Fix Lint broken by b662a4577d692329b9ca83525e6039f2ddcd1ac1
[oweals/minetest.git] / src / hud.h
index a28416a3c2c590fe06327e07028d28db30c4895c..efa0c3648b46e10529acafae9d32830c1042ae41 100644 (file)
--- a/src/hud.h
+++ b/src/hud.h
@@ -95,7 +95,7 @@ struct HudElement {
 #include <IGUIFont.h>
 #include "irr_aabb3d.h"
 
-class IGameDef;
+class Client;
 class ITextureSource;
 class Inventory;
 class InventoryList;
@@ -107,7 +107,7 @@ public:
        video::IVideoDriver *driver;
        scene::ISceneManager* smgr;
        gui::IGUIEnvironment *guienv;
-       IGameDef *gamedef;
+       Client *client;
        LocalPlayer *player;
        Inventory *inventory;
        ITextureSource *tsrc;
@@ -121,7 +121,7 @@ public:
        bool use_hotbar_selected_image;
 
        Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
-               gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player,
+               gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player,
                Inventory *inventory);
        ~Hud();
 
@@ -139,8 +139,11 @@ public:
        v3f getSelectionPos() const
        { return m_selection_pos; }
 
-       void setSelectionMeshColor(const video::SColor &c)
-       { m_selection_mesh_color = c; }
+       void setSelectionMeshColor(const video::SColor &color)
+       { m_selection_mesh_color = color; }
+
+       void setSelectedFaceNormal(const v3f &face_normal)
+       { m_selected_face_normal = face_normal; }
 
        void drawLuaElements(const v3s16 &camera_offset);
 
@@ -148,18 +151,18 @@ private:
        void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
                        s32 count, v2s32 offset, v2s32 size=v2s32());
 
-       void drawItems(v2s32 upperleftpos, s32 itemcount, s32 inv_offset,
-               InventoryList *mainlist, u16 selectitem, u16 direction,
-               const v2s32 &offset = v2s32(0, 0));
+       void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
+               s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction);
 
        void drawItem(const ItemStack &item, const core::rect<s32>& rect,
                bool selected);
 
+       float m_hud_scaling; // cached minetest setting
        v3s16 m_camera_offset;
        v2u32 m_screensize;
        v2s32 m_displaycenter;
-       s32 m_hotbar_imagesize;
-       s32 m_padding;
+       s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
+       s32 m_padding;  // Takes hud_scaling into account, updated by resizeHotbar()
        video::SColor hbar_colors[4];
 
        std::vector<aabb3f> m_selection_boxes;
@@ -169,6 +172,8 @@ private:
 
        scene::IMesh* m_selection_mesh;
        video::SColor m_selection_mesh_color;
+       v3f m_selected_face_normal;
+
        video::SMaterial m_selection_material;
        bool m_use_selection_mesh;
 };
@@ -185,7 +190,7 @@ void drawItemStack(video::IVideoDriver *driver,
                const ItemStack &item,
                const core::rect<s32> &rect,
                const core::rect<s32> *clip,
-               IGameDef *gamedef,
+               Client *client,
                ItemRotationKind rotation_kind);
 
 #endif