_x];
-               ItemSpec &spec = specs[specs_y * 3 + specs_x];
+               const InventoryItem *item = items[items_y * 3 + items_x];
+               const ItemSpec &spec = specs[specs_y * 3 + specs_x];
 
                if(spec.checkItem(item) == false)
                        return false;