51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef GUIMAINMENU_HEADER
-#define GUIMAINMENU_HEADER
+#pragma once
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>
#include <list>
-#include "subgame.h"
-#include "serverlist.h"
-class IGameCallback;
+struct MainMenuDataForScript {
-struct MainMenuData
-{
- // These are in the native format of the gui elements
- // Generic
- int selected_tab;
+ MainMenuDataForScript() = default;
+
+ // Whether the server has requested a reconnect
+ bool reconnect_requested = false;
+ std::string errormessage = "";
+};
+
+struct MainMenuData {
// Client options
std::string servername;
std::string serverdescription;
- std::wstring address;
- std::wstring port;
- std::wstring name;
- std::wstring password;
- bool fancy_trees;
- bool smooth_lighting;
- bool clouds_3d;
- bool opaque_water;
- bool mip_map;
- bool anisotropic_filter;
- bool bilinear_filter;
- bool trilinear_filter;
- int enable_shaders;
- bool preload_item_visuals;
- bool enable_particles;
- // Server options
- bool creative_mode;
- bool enable_damage;
- bool enable_public;
- int selected_world;
- bool simple_singleplayer_mode;
- // Actions
- std::wstring create_world_name;
- std::string create_world_gameid;
- bool only_refresh;
-
- bool serverlist_show_available; // if false show local favorites only
-
- std::vector<WorldSpec> worlds;
- std::vector<SubgameSpec> games;
- std::vector<ServerListSpec> servers;
+ std::string address;
+ std::string port;
+ std::string name;
+ std::string password;
+ // Whether to reconnect
+ bool do_reconnect = false;
- MainMenuData():
- // Generic
- selected_tab(0),
- // Client opts
- fancy_trees(false),
- smooth_lighting(false),
- // Server opts
- creative_mode(false),
- enable_damage(false),
- enable_public(false),
- selected_world(0),
- simple_singleplayer_mode(false),
- // Actions
- only_refresh(false),
-
- serverlist_show_available(false)
- {}
-};
-
-class GUIMainMenu : public GUIModalMenu
-{
-public:
- GUIMainMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr,
- MainMenuData *data,
- IGameCallback *gamecallback);
- ~GUIMainMenu();
-
- void removeChildren();
- // Remove and re-add (or reposition) stuff
- void regenerateGui(v2u32 screensize);
- void drawMenu();
- void readInput(MainMenuData *dst);
- void acceptInput();
- bool getStatus()
- { return m_accepted; }
- bool OnEvent(const SEvent& event);
- void createNewWorld(std::wstring name, std::string gameid);
- void deleteWorld(const std::vector<std::string> &paths);
- int getTab();
- void displayMessageMenu(std::wstring msg);
-
-private:
- MainMenuData *m_data;
- bool m_accepted;
- IGameCallback *m_gamecallback;
+ // Server options
+ int selected_world = 0;
+ bool simple_singleplayer_mode = false;
- gui::IGUIEnvironment* env;
- gui::IGUIElement* parent;
- s32 id;
- IMenuManager *menumgr;
+ // Data to be passed to the script
+ MainMenuDataForScript script_data;
- bool m_is_regenerating;
- v2s32 m_topleft_client;
- v2s32 m_size_client;
- v2s32 m_topleft_server;
- v2s32 m_size_server;
- void updateGuiServerList();
- void serverListOnSelected();
- ServerListSpec getServerListSpec(std::string address, std::string port);
+ MainMenuData() = default;
};
-
-#endif
-