Don't ship with broken languages (#4940)
[oweals/minetest.git] / src / hud.h
index f373d4fe2703221dd11b04e92071d1506a6903a3..a4d7990e9975f064c5424bd1f0d8cd289a970df2 100644 (file)
--- a/src/hud.h
+++ b/src/hud.h
@@ -119,32 +119,63 @@ public:
        bool use_hotbar_image;
        std::string hotbar_selected_image;
        bool use_hotbar_selected_image;
-       v3s16 camera_offset;
 
        Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
                gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player,
                Inventory *inventory);
+       ~Hud();
 
        void drawHotbar(u16 playeritem);
        void resizeHotbar();
        void drawCrosshair();
-       void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
-       void drawLuaElements(v3s16 camera_offset);
+       void drawSelectionMesh();
+       void updateSelectionMesh(const v3s16 &camera_offset);
+
+       std::vector<aabb3f> *getSelectionBoxes()
+       { return &m_selection_boxes; }
+
+       void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
+
+       v3f getSelectionPos() const
+       { return m_selection_pos; }
+
+       void setSelectionMeshColor(const video::SColor &color)
+       { m_selection_mesh_color = color; }
+
+       void setSelectedFaceNormal(const v3f &face_normal)
+       { m_selected_face_normal = face_normal; }
+
+       void drawLuaElements(const v3s16 &camera_offset);
+
 private:
        void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
                        s32 count, v2s32 offset, v2s32 size=v2s32());
 
-       void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
-               InventoryList *mainlist, u16 selectitem, u16 direction);
+       void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
+               s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction);
 
        void drawItem(const ItemStack &item, const core::rect<s32>& rect,
                bool selected);
 
+       float m_hud_scaling; // cached minetest setting
+       v3s16 m_camera_offset;
        v2u32 m_screensize;
        v2s32 m_displaycenter;
-       s32 m_hotbar_imagesize;
-       s32 m_padding;
+       s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
+       s32 m_padding;  // Takes hud_scaling into account, updated by resizeHotbar()
        video::SColor hbar_colors[4];
+
+       std::vector<aabb3f> m_selection_boxes;
+       std::vector<aabb3f> m_halo_boxes;
+       v3f m_selection_pos;
+       v3f m_selection_pos_with_offset;
+
+       scene::IMesh* m_selection_mesh;
+       video::SColor m_selection_mesh_color;
+       v3f m_selected_face_normal;
+
+       video::SMaterial m_selection_material;
+       bool m_use_selection_mesh;
 };
 
 enum ItemRotationKind {