#include "porting.h"
#include <IGUIStaticText.h>
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
m_screensize = v2u32(0, 0);
m_displaycenter = v2s32(0, 0);
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
+ m_hotbar_imagesize *= g_settings->getFloat("gui_scaling");
m_padding = m_hotbar_imagesize / 12;
const video::SColor hbar_color(255, 255, 255, 255);
void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
InventoryList *mainlist, u16 selectitem, u16 direction)
{
+#ifdef HAVE_TOUCHSCREENGUI
+ if ( (g_touchscreengui) && (offset == 0))
+ g_touchscreengui->resetHud();
+#endif
+
s32 height = m_hotbar_imagesize + m_padding * 2;
s32 width = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2);
}
drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i +1) == selectitem );
+
+#ifdef HAVE_TOUCHSCREENGUI
+ if (g_touchscreengui)
+ g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
+#endif
}
}
void Hud::resizeHotbar() {
if (m_screensize != porting::getWindowSize()) {
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
+ m_hotbar_imagesize *= g_settings->getFloat("gui_scaling");
m_padding = m_hotbar_imagesize / 12;
m_screensize = porting::getWindowSize();
m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);