#include "settings.h"
#include <algorithm>
+#include "mainmenumanager.h" // for g_gamecallback
+
#define KMaxButtonPerColumns 12
+extern MainGameCallback *g_gamecallback;
+
enum
{
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
recalculateAbsolutePosition(false);
v2s32 topleft(0, 0);
- changeCtype("");
+
{
core::rect < s32 > rect(0, 0, 600, 40);
rect += topleft + v2s32(25, 3);
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
text );
delete[] text;
- }
- changeCtype("C");
-
+ }
}
void GUIKeyChangeMenu::drawMenu()
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
}
+
clearKeyCache();
+
+ g_gamecallback->signalKeyConfigChange();
+
return true;
}
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
&& event.KeyInput.PressedDown)
{
- changeCtype("");
+
bool prefer_character = shift_down;
KeyPress kp(event.KeyInput, prefer_character);
this->key_used.push_back(kp);
- changeCtype("C");
// Allow characters made with shift
if(shift_went_down){
shift_down = true;
}
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
{
- if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
- event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
- {
- changeCtype("");
- }
-
switch (event.GUIEvent.Caller->getID())
{
case GUI_ID_BACK_BUTTON: //back
break;
}
Environment->setFocus(this);
- //Buttons
- changeCtype("C");
}
}
return Parent ? Parent->OnEvent(event) : false;