public:
GUIVolumeChange(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr,
- Client* client);
+ IMenuManager *menumgr);
~GUIVolumeChange();
void removeChildren();
bool OnEvent(const SEvent& event);
-private:
- Client* m_client;
-
+ bool pausesGame() { return true; }
};
#endif