51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include <IGUIStaticText.h>
-
-#include "guiFormSpecMenu.h"
-#include "main.h"
+#include "hud.h"
+#include "settings.h"
#include "util/numeric.h"
#include "log.h"
#include "client.h"
-#include "hud.h"
+#include "inventory.h"
+#include "client/tile.h"
+#include "localplayer.h"
+#include "camera.h"
+#include "porting.h"
+#include "fontengine.h"
+#include "guiscalingfilter.h"
+#include "mesh.h"
+#include "wieldmesh.h"
+#include <IGUIStaticText.h>
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
-Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
- gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
- LocalPlayer *player, Inventory *inventory) {
+Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
+ gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player,
+ Inventory *inventory)
+{
this->driver = driver;
+ this->smgr = smgr;
this->guienv = guienv;
- this->font = font;
- this->text_height = text_height;
- this->gamedef = gamedef;
+ this->client = client;
this->player = player;
this->inventory = inventory;
-
- screensize = v2u32(0, 0);
- displaycenter = v2s32(0, 0);
- hotbar_imagesize = 48;
- hotbar_itemcount = 8;
-
+
+ m_hud_scaling = g_settings->getFloat("hud_scaling");
+ m_screensize = v2u32(0, 0);
+ m_displaycenter = v2s32(0, 0);
+ m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
+ m_hotbar_imagesize *= m_hud_scaling;
+ m_padding = m_hotbar_imagesize / 12;
+
+ for (unsigned int i = 0; i < 4; i++)
+ hbar_colors[i] = video::SColor(255, 255, 255, 255);
+
+ tsrc = client->getTextureSource();
+
v3f crosshair_color = g_settings->getV3F("crosshair_color");
u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
-
+
v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
-}
+ use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
-//NOTE: selectitem = 0 -> no selected; selectitem 1-based
-void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
- InventoryList *mainlist, u16 selectitem, u16 direction)
-{
- s32 padding = imgsize / 12;
- s32 height = imgsize + padding * 2;
- s32 width = itemcount * (imgsize + padding * 2);
- if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
- width = imgsize + padding * 2;
- height = itemcount * (imgsize + padding * 2);
+ hotbar_image = "";
+ use_hotbar_image = false;
+ hotbar_selected_image = "";
+ use_hotbar_selected_image = false;
+
+ m_selection_mesh = NULL;
+ m_selection_boxes.clear();
+ m_halo_boxes.clear();
+
+ m_selection_pos = v3f(0.0, 0.0, 0.0);
+ std::string mode_setting = g_settings->get("node_highlighting");
+
+ if (mode_setting == "halo") {
+ m_mode = HIGHLIGHT_HALO;
+ } else if (mode_setting == "none") {
+ m_mode = HIGHLIGHT_NONE;
+ } else {
+ m_mode = HIGHLIGHT_BOX;
}
- s32 fullimglen = imgsize + padding * 2;
- // Position of upper left corner of bar
- v2s32 pos = upperleftpos;
+ m_selection_material.Lighting = false;
- // Draw background color
- /*core::rect<s32> barrect(0,0,width,height);
- barrect += pos;
- video::SColor bgcolor(255,128,128,128);
- driver->draw2DRectangle(bgcolor, barrect, NULL);*/
+ if (g_settings->getBool("enable_shaders")) {
+ IShaderSource *shdrsrc = client->getShaderSource();
+ u16 shader_id = shdrsrc->getShader(
+ m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
+ m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
+ } else {
+ m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ }
- core::rect<s32> imgrect(0, 0, imgsize, imgsize);
+ if (m_mode == HIGHLIGHT_BOX) {
+ m_selection_material.Thickness =
+ rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
+ } else if (m_mode == HIGHLIGHT_HALO) {
+ m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
+ m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+ } else {
+ m_selection_material.MaterialType = video::EMT_SOLID;
+ }
+}
- for (s32 i = 0; i < itemcount; i++)
- {
- const ItemStack &item = mainlist->getItem(i);
+Hud::~Hud()
+{
+ if (m_selection_mesh)
+ m_selection_mesh->drop();
+}
- v2s32 steppos;
- switch (direction) {
- case HUD_DIR_RIGHT_LEFT:
- steppos = v2s32(-(padding + i * fullimglen), padding);
- break;
- case HUD_DIR_TOP_BOTTOM:
- steppos = v2s32(padding, padding + i * fullimglen);
- break;
- case HUD_DIR_BOTTOM_TOP:
- steppos = v2s32(padding, -(padding + i * fullimglen));
- break;
- default:
- steppos = v2s32(padding + i * fullimglen, padding);
- }
-
- core::rect<s32> rect = imgrect + pos + steppos;
-
- if (selectitem == i + 1)
- {
- video::SColor c_outside(255,255,0,0);
- //video::SColor c_outside(255,0,0,0);
- //video::SColor c_inside(255,192,192,192);
- s32 x1 = rect.UpperLeftCorner.X;
- s32 y1 = rect.UpperLeftCorner.Y;
- s32 x2 = rect.LowerRightCorner.X;
- s32 y2 = rect.LowerRightCorner.Y;
- // Black base borders
- driver->draw2DRectangle(c_outside,
+void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
+ bool selected)
+{
+ if (selected) {
+ /* draw hihlighting around selected item */
+ if (use_hotbar_selected_image) {
+ core::rect<s32> imgrect2 = rect;
+ imgrect2.UpperLeftCorner.X -= (m_padding*2);
+ imgrect2.UpperLeftCorner.Y -= (m_padding*2);
+ imgrect2.LowerRightCorner.X += (m_padding*2);
+ imgrect2.LowerRightCorner.Y += (m_padding*2);
+ video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
+ core::dimension2di imgsize(texture->getOriginalSize());
+ draw2DImageFilterScaled(driver, texture, imgrect2,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, hbar_colors, true);
+ } else {
+ video::SColor c_outside(255,255,0,0);
+ //video::SColor c_outside(255,0,0,0);
+ //video::SColor c_inside(255,192,192,192);
+ s32 x1 = rect.UpperLeftCorner.X;
+ s32 y1 = rect.UpperLeftCorner.Y;
+ s32 x2 = rect.LowerRightCorner.X;
+ s32 y2 = rect.LowerRightCorner.Y;
+ // Black base borders
+ driver->draw2DRectangle(c_outside,
core::rect<s32>(
- v2s32(x1 - padding, y1 - padding),
- v2s32(x2 + padding, y1)
+ v2s32(x1 - m_padding, y1 - m_padding),
+ v2s32(x2 + m_padding, y1)
), NULL);
- driver->draw2DRectangle(c_outside,
+ driver->draw2DRectangle(c_outside,
core::rect<s32>(
- v2s32(x1 - padding, y2),
- v2s32(x2 + padding, y2 + padding)
+ v2s32(x1 - m_padding, y2),
+ v2s32(x2 + m_padding, y2 + m_padding)
), NULL);
- driver->draw2DRectangle(c_outside,
+ driver->draw2DRectangle(c_outside,
core::rect<s32>(
- v2s32(x1 - padding, y1),
+ v2s32(x1 - m_padding, y1),
v2s32(x1, y2)
), NULL);
- driver->draw2DRectangle(c_outside,
+ driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x2, y1),
- v2s32(x2 + padding, y2)
+ v2s32(x2 + m_padding, y2)
), NULL);
- /*// Light inside borders
- driver->draw2DRectangle(c_inside,
+ /*// Light inside borders
+ driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1 - padding/2),
v2s32(x2 + padding/2, y1)
), NULL);
- driver->draw2DRectangle(c_inside,
+ driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y2),
v2s32(x2 + padding/2, y2 + padding/2)
), NULL);
- driver->draw2DRectangle(c_inside,
+ driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1),
v2s32(x1, y2)
), NULL);
- driver->draw2DRectangle(c_inside,
+ driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding/2, y2)
), NULL);
- */
+ */
+ }
}
video::SColor bgcolor2(128, 0, 0, 0);
- driver->draw2DRectangle(bgcolor2, rect, NULL);
- drawItemStack(driver, font, item, rect, NULL, gamedef);
+ if (!use_hotbar_image)
+ driver->draw2DRectangle(bgcolor2, rect, NULL);
+ drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
+ client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
+ }
+
+//NOTE: selectitem = 0 -> no selected; selectitem 1-based
+void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
+ s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
+{
+#ifdef HAVE_TOUCHSCREENGUI
+ if (g_touchscreengui && inv_offset == 0)
+ g_touchscreengui->resetHud();
+#endif
+
+ s32 height = m_hotbar_imagesize + m_padding * 2;
+ s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
+
+ if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
+ s32 tmp = height;
+ height = width;
+ width = tmp;
+ }
+
+ // Position of upper left corner of bar
+ v2s32 pos = screen_offset;
+ pos.X *= m_hud_scaling * porting::getDisplayDensity();
+ pos.Y *= m_hud_scaling * porting::getDisplayDensity();
+ pos += upperleftpos;
+
+ // Store hotbar_image in member variable, used by drawItem()
+ if (hotbar_image != player->hotbar_image) {
+ hotbar_image = player->hotbar_image;
+ if (hotbar_image != "")
+ use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
+ else
+ use_hotbar_image = false;
+ }
+
+ // Store hotbar_selected_image in member variable, used by drawItem()
+ if (hotbar_selected_image != player->hotbar_selected_image) {
+ hotbar_selected_image = player->hotbar_selected_image;
+ if (hotbar_selected_image != "")
+ use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
+ else
+ use_hotbar_selected_image = false;
+ }
+
+ // draw customized item background
+ if (use_hotbar_image) {
+ core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
+ width+m_padding/2, height+m_padding/2);
+ core::rect<s32> rect2 = imgrect2 + pos;
+ video::ITexture *texture = tsrc->getTexture(hotbar_image);
+ core::dimension2di imgsize(texture->getOriginalSize());
+ draw2DImageFilterScaled(driver, texture, rect2,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, hbar_colors, true);
+ }
+
+ // Draw items
+ core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
+ for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
+ s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
+
+ v2s32 steppos;
+ switch (direction) {
+ case HUD_DIR_RIGHT_LEFT:
+ steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
+ break;
+ case HUD_DIR_TOP_BOTTOM:
+ steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
+ break;
+ case HUD_DIR_BOTTOM_TOP:
+ steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
+ break;
+ default:
+ steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);
+ break;
+ }
+
+ drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem);
+
+#ifdef HAVE_TOUCHSCREENGUI
+ if (g_touchscreengui)
+ g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
+#endif
}
}
-void Hud::drawLuaElements() {
- for (size_t i = 0; i != player->hud.size(); i++) {
- HudElement *e = player->hud[i];
+void Hud::drawLuaElements(const v3s16 &camera_offset)
+{
+ u32 text_height = g_fontengine->getTextHeight();
+ irr::gui::IGUIFont* font = g_fontengine->getFont();
+ for (size_t i = 0; i != player->maxHudId(); i++) {
+ HudElement *e = player->getHud(i);
if (!e)
continue;
-
- v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
+
+ v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
+ floor(e->pos.Y * (float) m_screensize.Y + 0.5));
switch (e->type) {
case HUD_ELEM_IMAGE: {
- video::ITexture *texture =
- gamedef->getTextureSource()->getTextureRaw(e->text);
+ video::ITexture *texture = tsrc->getTexture(e->text);
if (!texture)
continue;
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
core::dimension2di imgsize(texture->getOriginalSize());
- core::rect<s32> rect(0, 0, imgsize.Width * e->scale.X,
- imgsize.Height * e->scale.X);
- rect += pos;
- driver->draw2DImage(texture, rect,
+ v2s32 dstsize(imgsize.Width * e->scale.X,
+ imgsize.Height * e->scale.Y);
+ if (e->scale.X < 0)
+ dstsize.X = m_screensize.X * (e->scale.X * -0.01);
+ if (e->scale.Y < 0)
+ dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
+ v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
+ (e->align.Y - 1.0) * dstsize.Y / 2);
+ core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
+ rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
+ draw2DImageFilterScaled(driver, texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
NULL, colors, true);
break; }
(e->number >> 8) & 0xFF,
(e->number >> 0) & 0xFF);
core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
- font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
+ std::wstring text = unescape_enriched(utf8_to_wide(e->text));
+ core::dimension2d<u32> textsize = font->getDimension(text.c_str());
+ v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
+ (e->align.Y - 1.0) * (textsize.Height / 2));
+ v2s32 offs(e->offset.X, e->offset.Y);
+ font->draw(text.c_str(), size + pos + offset + offs, color);
+ break; }
+ case HUD_ELEM_STATBAR: {
+ v2s32 offs(e->offset.X, e->offset.Y);
+ drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
break; }
- case HUD_ELEM_STATBAR:
- drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number);
- break;
case HUD_ELEM_INVENTORY: {
InventoryList *inv = inventory->getList(e->text);
- drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
+ drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
+ inv, e->item, e->dir);
+ break; }
+ case HUD_ELEM_WAYPOINT: {
+ v3f p_pos = player->getPosition() / BS;
+ v3f w_pos = e->world_pos * BS;
+ float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
+ scene::ICameraSceneNode* camera = smgr->getActiveCamera();
+ w_pos -= intToFloat(camera_offset, BS);
+ core::matrix4 trans = camera->getProjectionMatrix();
+ trans *= camera->getViewMatrix();
+ f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
+ trans.multiplyWith1x4Matrix(transformed_pos);
+ if (transformed_pos[3] < 0)
+ break;
+ f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
+ core::reciprocal(transformed_pos[3]);
+ pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
+ pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
+ video::SColor color(255, (e->number >> 16) & 0xFF,
+ (e->number >> 8) & 0xFF,
+ (e->number >> 0) & 0xFF);
+ core::rect<s32> size(0, 0, 200, 2 * text_height);
+ std::wstring text = unescape_enriched(utf8_to_wide(e->name));
+ font->draw(text.c_str(), size + pos, color);
+ std::ostringstream os;
+ os << distance << e->text;
+ text = unescape_enriched(utf8_to_wide(os.str()));
+ pos.Y += text_height;
+ font->draw(text.c_str(), size + pos, color);
break; }
default:
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
- "of hud element ID " << i << " due to unrecognized type" << std::endl;
+ " of hud element ID " << i << " due to unrecognized type" << std::endl;
}
}
}
-void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count) {
+void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
+ s32 count, v2s32 offset, v2s32 size)
+{
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
-
- video::ITexture *stat_texture =
- gamedef->getTextureSource()->getTextureRaw(texture);
+
+ video::ITexture *stat_texture = tsrc->getTexture(texture);
if (!stat_texture)
return;
-
+
core::dimension2di srcd(stat_texture->getOriginalSize());
+ core::dimension2di dstd;
+ if (size == v2s32()) {
+ dstd = srcd;
+ } else {
+ float size_factor = m_hud_scaling * porting::getDisplayDensity();
+ dstd.Height = size.Y * size_factor;
+ dstd.Width = size.X * size_factor;
+ offset.X *= size_factor;
+ offset.Y *= size_factor;
+ }
v2s32 p = pos;
if (corner & HUD_CORNER_LOWER)
- p -= srcd.Height;
+ p -= dstd.Height;
+
+ p += offset;
v2s32 steppos;
switch (drawdir) {
steppos = v2s32(0, -1);
break;
default:
- steppos = v2s32(1, 0);
+ steppos = v2s32(1, 0);
}
- steppos.X *= srcd.Width;
- steppos.Y *= srcd.Height;
-
+ steppos.X *= dstd.Width;
+ steppos.Y *= dstd.Height;
+
for (s32 i = 0; i < count / 2; i++)
{
core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
- core::rect<s32> dstrect(srcrect);
+ core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
dstrect += p;
- driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
+ draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
p += steppos;
}
-
+
if (count % 2 == 1)
{
core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
- core::rect<s32> dstrect(srcrect);
+ core::rect<s32> dstrect(0,0, dstd.Width / 2, dstd.Height);
dstrect += p;
- driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
+ draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
}
}
-void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
+void Hud::drawHotbar(u16 playeritem) {
+
+ v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
+
InventoryList *mainlist = inventory->getList("main");
if (mainlist == NULL) {
- errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
+ //silently ignore this we may not be initialized completely
return;
}
-
- s32 padding = hotbar_imagesize / 12;
- s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
- v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
-
- drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
- drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
- "heart.png", halfheartcount);
+
+ s32 hotbar_itemcount = player->hud_hotbar_itemcount;
+ s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
+ v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
+
+ if ( (float) width / (float) porting::getWindowSize().X <=
+ g_settings->getFloat("hud_hotbar_max_width")) {
+ if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
+ drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
+ }
+ } else {
+ pos.X += width/4;
+
+ v2s32 secondpos = pos;
+ pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
+
+ if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
+ drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
+ mainlist, playeritem + 1, 0);
+ drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
+ hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
+ }
+ }
+
+ //////////////////////////// compatibility code to be removed //////////////
+ // this is ugly as hell but there's no other way to keep compatibility to
+ // old servers
+ if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) {
+ drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
+ floor(1 * (float) m_screensize.Y + 0.5)),
+ HUD_CORNER_UPPER, 0, "heart.png",
+ player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
+ }
+
+ if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
+ (player->getBreath() < 11)) {
+ drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
+ floor(1 * (float) m_screensize.Y + 0.5)),
+ HUD_CORNER_UPPER, 0, "bubble.png",
+ player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
+ }
+ ////////////////////////////////////////////////////////////////////////////
}
-void Hud::drawCrosshair() {
- driver->draw2DLine(displaycenter - v2s32(10, 0),
- displaycenter + v2s32(10, 0), crosshair_argb);
- driver->draw2DLine(displaycenter - v2s32(0, 10),
- displaycenter + v2s32(0, 10), crosshair_argb);
+void Hud::drawCrosshair()
+{
+ if (use_crosshair_image) {
+ video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
+ v2u32 size = crosshair->getOriginalSize();
+ v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
+ m_displaycenter.Y - (size.Y / 2));
+ driver->draw2DImage(crosshair, lsize,
+ core::rect<s32>(0, 0, size.X, size.Y),
+ 0, crosshair_argb, true);
+ } else {
+ driver->draw2DLine(m_displaycenter - v2s32(10, 0),
+ m_displaycenter + v2s32(10, 0), crosshair_argb);
+ driver->draw2DLine(m_displaycenter - v2s32(0, 10),
+ m_displaycenter + v2s32(0, 10), crosshair_argb);
+ }
}
+void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
+{
+ m_camera_offset = camera_offset;
+ m_selection_pos = pos;
+ m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
+}
-void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
- for (std::vector<aabb3f>::const_iterator
- i = hilightboxes.begin();
- i != hilightboxes.end(); i++) {
- driver->draw3DBox(*i, selectionbox_argb);
+void Hud::drawSelectionMesh()
+{
+ if (m_mode == HIGHLIGHT_BOX) {
+ // Draw 3D selection boxes
+ video::SMaterial oldmaterial = driver->getMaterial2D();
+ driver->setMaterial(m_selection_material);
+ for (std::vector<aabb3f>::const_iterator
+ i = m_selection_boxes.begin();
+ i != m_selection_boxes.end(); ++i) {
+ aabb3f box = aabb3f(
+ i->MinEdge + m_selection_pos_with_offset,
+ i->MaxEdge + m_selection_pos_with_offset);
+
+ u32 r = (selectionbox_argb.getRed() *
+ m_selection_mesh_color.getRed() / 255);
+ u32 g = (selectionbox_argb.getGreen() *
+ m_selection_mesh_color.getGreen() / 255);
+ u32 b = (selectionbox_argb.getBlue() *
+ m_selection_mesh_color.getBlue() / 255);
+ driver->draw3DBox(box, video::SColor(255, r, g, b));
+ }
+ driver->setMaterial(oldmaterial);
+ } else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
+ // Draw selection mesh
+ video::SMaterial oldmaterial = driver->getMaterial2D();
+ driver->setMaterial(m_selection_material);
+ setMeshColor(m_selection_mesh, m_selection_mesh_color);
+ video::SColor face_color(0,
+ MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
+ MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
+ MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
+ setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
+ face_color);
+ scene::IMesh* mesh = cloneMesh(m_selection_mesh);
+ translateMesh(mesh, m_selection_pos_with_offset);
+ u32 mc = m_selection_mesh->getMeshBufferCount();
+ for (u32 i = 0; i < mc; i++) {
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
+ driver->drawMeshBuffer(buf);
+ }
+ mesh->drop();
+ driver->setMaterial(oldmaterial);
}
}
+void Hud::updateSelectionMesh(const v3s16 &camera_offset)
+{
+ m_camera_offset = camera_offset;
+ if (m_mode != HIGHLIGHT_HALO)
+ return;
+
+ if (m_selection_mesh) {
+ m_selection_mesh->drop();
+ m_selection_mesh = NULL;
+ }
+
+ if (!m_selection_boxes.size()) {
+ // No pointed object
+ return;
+ }
+
+ // New pointed object, create new mesh.
+
+ // Texture UV coordinates for selection boxes
+ static f32 texture_uv[24] = {
+ 0,0,1,1,
+ 0,0,1,1,
+ 0,0,1,1,
+ 0,0,1,1,
+ 0,0,1,1,
+ 0,0,1,1
+ };
+
+ // Use single halo box instead of multiple overlapping boxes.
+ // Temporary solution - problem can be solved with multiple
+ // rendering targets, or some method to remove inner surfaces.
+ // Thats because of halo transparency.
+
+ aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
+ m_halo_boxes.clear();
+
+ for (std::vector<aabb3f>::iterator
+ i = m_selection_boxes.begin();
+ i != m_selection_boxes.end(); ++i) {
+ halo_box.addInternalBox(*i);
+ }
+
+ m_halo_boxes.push_back(halo_box);
+ m_selection_mesh = convertNodeboxesToMesh(
+ m_halo_boxes, texture_uv, 0.5);
+}
void Hud::resizeHotbar() {
- if (screensize.Y <= 800)
- hotbar_imagesize = 32;
- else if (screensize.Y <= 1280)
- hotbar_imagesize = 48;
- else
- hotbar_imagesize = 64;
+ if (m_screensize != porting::getWindowSize()) {
+ m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
+ m_hotbar_imagesize *= m_hud_scaling;
+ m_padding = m_hotbar_imagesize / 12;
+ m_screensize = porting::getWindowSize();
+ m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
+ }
+}
+
+struct MeshTimeInfo {
+ u64 time;
+ scene::IMesh *mesh;
+};
+
+void drawItemStack(video::IVideoDriver *driver,
+ gui::IGUIFont *font,
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ Client *client,
+ ItemRotationKind rotation_kind)
+{
+ static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
+ static bool enable_animations =
+ g_settings->getBool("inventory_items_animations");
+
+ if (item.empty()) {
+ if (rotation_kind < IT_ROT_NONE) {
+ rotation_time_infos[rotation_kind].mesh = NULL;
+ }
+ return;
+ }
+
+ const ItemDefinition &def = item.getDefinition(client->idef());
+ ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
+
+ if (imesh && imesh->mesh) {
+ scene::IMesh *mesh = imesh->mesh;
+ driver->clearZBuffer();
+ s32 delta = 0;
+ if (rotation_kind < IT_ROT_NONE) {
+ MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
+ if (mesh != ti.mesh) {
+ ti.mesh = mesh;
+ ti.time = porting::getTimeMs();
+ } else {
+ delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
+ }
+ }
+ core::rect<s32> oldViewPort = driver->getViewPort();
+ core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
+ core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
+ core::matrix4 ProjMatrix;
+ ProjMatrix.buildProjectionMatrixOrthoLH(2, 2, -1, 100);
+ driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
+ driver->setTransform(video::ETS_VIEW, ProjMatrix);
+ core::matrix4 matrix;
+ matrix.makeIdentity();
+
+ if (enable_animations) {
+ float timer_f = (float) delta / 5000.0;
+ matrix.setRotationDegrees(core::vector3df(0, 360 * timer_f, 0));
+ }
+
+ driver->setTransform(video::ETS_WORLD, matrix);
+ driver->setViewPort(rect);
+
+ video::SColor basecolor =
+ client->idef()->getItemstackColor(item, client);
+
+ u32 mc = mesh->getMeshBufferCount();
+ for (u32 j = 0; j < mc; ++j) {
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
+ // we can modify vertices relatively fast,
+ // because these meshes are not buffered.
+ assert(buf->getHardwareMappingHint_Vertex() == scene::EHM_NEVER);
+ video::SColor c = basecolor;
+ if (imesh->buffer_colors.size() > j) {
+ ItemPartColor *p = &imesh->buffer_colors[j];
+ if (p->override_base)
+ c = p->color;
+ }
+ if (imesh->needs_shading)
+ colorizeMeshBuffer(buf, &c);
+ else
+ setMeshBufferColor(buf, c);
+ video::SMaterial &material = buf->getMaterial();
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ material.Lighting = false;
+ driver->setMaterial(material);
+ driver->drawMeshBuffer(buf);
+ }
+
+ driver->setTransform(video::ETS_VIEW, oldViewMat);
+ driver->setTransform(video::ETS_PROJECTION, oldProjMat);
+ driver->setViewPort(oldViewPort);
+ }
+
+ if(def.type == ITEM_TOOL && item.wear != 0)
+ {
+ // Draw a progressbar
+ float barheight = rect.getHeight()/16;
+ float barpad_x = rect.getWidth()/16;
+ float barpad_y = rect.getHeight()/16;
+ core::rect<s32> progressrect(
+ rect.UpperLeftCorner.X + barpad_x,
+ rect.LowerRightCorner.Y - barpad_y - barheight,
+ rect.LowerRightCorner.X - barpad_x,
+ rect.LowerRightCorner.Y - barpad_y);
+
+ // Shrink progressrect by amount of tool damage
+ float wear = item.wear / 65535.0;
+ int progressmid =
+ wear * progressrect.UpperLeftCorner.X +
+ (1-wear) * progressrect.LowerRightCorner.X;
+
+ // Compute progressbar color
+ // wear = 0.0: green
+ // wear = 0.5: yellow
+ // wear = 1.0: red
+ video::SColor color(255,255,255,255);
+ int wear_i = MYMIN(floor(wear * 600), 511);
+ wear_i = MYMIN(wear_i + 10, 511);
+ if(wear_i <= 255)
+ color.set(255, wear_i, 255, 0);
+ else
+ color.set(255, 255, 511-wear_i, 0);
+
+ core::rect<s32> progressrect2 = progressrect;
+ progressrect2.LowerRightCorner.X = progressmid;
+ driver->draw2DRectangle(color, progressrect2, clip);
+
+ color = video::SColor(255,0,0,0);
+ progressrect2 = progressrect;
+ progressrect2.UpperLeftCorner.X = progressmid;
+ driver->draw2DRectangle(color, progressrect2, clip);
+ }
+
+ if(font != NULL && item.count >= 2)
+ {
+ // Get the item count as a string
+ std::string text = itos(item.count);
+ v2u32 dim = font->getDimension(utf8_to_wide(text).c_str());
+ v2s32 sdim(dim.X,dim.Y);
+
+ core::rect<s32> rect2(
+ /*rect.UpperLeftCorner,
+ core::dimension2d<u32>(rect.getWidth(), 15)*/
+ rect.LowerRightCorner - sdim,
+ sdim
+ );
+
+ video::SColor bgcolor(128,0,0,0);
+ driver->draw2DRectangle(bgcolor, rect2, clip);
+
+ video::SColor color(255,255,255,255);
+ font->draw(text.c_str(), rect2, color, false, false, clip);
+ }
}