#include "porting.h"
#include <IGUIStaticText.h>
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
m_screensize = v2u32(0, 0);
m_displaycenter = v2s32(0, 0);
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
+ m_hotbar_imagesize *= g_settings->getFloat("gui_scaling");
m_padding = m_hotbar_imagesize / 12;
const video::SColor hbar_color(255, 255, 255, 255);
void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected) {
if (selected) {
+ /* draw hihlighting around selected item */
if (use_hotbar_selected_image) {
- core::rect<s32> imgrect2 = rect;
- imgrect2.UpperLeftCorner.X -= m_padding;
- imgrect2.UpperLeftCorner.Y -= m_padding;
- imgrect2.LowerRightCorner.X += m_padding;
- imgrect2.LowerRightCorner.Y += m_padding;
- video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
- core::dimension2di imgsize(texture->getOriginalSize());
- driver->draw2DImage(texture, imgrect2,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, hbar_colors, true);
+ core::rect<s32> imgrect2 = rect;
+ imgrect2.UpperLeftCorner.X -= (m_padding*2);
+ imgrect2.UpperLeftCorner.Y -= (m_padding*2);
+ imgrect2.LowerRightCorner.X += (m_padding*2);
+ imgrect2.LowerRightCorner.Y += (m_padding*2);
+ video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
+ core::dimension2di imgsize(texture->getOriginalSize());
+ driver->draw2DImage(texture, imgrect2,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, hbar_colors, true);
} else {
video::SColor c_outside(255,255,0,0);
//video::SColor c_outside(255,0,0,0);
void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
InventoryList *mainlist, u16 selectitem, u16 direction)
{
+#ifdef HAVE_TOUCHSCREENGUI
+ if ( (g_touchscreengui) && (offset == 0))
+ g_touchscreengui->resetHud();
+#endif
+
s32 height = m_hotbar_imagesize + m_padding * 2;
s32 width = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2);
use_hotbar_selected_image = false;
}
+ /* draw customized item background */
if (use_hotbar_image) {
- core::rect<s32> imgrect2(-m_padding/2, -m_padding/2, width+m_padding/2, height+m_padding/2);
+ core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
+ width+m_padding/2, height+m_padding/2);
core::rect<s32> rect2 = imgrect2 + pos;
video::ITexture *texture = tsrc->getTexture(hotbar_image);
core::dimension2di imgsize(texture->getOriginalSize());
}
drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i +1) == selectitem );
+
+#ifdef HAVE_TOUCHSCREENGUI
+ if (g_touchscreengui)
+ g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
+#endif
}
}
void Hud::drawLuaElements(v3s16 camera_offset) {
- for (size_t i = 0; i != player->hud.size(); i++) {
- HudElement *e = player->hud[i];
+ for (size_t i = 0; i != player->maxHudId(); i++) {
+ HudElement *e = player->getHud(i);
if (!e)
continue;
drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0);
}
}
+
+ //////////////////////////// compatibility code to be removed //////////////
+ // this is ugly as hell but there's no other way to keep compatibility to
+ // old servers
+ if ( player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
+ drawStatbar(v2s32(floor(0.5 * (float) m_screensize.X + 0.5),
+ floor(1 * (float) m_screensize.Y + 0.5)),
+ HUD_CORNER_UPPER, 0, "heart.png",
+ player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
+
+ if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
+ (player->getBreath() < 11))
+ drawStatbar(v2s32(floor(0.5 * (float) m_screensize.X + 0.5),
+ floor(1 * (float) m_screensize.Y + 0.5)),
+ HUD_CORNER_UPPER, 0, "heart.png",
+ player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
+ ////////////////////////////////////////////////////////////////////////////
}
void Hud::drawCrosshair() {
- if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) ||
- (player->camera_mode == CAMERA_MODE_THIRD_FRONT)) {
- return;
- }
if (use_crosshair_image) {
video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
void Hud::resizeHotbar() {
if (m_screensize != porting::getWindowSize()) {
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
+ m_hotbar_imagesize *= g_settings->getFloat("gui_scaling");
m_padding = m_hotbar_imagesize / 12;
m_screensize = porting::getWindowSize();
m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);