LocalPlayer::getStandingNodePos()
[oweals/minetest.git] / src / guiPauseMenu.h
index 64e3c71f1d45a349aae990b25d1ab6fde1390476..8514a6f0f8a7c9b6be6106e4bb9a5c693e4b3d34 100644 (file)
@@ -37,7 +37,8 @@ public:
        GUIPauseMenu(gui::IGUIEnvironment* env,\r
                        gui::IGUIElement* parent, s32 id,\r
                        IGameCallback *gamecallback,\r
-                       IMenuManager *menumgr);\r
+                       IMenuManager *menumgr,\r
+                       bool simple_singleplayer_mode);\r
        ~GUIPauseMenu();\r
        \r
        void removeChildren();\r
@@ -52,6 +53,7 @@ public:
        \r
 private:\r
        IGameCallback *m_gamecallback;\r
+       bool m_simple_singleplayer_mode;\r
 };\r
 \r
 #endif\r