void add_key(int id, const wchar_t *button_name, const std::string &setting_name);
- bool shift_down;
-
- s32 activeKey;
+ bool shift_down = false;
+ s32 activeKey = -1;
std::vector<KeyPress> key_used;
- gui::IGUIStaticText *key_used_text;
+ gui::IGUIStaticText *key_used_text = nullptr;
std::vector<key_setting *> key_settings;
};