int selected_world;
bool simple_singleplayer_mode;
// Actions
- WorldSpec delete_world_spec;
std::wstring create_world_name;
std::string create_world_gameid;
+ bool only_refresh;
std::vector<WorldSpec> worlds;
std::vector<SubgameSpec> games;
creative_mode(false),
enable_damage(false),
selected_world(0),
- simple_singleplayer_mode(false)
+ simple_singleplayer_mode(false),
+ // Actions
+ only_refresh(false)
{}
};
{ return m_accepted; }
bool OnEvent(const SEvent& event);
void createNewWorld(std::wstring name, std::string gameid);
- void deleteWorld(WorldSpec spec);
+ void deleteWorld(const std::vector<std::string> &paths);
int getTab();
private: