/*
- Minetest-delta
+ Minetest-c55
Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "serialization.h"
-#include "keycode.h"
#include "main.h"
#include <string>
recalculateAbsolutePosition(false);
v2s32 topleft(0, 0);
-
+ changeCtype("");
{
core::rect < s32 > rect(0, 0, 125, 20);
rect += topleft + v2s32(25, 3);
- const wchar_t *text = L"KEYBINDINGS";
//gui::IGUIStaticText *t =
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("KEYBINDINGS"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
v2s32 offset(25, 40);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Forward";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Forward"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->forward = Environment->addButton(rect, this,
GUI_ID_KEY_FORWARD_BUTTON,
- narrow_to_wide(KeyNames[key_forward]).c_str());
+ wgettext(key_forward.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Backward";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Backward"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->backward = Environment->addButton(rect, this,
GUI_ID_KEY_BACKWARD_BUTTON,
- narrow_to_wide(KeyNames[key_backward]).c_str());
+ wgettext(key_backward.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Left";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Left"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
- narrow_to_wide(KeyNames[key_left]).c_str());
+ wgettext(key_left.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Right";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Right"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->right = Environment->addButton(rect, this,
GUI_ID_KEY_RIGHT_BUTTON,
- narrow_to_wide(KeyNames[key_right]).c_str());
+ wgettext(key_right.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Use";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Use"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
- narrow_to_wide(KeyNames[key_use]).c_str());
+ wgettext(key_use.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Sneak";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Sneak"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->sneak = Environment->addButton(rect, this,
GUI_ID_KEY_SNEAK_BUTTON,
- narrow_to_wide(KeyNames[key_sneak]).c_str());
+ wgettext(key_sneak.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Jump";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
- narrow_to_wide(KeyNames[key_jump]).c_str());
+ wgettext(key_jump.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Inventory";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Inventory"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->inventory = Environment->addButton(rect, this,
GUI_ID_KEY_INVENTORY_BUTTON,
- narrow_to_wide(KeyNames[key_inventory]).c_str());
+ wgettext(key_inventory.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Chat";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
- narrow_to_wide(KeyNames[key_chat]).c_str());
+ wgettext(key_chat.name()));
}
//next col
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Toggle fly";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Toggle fly"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
- narrow_to_wide(KeyNames[key_fly]).c_str());
+ wgettext(key_fly.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Toggle fast";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Toggle fast"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
- narrow_to_wide(KeyNames[key_fast]).c_str());
+ wgettext(key_fast.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Range select";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Range select"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->range = Environment->addButton(rect, this,
GUI_ID_KEY_RANGE_BUTTON,
- narrow_to_wide(KeyNames[key_range]).c_str());
+ wgettext(key_range.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Print stacks";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Print stacks"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
- narrow_to_wide(KeyNames[key_dump]).c_str());
+ wgettext(key_dump.name()));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
- Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+ Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
+ wgettext("Save"));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
- Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
+ Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
+ wgettext("Cancel"));
}
+ changeCtype("C");
}
void GUIKeyChangeMenu::drawMenu()
bool GUIKeyChangeMenu::acceptInput()
{
- g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
- g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
- g_settings.set("keymap_left", keycode_to_keyname(key_left));
- g_settings.set("keymap_right", keycode_to_keyname(key_right));
- g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
- g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
- g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
- g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
- g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
- g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
- g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
- g_settings.set("keymap_special1", keycode_to_keyname(key_use));
- g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
- //clearKeyCache(); Y U NO SCOPE?!
+ g_settings.set("keymap_forward", key_forward.sym());
+ g_settings.set("keymap_backward", key_backward.sym());
+ g_settings.set("keymap_left", key_left.sym());
+ g_settings.set("keymap_right", key_right.sym());
+ g_settings.set("keymap_jump", key_jump.sym());
+ g_settings.set("keymap_sneak", key_sneak.sym());
+ g_settings.set("keymap_inventory", key_inventory.sym());
+ g_settings.set("keymap_chat", key_chat.sym());
+ g_settings.set("keymap_rangeselect", key_range.sym());
+ g_settings.set("keymap_freemove", key_fly.sym());
+ g_settings.set("keymap_fastmove", key_fast.sym());
+ g_settings.set("keymap_special1", key_use.sym());
+ g_settings.set("keymap_print_debug_stacks", key_dump.sym());
+ clearKeyCache();
return true;
}
void GUIKeyChangeMenu::init_keys()
{
case GUI_ID_KEY_FORWARD_BUTTON:
this->forward->setText(
- narrow_to_wide(KeyNames[key_forward]).c_str());
+ wgettext(key_forward.name()));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
this->backward->setText(
- narrow_to_wide(KeyNames[key_backward]).c_str());
+ wgettext(key_backward.name()));
break;
case GUI_ID_KEY_LEFT_BUTTON:
- this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
+ this->left->setText(wgettext(key_left.name()));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
- this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
+ this->right->setText(wgettext(key_right.name()));
break;
case GUI_ID_KEY_JUMP_BUTTON:
- this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
+ this->jump->setText(wgettext(key_jump.name()));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
- this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
+ this->sneak->setText(wgettext(key_sneak.name()));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
this->inventory->setText(
- narrow_to_wide(KeyNames[key_inventory]).c_str());
+ wgettext(key_inventory.name()));
break;
case GUI_ID_KEY_CHAT_BUTTON:
- this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
+ this->chat->setText(wgettext(key_chat.name()));
break;
case GUI_ID_KEY_RANGE_BUTTON:
- this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
+ this->range->setText(wgettext(key_range.name()));
break;
case GUI_ID_KEY_FLY_BUTTON:
- this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
+ this->fly->setText(wgettext(key_fly.name()));
break;
case GUI_ID_KEY_FAST_BUTTON:
- this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
+ this->fast->setText(wgettext(key_fast.name()));
break;
case GUI_ID_KEY_USE_BUTTON:
- this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
+ this->use->setText(wgettext(key_use.name()));
break;
case GUI_ID_KEY_DUMP_BUTTON:
- this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
+ this->dump->setText(wgettext(key_dump.name()));
break;
}
activeKey = -1;
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
&& event.KeyInput.PressedDown)
{
+ changeCtype("");
+ KeyPress kp(event.KeyInput);
+
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
{
- this->forward->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_forward = event.KeyInput.Key;
+ this->forward->setText(wgettext(kp.name()));
+ this->key_forward = kp;
}
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
{
- this->backward->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_backward = event.KeyInput.Key;
+ this->backward->setText(wgettext(kp.name()));
+ this->key_backward = kp;
}
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
{
- this->left->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_left = event.KeyInput.Key;
+ this->left->setText(wgettext(kp.name()));
+ this->key_left = kp;
}
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
{
- this->right->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_right = event.KeyInput.Key;
+ this->right->setText(wgettext(kp.name()));
+ this->key_right = kp;
}
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
{
- this->jump->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_jump = event.KeyInput.Key;
+ this->jump->setText(wgettext(kp.name()));
+ this->key_jump = kp;
}
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
{
- this->sneak->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_sneak = event.KeyInput.Key;
+ this->sneak->setText(wgettext(kp.name()));
+ this->key_sneak = kp;
}
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
{
- this->inventory->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_inventory = event.KeyInput.Key;
+ this->inventory->setText(wgettext(kp.name()));
+ this->key_inventory = kp;
}
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
{
- this->chat->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_chat = event.KeyInput.Key;
+ this->chat->setText(wgettext(kp.name()));
+ this->key_chat = kp;
}
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
{
- this->range->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_range = event.KeyInput.Key;
+ this->range->setText(wgettext(kp.name()));
+ this->key_range = kp;
}
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
{
- this->fly->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_fly = event.KeyInput.Key;
+ this->fly->setText(wgettext(kp.name()));
+ this->key_fly = kp;
}
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
{
- this->fast->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_fast = event.KeyInput.Key;
+ this->fast->setText(wgettext(kp.name()));
+ this->key_fast = kp;
}
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
{
- this->use->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_use = event.KeyInput.Key;
+ this->use->setText(wgettext(kp.name()));
+ this->key_use = kp;
}
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
{
- this->dump->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_dump = event.KeyInput.Key;
+ this->dump->setText(wgettext(kp.name()));
+ this->key_dump = kp;
}
-
+ changeCtype("C");
activeKey = -1;
return true;
}
}
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
{
+ if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
+ event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
+ {
+ changeCtype("");
+ }
+
switch (event.GUIEvent.Caller->getID())
{
case GUI_ID_BACK_BUTTON: //back
case GUI_ID_KEY_FORWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->forward->setText(L"press Key");
+ this->forward->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->backward->setText(L"press Key");
+ this->backward->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_LEFT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->left->setText(L"press Key");
+ this->left->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->right->setText(L"press Key");
+ this->right->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_USE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->use->setText(L"press Key");
+ this->use->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FLY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->fly->setText(L"press Key");
+ this->fly->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FAST_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->fast->setText(L"press Key");
+ this->fast->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_JUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->jump->setText(L"press Key");
+ this->jump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_CHAT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->chat->setText(L"press Key");
+ this->chat->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->sneak->setText(L"press Key");
+ this->sneak->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->inventory->setText(L"press Key");
+ this->inventory->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_DUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->dump->setText(L"press Key");
+ this->dump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RANGE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->range->setText(L"press Key");
+ this->range->setText(wgettext("press Key"));
break;
}
//Buttons
+ changeCtype("C");
}
}