#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "serialization.h"
-#include "keycode.h"
#include "main.h"
#include <string>
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
+#include "settings.h"
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
recalculateAbsolutePosition(false);
v2s32 topleft(0, 0);
-
+ changeCtype("");
{
core::rect < s32 > rect(0, 0, 125, 20);
rect += topleft + v2s32(25, 3);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->forward = Environment->addButton(rect, this,
GUI_ID_KEY_FORWARD_BUTTON,
- narrow_to_wide(KeyNames[key_forward]).c_str());
+ wgettext(key_forward.name()));
}
offset += v2s32(0, 25);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->backward = Environment->addButton(rect, this,
GUI_ID_KEY_BACKWARD_BUTTON,
- narrow_to_wide(KeyNames[key_backward]).c_str());
+ wgettext(key_backward.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
- narrow_to_wide(KeyNames[key_left]).c_str());
+ wgettext(key_left.name()));
}
offset += v2s32(0, 25);
{
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->right = Environment->addButton(rect, this,
GUI_ID_KEY_RIGHT_BUTTON,
- narrow_to_wide(KeyNames[key_right]).c_str());
+ wgettext(key_right.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
- narrow_to_wide(KeyNames[key_use]).c_str());
+ wgettext(key_use.name()));
}
offset += v2s32(0, 25);
{
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->sneak = Environment->addButton(rect, this,
GUI_ID_KEY_SNEAK_BUTTON,
- narrow_to_wide(KeyNames[key_sneak]).c_str());
+ wgettext(key_sneak.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
- narrow_to_wide(KeyNames[key_jump]).c_str());
+ wgettext(key_jump.name()));
}
offset += v2s32(0, 25);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->inventory = Environment->addButton(rect, this,
GUI_ID_KEY_INVENTORY_BUTTON,
- narrow_to_wide(KeyNames[key_inventory]).c_str());
+ wgettext(key_inventory.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
- narrow_to_wide(KeyNames[key_chat]).c_str());
+ wgettext(key_chat.name()));
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
+ wgettext(key_cmd.name()));
+ }
+
+
//next col
offset = v2s32(250, 40);
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
- narrow_to_wide(KeyNames[key_fly]).c_str());
+ wgettext(key_fly.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
- narrow_to_wide(KeyNames[key_fast]).c_str());
+ wgettext(key_fast.name()));
}
offset += v2s32(0, 25);
{
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->range = Environment->addButton(rect, this,
GUI_ID_KEY_RANGE_BUTTON,
- narrow_to_wide(KeyNames[key_range]).c_str());
+ wgettext(key_range.name()));
}
offset += v2s32(0, 25);
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
- narrow_to_wide(KeyNames[key_dump]).c_str());
+ wgettext(key_dump.name()));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
wgettext("Cancel"));
}
+ changeCtype("C");
}
void GUIKeyChangeMenu::drawMenu()
bool GUIKeyChangeMenu::acceptInput()
{
- g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
- g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
- g_settings.set("keymap_left", keycode_to_keyname(key_left));
- g_settings.set("keymap_right", keycode_to_keyname(key_right));
- g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
- g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
- g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
- g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
- g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
- g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
- g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
- g_settings.set("keymap_special1", keycode_to_keyname(key_use));
- g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
+ g_settings->set("keymap_forward", key_forward.sym());
+ g_settings->set("keymap_backward", key_backward.sym());
+ g_settings->set("keymap_left", key_left.sym());
+ g_settings->set("keymap_right", key_right.sym());
+ g_settings->set("keymap_jump", key_jump.sym());
+ g_settings->set("keymap_sneak", key_sneak.sym());
+ g_settings->set("keymap_inventory", key_inventory.sym());
+ g_settings->set("keymap_chat", key_chat.sym());
+ g_settings->set("keymap_cmd", key_cmd.sym());
+ g_settings->set("keymap_rangeselect", key_range.sym());
+ g_settings->set("keymap_freemove", key_fly.sym());
+ g_settings->set("keymap_fastmove", key_fast.sym());
+ g_settings->set("keymap_special1", key_use.sym());
+ g_settings->set("keymap_print_debug_stacks", key_dump.sym());
clearKeyCache();
return true;
}
key_sneak = getKeySetting("keymap_sneak");
key_inventory = getKeySetting("keymap_inventory");
key_chat = getKeySetting("keymap_chat");
+ key_cmd = getKeySetting("keymap_cmd");
key_range = getKeySetting("keymap_rangeselect");
key_fly = getKeySetting("keymap_freemove");
key_fast = getKeySetting("keymap_fastmove");
{
case GUI_ID_KEY_FORWARD_BUTTON:
this->forward->setText(
- narrow_to_wide(KeyNames[key_forward]).c_str());
+ wgettext(key_forward.name()));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
this->backward->setText(
- narrow_to_wide(KeyNames[key_backward]).c_str());
+ wgettext(key_backward.name()));
break;
case GUI_ID_KEY_LEFT_BUTTON:
- this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
+ this->left->setText(wgettext(key_left.name()));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
- this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
+ this->right->setText(wgettext(key_right.name()));
break;
case GUI_ID_KEY_JUMP_BUTTON:
- this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
+ this->jump->setText(wgettext(key_jump.name()));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
- this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
+ this->sneak->setText(wgettext(key_sneak.name()));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
this->inventory->setText(
- narrow_to_wide(KeyNames[key_inventory]).c_str());
+ wgettext(key_inventory.name()));
break;
case GUI_ID_KEY_CHAT_BUTTON:
- this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
+ this->chat->setText(wgettext(key_chat.name()));
+ break;
+ case GUI_ID_KEY_CMD_BUTTON:
+ this->cmd->setText(wgettext(key_cmd.name()));
break;
case GUI_ID_KEY_RANGE_BUTTON:
- this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
+ this->range->setText(wgettext(key_range.name()));
break;
case GUI_ID_KEY_FLY_BUTTON:
- this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
+ this->fly->setText(wgettext(key_fly.name()));
break;
case GUI_ID_KEY_FAST_BUTTON:
- this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
+ this->fast->setText(wgettext(key_fast.name()));
break;
case GUI_ID_KEY_USE_BUTTON:
- this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
+ this->use->setText(wgettext(key_use.name()));
break;
case GUI_ID_KEY_DUMP_BUTTON:
- this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
+ this->dump->setText(wgettext(key_dump.name()));
break;
}
activeKey = -1;
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
&& event.KeyInput.PressedDown)
{
+ changeCtype("");
+ KeyPress kp(event.KeyInput);
+
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
{
- this->forward->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_forward = event.KeyInput.Key;
+ this->forward->setText(wgettext(kp.name()));
+ this->key_forward = kp;
}
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
{
- this->backward->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_backward = event.KeyInput.Key;
+ this->backward->setText(wgettext(kp.name()));
+ this->key_backward = kp;
}
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
{
- this->left->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_left = event.KeyInput.Key;
+ this->left->setText(wgettext(kp.name()));
+ this->key_left = kp;
}
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
{
- this->right->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_right = event.KeyInput.Key;
+ this->right->setText(wgettext(kp.name()));
+ this->key_right = kp;
}
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
{
- this->jump->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_jump = event.KeyInput.Key;
+ this->jump->setText(wgettext(kp.name()));
+ this->key_jump = kp;
}
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
{
- this->sneak->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_sneak = event.KeyInput.Key;
+ this->sneak->setText(wgettext(kp.name()));
+ this->key_sneak = kp;
}
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
{
- this->inventory->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_inventory = event.KeyInput.Key;
+ this->inventory->setText(wgettext(kp.name()));
+ this->key_inventory = kp;
}
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
{
- this->chat->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_chat = event.KeyInput.Key;
+ this->chat->setText(wgettext(kp.name()));
+ this->key_chat = kp;
+ }
+ else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
+ {
+ this->cmd->setText(wgettext(kp.name()));
+ this->key_cmd = kp;
}
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
{
- this->range->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_range = event.KeyInput.Key;
+ this->range->setText(wgettext(kp.name()));
+ this->key_range = kp;
}
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
{
- this->fly->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_fly = event.KeyInput.Key;
+ this->fly->setText(wgettext(kp.name()));
+ this->key_fly = kp;
}
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
{
- this->fast->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_fast = event.KeyInput.Key;
+ this->fast->setText(wgettext(kp.name()));
+ this->key_fast = kp;
}
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
{
- this->use->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_use = event.KeyInput.Key;
+ this->use->setText(wgettext(kp.name()));
+ this->key_use = kp;
}
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
{
- this->dump->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_dump = event.KeyInput.Key;
+ this->dump->setText(wgettext(kp.name()));
+ this->key_dump = kp;
}
-
+ changeCtype("C");
activeKey = -1;
return true;
}
}
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
{
+ if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
+ event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
+ {
+ changeCtype("");
+ }
+
switch (event.GUIEvent.Caller->getID())
{
case GUI_ID_BACK_BUTTON: //back
activeKey = event.GUIEvent.Caller->getID();
this->chat->setText(wgettext("press Key"));
break;
+ case GUI_ID_KEY_CMD_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->cmd->setText(wgettext("press Key"));
+ break;
case GUI_ID_KEY_SNEAK_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
break;
}
//Buttons
+ changeCtype("C");
}
}