void guiScalingCache(io::path key, video::IVideoDriver *driver, video::IImage *value);
// Manually clear the cache, e.g. when switching to different worlds.
-void guiScalingCacheClear(video::IVideoDriver *driver);
+void guiScalingCacheClear();
/* Get a cached, high-quality pre-scaled texture for display purposes. If the
* texture is not already cached, attempt to create it. Returns a pre-scaled texture,