public:
GUITextInputMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- int *active_menu_count,
+ IMenuManager *menumgr,
TextDest *dest,
std::wstring initial_text);
~GUITextInputMenu();
void drawMenu();
+ void acceptInput();
+
bool OnEvent(const SEvent& event);
private: