Predict param2 of facedir nodes and attachment of attached_node nodes
[oweals/minetest.git] / src / guiPauseMenu.cpp
index d905d32227bdc5288a715b8f74aacf23ca3ccf93..f5d323a9b40d8b45a4ea4138db435e37a5002ca9 100644 (file)
-/*\r
-Minetest-c55\r
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>\r
-\r
-This program is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-This program is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License along\r
-with this program; if not, write to the Free Software Foundation, Inc.,\r
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
-*/\r
-\r
-#include "guiPauseMenu.h"\r
-#include "debug.h"\r
-#include "serialization.h"\r
-#include "porting.h"\r
-#include "config.h"\r
-\r
-GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,\r
-               gui::IGUIElement* parent, s32 id,\r
-               IGameCallback *gamecallback,\r
-               IMenuManager *menumgr):\r
-       GUIModalMenu(env, parent, id, menumgr)\r
-{\r
-       m_gamecallback = gamecallback;\r
-}\r
-\r
-GUIPauseMenu::~GUIPauseMenu()\r
-{\r
-       removeChildren();\r
-}\r
-\r
-void GUIPauseMenu::removeChildren()\r
-{\r
-       {\r
-               gui::IGUIElement *e = getElementFromId(256);\r
-               if(e != NULL)\r
-                       e->remove();\r
-       }\r
-       {\r
-               gui::IGUIElement *e = getElementFromId(257);\r
-               if(e != NULL)\r
-                       e->remove();\r
-       }\r
-       {\r
-               gui::IGUIElement *e = getElementFromId(258);\r
-               if(e != NULL)\r
-                       e->remove();\r
-       }\r
-       {\r
-               gui::IGUIElement *e = getElementFromId(259);\r
-               if(e != NULL)\r
-                       e->remove();\r
-       }\r
-       {\r
-               gui::IGUIElement *e = getElementFromId(260);\r
-               if(e != NULL)\r
-                       e->remove();\r
-       }\r
-}\r
-\r
-void GUIPauseMenu::regenerateGui(v2u32 screensize)\r
-{\r
-       /*\r
-               Remove stuff\r
-       */\r
-       removeChildren();\r
-       \r
-       /*\r
-               Calculate new sizes and positions\r
-       */\r
-       core::rect<s32> rect(\r
-                       screensize.X/2 - 580/2,\r
-                       screensize.Y/2 - 300/2,\r
-                       screensize.X/2 + 580/2,\r
-                       screensize.Y/2 + 300/2\r
-       );\r
-       \r
-       DesiredRect = rect;\r
-       recalculateAbsolutePosition(false);\r
-\r
-       v2s32 size = rect.getSize();\r
-\r
-       /*\r
-               Add stuff\r
-       */\r
-       {\r
-               core::rect<s32> rect(0, 0, 140, 30);\r
-               rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2-50);\r
-               Environment->addButton(rect, this, 256, L"Continue");\r
-       }\r
-       {\r
-               core::rect<s32> rect(0, 0, 140, 30);\r
-               rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+0);\r
-               Environment->addButton(rect, this, 260, L"Disconnect");\r
-       }\r
-       {\r
-               core::rect<s32> rect(0, 0, 140, 30);\r
-               rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+50);\r
-               Environment->addButton(rect, this, 257, L"Exit to OS");\r
-       }\r
-       {\r
-               core::rect<s32> rect(0, 0, 180, 240);\r
-               rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2);\r
-               const wchar_t *text =\r
-               L"Keys:\n"\r
-               L"- WASD: Walk\n"\r
-               L"- Mouse left: dig blocks\n"\r
-               L"- Mouse right: place blocks\n"\r
-               L"- Mouse wheel: select item\n"\r
-               L"- R: Toggle viewing all loaded chunks\n"\r
-               L"- I: Inventory menu\n"\r
-               L"- ESC: This menu\n"\r
-               L"- T: Chat\n"\r
-               L"\n"\r
-               L"To generate a new map, remove the map directory.\n";\r
-               Environment->addStaticText(text, rect, false, true, this, 258);\r
-       }\r
-       {\r
-               core::rect<s32> rect(0, 0, 180, 220);\r
-               rect = rect + v2s32(size.X/2 - 90 - rect.getWidth(), size.Y/2-rect.getHeight()/2);\r
-       \r
-               v2u32 max_texture_size;\r
-               {\r
-                       video::IVideoDriver* driver = Environment->getVideoDriver();\r
-                       max_texture_size = driver->getMaxTextureSize();\r
-               }\r
-\r
-               wchar_t text[200];\r
-               swprintf(text, 200,\r
-                               L"Minetest-c55\n"\r
-                               L"by Perttu Ahola\n"\r
-                               L"celeron55@gmail.com\n\n"\r
-                               SWPRINTF_CHARSTRING L"\n"\r
-                               L"userdata path = "\r
-                               SWPRINTF_CHARSTRING\r
-                               ,\r
-                               BUILD_INFO,\r
-                               porting::path_userdata.c_str()\r
-               );\r
-       \r
-               Environment->addStaticText(text, rect, false, true, this, 259);\r
-       }\r
-}\r
-\r
-void GUIPauseMenu::drawMenu()\r
-{\r
-       gui::IGUISkin* skin = Environment->getSkin();\r
-       if (!skin)\r
-               return;\r
-       video::IVideoDriver* driver = Environment->getVideoDriver();\r
-       \r
-       video::SColor bgcolor(140,0,0,0);\r
-       driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);\r
-\r
-       gui::IGUIElement::draw();\r
-}\r
-\r
-bool GUIPauseMenu::OnEvent(const SEvent& event)\r
-{\r
-       if(event.EventType==EET_KEY_INPUT_EVENT)\r
-       {\r
-               if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)\r
-               {\r
-                       quitMenu();\r
-                       return true;\r
-               }\r
-       }\r
-       if(event.EventType==EET_GUI_EVENT)\r
-       {\r
-               if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST\r
-                               && isVisible())\r
-               {\r
-                       if(!canTakeFocus(event.GUIEvent.Element))\r
-                       {\r
-                               dstream<<"GUIPauseMenu: Not allowing focus change."\r
-                                               <<std::endl;\r
-                               // Returning true disables focus change\r
-                               return true;\r
-                       }\r
-               }\r
-               if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)\r
-               {\r
-                       switch(event.GUIEvent.Caller->getID())\r
-                       {\r
-                       case 256: // continue\r
-                               quitMenu();\r
-                               break;\r
-                       case 260: // disconnect\r
-                               m_gamecallback->disconnect();\r
-                               quitMenu();\r
-                               break;\r
-                       case 257: // exit\r
-                               m_gamecallback->exitToOS();\r
-                               quitMenu();\r
-                               break;\r
-                       }\r
-               }\r
-       }\r
-       \r
-       return Parent ? Parent->OnEvent(event) : false;\r
-}\r
-\r
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "guiPauseMenu.h"
+#include "debug.h"
+#include "serialization.h"
+#include "porting.h"
+#include "config.h"
+#include "main.h"
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
+#include "gettext.h"
+#include "util/string.h"
+
+GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
+               gui::IGUIElement* parent, s32 id,
+               IGameCallback *gamecallback,
+               IMenuManager *menumgr,
+               bool simple_singleplayer_mode):
+       GUIModalMenu(env, parent, id, menumgr),
+       m_gamecallback(gamecallback),
+       m_simple_singleplayer_mode(simple_singleplayer_mode)
+{
+}
+
+GUIPauseMenu::~GUIPauseMenu()
+{
+       removeChildren();
+}
+
+void GUIPauseMenu::removeChildren()
+{
+       {
+               gui::IGUIElement *e = getElementFromId(256);
+               if(e != NULL)
+                       e->remove();
+       }
+       {
+               gui::IGUIElement *e = getElementFromId(257);
+               if(e != NULL)
+                       e->remove();
+       }
+       {
+               gui::IGUIElement *e = getElementFromId(258);
+               if(e != NULL)
+                       e->remove();
+       }
+       {
+               gui::IGUIElement *e = getElementFromId(259);
+               if(e != NULL)
+                       e->remove();
+       }
+       {
+               gui::IGUIElement *e = getElementFromId(260);
+               if(e != NULL)
+                       e->remove();
+       }
+       {
+               gui::IGUIElement *e = getElementFromId(261);
+               if(e != NULL)
+                       e->remove();
+       }
+       {
+               gui::IGUIElement *e = getElementFromId(262);
+               if(e != NULL)
+                       e->remove();
+       }
+}
+
+void GUIPauseMenu::regenerateGui(v2u32 screensize)
+{
+       /*
+               Remove stuff
+       */
+       removeChildren();
+       
+       /*
+               Calculate new sizes and positions
+       */
+       core::rect<s32> rect(
+                       screensize.X/2 - 580/2,
+                       screensize.Y/2 - 300/2,
+                       screensize.X/2 + 580/2,
+                       screensize.Y/2 + 300/2
+       );
+       
+       DesiredRect = rect;
+       recalculateAbsolutePosition(false);
+
+       v2s32 size = rect.getSize();
+
+       /*
+               Add stuff
+       */
+       const s32 btn_height = 30;
+       const s32 btn_gap = 20;
+       const s32 btn_num = m_simple_singleplayer_mode ? 4 : 5;
+       s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
+       changeCtype("");
+       {
+               core::rect<s32> rect(0, 0, 140, btn_height);
+               rect = rect + v2s32(size.X/2-140/2, btn_y);
+               wchar_t* text = wgettext("Continue");
+               Environment->addButton(rect, this, 256,
+                       text);
+               delete[] text;
+       }
+       btn_y += btn_height + btn_gap;
+       if(!m_simple_singleplayer_mode)
+       {
+               {
+                       core::rect<s32> rect(0, 0, 140, btn_height);
+                       rect = rect + v2s32(size.X/2-140/2, btn_y);
+                       wchar_t* text = wgettext("Change Password");
+                       Environment->addButton(rect, this, 261,
+                               text);
+                       delete[] text;
+               }
+               btn_y += btn_height + btn_gap;
+       }
+       {
+               core::rect<s32> rect(0, 0, 140, btn_height);
+               rect = rect + v2s32(size.X/2-140/2, btn_y);
+               wchar_t* text = wgettext("Sound Volume");
+               Environment->addButton(rect, this, 262,
+                       text);
+               delete[] text;
+       }
+       btn_y += btn_height + btn_gap;
+       {
+               core::rect<s32> rect(0, 0, 140, btn_height);
+               rect = rect + v2s32(size.X/2-140/2, btn_y);
+               wchar_t* text = wgettext("Exit to Menu");
+               Environment->addButton(rect, this, 260,
+                       text);
+               delete[] text;
+       }
+       btn_y += btn_height + btn_gap;
+       {
+               core::rect<s32> rect(0, 0, 140, btn_height);
+               rect = rect + v2s32(size.X/2-140/2, btn_y);
+               wchar_t* text = wgettext("Exit to OS");
+               Environment->addButton(rect, this, 257,
+                       text);
+               delete[] text;
+       }
+
+       {
+               core::rect<s32> rect(0, 0, 180, 240);
+               rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2);
+               wchar_t* text = wgettext("Default Controls:\n"
+                               "- WASD: move\n"
+                               "- Space: jump/climb\n"
+                               "- Shift: sneak/go down\n"
+                               "- Q: drop item\n"
+                               "- I: inventory\n"
+                               "- Mouse: turn/look\n"
+                               "- Mouse left: dig/punch\n"
+                               "- Mouse right: place/use\n"
+                               "- Mouse wheel: select item\n"
+                               "- T: chat\n"
+                               );
+               Environment->addStaticText(text, rect, false, true, this, 258);
+               delete[] text;
+
+       }
+       {
+               core::rect<s32> rect(0, 0, 180, 220);
+               rect = rect + v2s32(size.X/2 - 90 - rect.getWidth(), size.Y/2-rect.getHeight()/2);
+       
+               v2u32 max_texture_size;
+               {
+                       video::IVideoDriver* driver = Environment->getVideoDriver();
+                       max_texture_size = driver->getMaxTextureSize();
+               }
+
+               std::ostringstream os;
+               os<<"Minetest\n";
+               os<<BUILD_INFO<<"\n";
+               os<<"path_user = "<<wrap_rows(porting::path_user, 20)<<"\n";
+       
+               Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259);
+       }
+       changeCtype("C");
+}
+
+void GUIPauseMenu::drawMenu()
+{
+       gui::IGUISkin* skin = Environment->getSkin();
+       if (!skin)
+               return;
+       video::IVideoDriver* driver = Environment->getVideoDriver();
+       
+       video::SColor bgcolor(140,0,0,0);
+       driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
+
+       gui::IGUIElement::draw();
+}
+
+bool GUIPauseMenu::OnEvent(const SEvent& event)
+{
+
+       if(event.EventType==EET_KEY_INPUT_EVENT)
+       {
+               if(event.KeyInput.PressedDown)
+               {
+                       if(event.KeyInput.Key==KEY_ESCAPE)
+                       {
+                               quitMenu();
+                               return true;
+                       }
+                       else if(event.KeyInput.Key==KEY_RETURN)
+                       {
+                               quitMenu();
+                               return true;
+                       }
+               }
+       }
+       if(event.EventType==EET_GUI_EVENT)
+       {
+               if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
+                               && isVisible())
+               {
+                       if(!canTakeFocus(event.GUIEvent.Element))
+                       {
+                               dstream<<"GUIPauseMenu: Not allowing focus change."
+                                               <<std::endl;
+                               // Returning true disables focus change
+                               return true;
+                       }
+               }
+               if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
+               {
+                       switch(event.GUIEvent.Caller->getID())
+                       {
+                       case 256: // continue
+                               quitMenu();
+                               // ALWAYS return immediately after quitMenu()
+                               return true;
+                       case 261:
+                               quitMenu();
+                               m_gamecallback->changePassword();
+                               return true;
+                       case 262:
+                               quitMenu();
+                               m_gamecallback->changeVolume();
+                               return true;
+                       case 260: // disconnect
+                               m_gamecallback->disconnect();
+                               quitMenu();
+                               return true;
+                       case 257: // exit
+                               m_gamecallback->exitToOS();
+                               quitMenu();
+                               return true;
+                       }
+               }
+       }
+       
+       return Parent ? Parent->OnEvent(event) : false;
+}
+