class IGameCallback;
+enum {
+ SERVERLIST_FAVORITES,
+ SERVERLIST_PUBLIC,
+};
+
+enum
+{
+ TAB_SINGLEPLAYER=0,
+ TAB_MULTIPLAYER,
+ TAB_ADVANCED,
+ TAB_SETTINGS,
+ TAB_CREDITS
+};
+
struct MainMenuData
{
// These are in the native format of the gui elements
// Generic
int selected_tab;
+ std::string selected_game;
+ std::string selected_game_name;
// Client options
std::string servername;
std::string serverdescription;
std::string create_world_gameid;
bool only_refresh;
- bool serverlist_show_available; // if false show local favorites only
+ int selected_serverlist;
std::vector<WorldSpec> worlds;
std::vector<SubgameSpec> games;
MainMenuData():
// Generic
- selected_tab(
-#if USE_CURL
- 1
-#else
- 0
-#endif
- ),
+ selected_tab(0),
+ selected_game("minetest"),
+ selected_game_name("Minetest"),
// Client opts
fancy_trees(false),
smooth_lighting(false),
// Actions
only_refresh(false),
- serverlist_show_available(
-#if USE_CURL
- true
-#else
- false
-#endif
-)
+ selected_serverlist(SERVERLIST_FAVORITES)
{}
};
s32 id;
IMenuManager *menumgr;
+ std::vector<int> m_world_indices;
+
bool m_is_regenerating;
v2s32 m_topleft_client;
v2s32 m_size_client;