#include "guiInventoryMenu.h"
#include "constants.h"
+#include "gamedef.h"
#include "keycode.h"
#include "strfnd.h"
-
-void drawInventoryItem(video::IVideoDriver *driver,
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
+#include "log.h"
+
+void drawItemStack(video::IVideoDriver *driver,
gui::IGUIFont *font,
- InventoryItem *item, core::rect<s32> rect,
- const core::rect<s32> *clip)
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ IGameDef *gamedef)
{
- if(item == NULL)
+ if(item.empty())
return;
- video::ITexture *texture = NULL;
- texture = item->getImage();
+ const ItemDefinition &def = item.getDefinition(gamedef->idef());
+ video::ITexture *texture = def.inventory_texture;
+ // Draw the inventory texture
if(texture != NULL)
{
const video::SColor color(255,255,255,255);
core::dimension2di(texture->getOriginalSize())),
clip, colors, true);
}
- else
+
+ if(def.type == ITEM_TOOL && item.wear != 0)
{
- video::SColor bgcolor(255,50,50,128);
- driver->draw2DRectangle(bgcolor, rect, clip);
+ // Draw a progressbar
+ float barheight = rect.getHeight()/16;
+ float barpad_x = rect.getWidth()/16;
+ float barpad_y = rect.getHeight()/16;
+ core::rect<s32> progressrect(
+ rect.UpperLeftCorner.X + barpad_x,
+ rect.LowerRightCorner.Y - barpad_y - barheight,
+ rect.LowerRightCorner.X - barpad_x,
+ rect.LowerRightCorner.Y - barpad_y);
+
+ // Shrink progressrect by amount of tool damage
+ float wear = item.wear / 65535.0;
+ int progressmid =
+ wear * progressrect.UpperLeftCorner.X +
+ (1-wear) * progressrect.LowerRightCorner.X;
+
+ // Compute progressbar color
+ // wear = 0.0: green
+ // wear = 0.5: yellow
+ // wear = 1.0: red
+ video::SColor color(255,255,255,255);
+ int wear_i = MYMIN(floor(wear * 600), 511);
+ wear_i = MYMIN(wear_i + 10, 511);
+ if(wear_i <= 255)
+ color.set(255, wear_i, 255, 0);
+ else
+ color.set(255, 255, 511-wear_i, 0);
+
+ core::rect<s32> progressrect2 = progressrect;
+ progressrect2.LowerRightCorner.X = progressmid;
+ driver->draw2DRectangle(color, progressrect2, clip);
+
+ color = video::SColor(255,0,0,0);
+ progressrect2 = progressrect;
+ progressrect2.UpperLeftCorner.X = progressmid;
+ driver->draw2DRectangle(color, progressrect2, clip);
}
- if(font != NULL)
+ if(font != NULL && item.count >= 2)
{
- std::string text = item->getText();
- if(font && text != "")
- {
- v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
- v2s32 sdim(dim.X,dim.Y);
-
- core::rect<s32> rect2(
- /*rect.UpperLeftCorner,
- core::dimension2d<u32>(rect.getWidth(), 15)*/
- rect.LowerRightCorner - sdim,
- sdim
- );
-
- video::SColor bgcolor(128,0,0,0);
- driver->draw2DRectangle(bgcolor, rect2, clip);
-
- font->draw(text.c_str(), rect2,
- video::SColor(255,255,255,255), false, false,
- clip);
- }
+ // Get the item count as a string
+ std::string text = itos(item.count);
+ v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
+ v2s32 sdim(dim.X,dim.Y);
+
+ core::rect<s32> rect2(
+ /*rect.UpperLeftCorner,
+ core::dimension2d<u32>(rect.getWidth(), 15)*/
+ rect.LowerRightCorner - sdim,
+ sdim
+ );
+
+ video::SColor bgcolor(128,0,0,0);
+ driver->draw2DRectangle(bgcolor, rect2, clip);
+
+ video::SColor color(255,255,255,255);
+ font->draw(text.c_str(), rect2, color, false, false, clip);
}
}
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
v2s16 menu_size,
- InventoryContext *c,
- InventoryManager *invmgr
+ InventoryManager *invmgr,
+ IGameDef *gamedef
):
GUIModalMenu(env, parent, id, menumgr),
m_menu_size(menu_size),
- m_c(c),
- m_invmgr(invmgr)
+ m_invmgr(invmgr),
+ m_gamedef(gamedef)
{
m_selected_item = NULL;
+ m_selected_amount = 0;
+ m_selected_dragging = false;
+ m_tooltip_element = NULL;
}
GUIInventoryMenu::~GUIInventoryMenu()
if(e != NULL)
e->remove();
}*/
+ if(m_tooltip_element)
+ {
+ m_tooltip_element->remove();
+ m_tooltip_element = NULL;
+ }
}
void GUIInventoryMenu::regenerateGui(v2u32 screensize)
const wchar_t *text =
L"Left click: Move all items, Right click: Move single item";
Environment->addStaticText(text, rect, false, true, this, 256);
+
+ // Add tooltip
+ // Note: parent != this so that the tooltip isn't clipped by the menu rectangle
+ m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
+ m_tooltip_element->enableOverrideColor(true);
+ m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
+ m_tooltip_element->setDrawBackground(true);
+ m_tooltip_element->setDrawBorder(true);
+ m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
+ m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
+ m_tooltip_element->setWordWrap(false);
}
}
core::rect<s32> rect = imgrect + s.pos + p0;
if(rect.isPointInside(p))
{
- return ItemSpec(s.inventoryname, s.listname, i);
+ return ItemSpec(s.inventoryloc, s.listname, i);
}
}
}
- return ItemSpec("", "", -1);
+ return ItemSpec(InventoryLocation(), "", -1);
}
-void GUIInventoryMenu::drawList(const ListDrawSpec &s)
+void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
{
video::IVideoDriver* driver = Environment->getVideoDriver();
if (skin)
font = skin->getFont();
- Inventory *inv = m_invmgr->getInventory(m_c, s.inventoryname);
+ Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
assert(inv);
InventoryList *ilist = inv->getList(s.listname);
s32 y = (i/s.geom.X) * spacing.Y;
v2s32 p(x,y);
core::rect<s32> rect = imgrect + s.pos + p;
- InventoryItem *item = NULL;
+ ItemStack item;
if(ilist)
item = ilist->getItem(i);
- if(m_selected_item != NULL && m_selected_item->listname == s.listname
- && m_selected_item->i == i)
+ bool selected = m_selected_item
+ && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
+ && m_selected_item->listname == s.listname
+ && m_selected_item->i == i;
+ bool hovering = rect.isPointInside(m_pointer);
+
+ if(phase == 0)
{
- /*s32 border = imgsize.X/12;
- driver->draw2DRectangle(video::SColor(255,192,192,192),
- core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*border,
- rect.LowerRightCorner + v2s32(1,1)*border),
- NULL);
- driver->draw2DRectangle(video::SColor(255,0,0,0),
- core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*((border+1)/2),
- rect.LowerRightCorner + v2s32(1,1)*((border+1)/2)),
- NULL);*/
- s32 border = 2;
- driver->draw2DRectangle(video::SColor(255,255,0,0),
- core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*border,
- rect.LowerRightCorner + v2s32(1,1)*border),
- &AbsoluteClippingRect);
+ if(hovering && m_selected_item)
+ {
+ video::SColor bgcolor(255,192,192,192);
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+ else
+ {
+ video::SColor bgcolor(255,128,128,128);
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
}
- video::SColor bgcolor(255,128,128,128);
- driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
-
- if(item)
+ if(phase == 1)
{
- drawInventoryItem(driver, font, item,
- rect, &AbsoluteClippingRect);
- }
+ // Draw item stack
+ if(selected)
+ {
+ item.takeItem(m_selected_amount);
+ }
+ if(!item.empty())
+ {
+ drawItemStack(driver, font, item,
+ rect, &AbsoluteClippingRect, m_gamedef);
+ }
+ // Draw tooltip
+ std::string tooltip_text = "";
+ if(hovering && !m_selected_item)
+ tooltip_text = item.getDefinition(m_gamedef->idef()).description;
+ if(tooltip_text != "")
+ {
+ m_tooltip_element->setVisible(true);
+ this->bringToFront(m_tooltip_element);
+ m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
+ s32 tooltip_x = m_pointer.X + 15;
+ s32 tooltip_y = m_pointer.Y + 15;
+ s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
+ s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
+ m_tooltip_element->setRelativePosition(core::rect<s32>(
+ core::position2d<s32>(tooltip_x, tooltip_y),
+ core::dimension2d<s32>(tooltip_width, tooltip_height)));
+ }
+ }
}
}
+void GUIInventoryMenu::drawSelectedItem()
+{
+ if(!m_selected_item)
+ return;
+
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ // Get font
+ gui::IGUIFont *font = NULL;
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (skin)
+ font = skin->getFont();
+
+ Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
+ assert(inv);
+ InventoryList *list = inv->getList(m_selected_item->listname);
+ assert(list);
+ ItemStack stack = list->getItem(m_selected_item->i);
+ stack.count = m_selected_amount;
+
+ core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
+ core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
+ drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
+}
+
void GUIInventoryMenu::drawMenu()
{
+ updateSelectedItem();
+
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
+ m_tooltip_element->setVisible(false);
+
/*
Draw items
+ Phase 0: Item slot rectangles
+ Phase 1: Item images; prepare tooltip
*/
+ for(int phase=0; phase<=1; phase++)
for(u32 i=0; i<m_draw_spec.size(); i++)
{
- ListDrawSpec &s = m_draw_spec[i];
- drawList(s);
+ drawList(m_draw_spec[i], phase);
}
+ /*
+ Draw dragged item stack
+ */
+ drawSelectedItem();
+
/*
Call base class
*/
gui::IGUIElement::draw();
}
+void GUIInventoryMenu::updateSelectedItem()
+{
+ // If the selected stack has become empty for some reason, deselect it.
+ // If the selected stack has become smaller, adjust m_selected_amount.
+ if(m_selected_item)
+ {
+ bool selection_valid = false;
+ if(m_selected_item->isValid())
+ {
+ Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
+ if(inv)
+ {
+ InventoryList *list = inv->getList(m_selected_item->listname);
+ if(list && (u32) m_selected_item->i < list->getSize())
+ {
+ ItemStack stack = list->getItem(m_selected_item->i);
+ if(m_selected_amount > stack.count)
+ m_selected_amount = stack.count;
+ if(!stack.empty())
+ selection_valid = true;
+ }
+ }
+ }
+ if(!selection_valid)
+ {
+ delete m_selected_item;
+ m_selected_item = NULL;
+ m_selected_amount = 0;
+ m_selected_dragging = false;
+ }
+ }
+
+ // If craftresult is nonempty and nothing else is selected, select it now.
+ if(!m_selected_item)
+ {
+ for(u32 i=0; i<m_draw_spec.size(); i++)
+ {
+ const ListDrawSpec &s = m_draw_spec[i];
+ if(s.listname == "craftpreview")
+ {
+ Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
+ InventoryList *list = inv->getList("craftresult");
+ if(list && list->getSize() >= 1 && !list->getItem(0).empty())
+ {
+ m_selected_item = new ItemSpec;
+ m_selected_item->inventoryloc = s.inventoryloc;
+ m_selected_item->listname = "craftresult";
+ m_selected_item->i = 0;
+ m_selected_amount = 0;
+ m_selected_dragging = false;
+ break;
+ }
+ }
+ }
+ }
+
+ // If craftresult is selected, keep the whole stack selected
+ if(m_selected_item && m_selected_item->listname == "craftresult")
+ {
+ Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
+ assert(inv);
+ InventoryList *list = inv->getList(m_selected_item->listname);
+ assert(list);
+ m_selected_amount = list->getItem(m_selected_item->i).count;
+ }
+}
+
bool GUIInventoryMenu::OnEvent(const SEvent& event)
{
if(event.EventType==EET_KEY_INPUT_EVENT)
return true;
}
}
- if(event.EventType==EET_MOUSE_INPUT_EVENT)
+ if(event.EventType==EET_MOUSE_INPUT_EVENT
+ && event.MouseInput.Event == EMIE_MOUSE_MOVED)
{
- char amount = -1;
-
+ // Mouse moved
+ m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
+ }
+ if(event.EventType==EET_MOUSE_INPUT_EVENT
+ && event.MouseInput.Event != EMIE_MOUSE_MOVED)
+ {
+ // Mouse event other than movement
+
+ v2s32 p(event.MouseInput.X, event.MouseInput.Y);
+ m_pointer = p;
+
+ // Get selected item and hovered/clicked item (s)
+
+ updateSelectedItem();
+ ItemSpec s = getItemAtPos(p);
+
+ Inventory *inv_selected = NULL;
+ Inventory *inv_s = NULL;
+
+ if(m_selected_item)
+ {
+ inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
+ assert(inv_selected);
+ assert(inv_selected->getList(m_selected_item->listname) != NULL);
+ }
+
+ u32 s_count = 0;
+
+ if(s.isValid())
+ {
+ inv_s = m_invmgr->getInventory(s.inventoryloc);
+ assert(inv_s);
+
+ InventoryList *list = inv_s->getList(s.listname);
+ if(list != NULL && (u32) s.i < list->getSize())
+ s_count = list->getItem(s.i).count;
+ else
+ s.i = -1; // make it invalid again
+ }
+
+ bool identical = (m_selected_item != NULL) && s.isValid() &&
+ (inv_selected == inv_s) &&
+ (m_selected_item->listname == s.listname) &&
+ (m_selected_item->i == s.i);
+
+ // buttons: 0 = left, 1 = right, 2 = middle
+ // up/down: 0 = down (press), 1 = up (release), 2 = unknown event
+ int button = 0;
+ int updown = 2;
if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
- amount = 0;
+ { button = 0; updown = 0; }
else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
- amount = 1;
+ { button = 1; updown = 0; }
else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
- amount = 10;
-
- if(amount >= 0)
+ { button = 2; updown = 0; }
+ else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
+ { button = 0; updown = 1; }
+ else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
+ { button = 1; updown = 1; }
+ else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
+ { button = 2; updown = 1; }
+
+ // Set this number to a positive value to generate a move action
+ // from m_selected_item to s.
+ u32 move_amount = 0;
+
+ // Set this number to a positive value to generate a drop action
+ // from m_selected_item.
+ u32 drop_amount = 0;
+
+ // Set this number to a positive value to generate a craft action at s.
+ u32 craft_amount = 0;
+
+ if(updown == 0)
{
- v2s32 p(event.MouseInput.X, event.MouseInput.Y);
- //dstream<<"Mouse down at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
- ItemSpec s = getItemAtPos(p);
- if(s.isValid())
+ // Some mouse button has been pressed
+
+ //infostream<<"Mouse button "<<button<<" pressed at p=("
+ // <<p.X<<","<<p.Y<<")"<<std::endl;
+
+ m_selected_dragging = false;
+
+ if(s.isValid() && s.listname == "craftpreview")
+ {
+ // Craft preview has been clicked: craft
+ craft_amount = (button == 2 ? 10 : 1);
+ }
+ else if(m_selected_item == NULL)
{
- dstream<<"Mouse down on "<<s.inventoryname
- <<"/"<<s.listname<<" "<<s.i<<std::endl;
- if(m_selected_item)
+ if(s_count != 0)
{
- Inventory *inv_from = m_invmgr->getInventory(m_c,
- m_selected_item->inventoryname);
- Inventory *inv_to = m_invmgr->getInventory(m_c,
- s.inventoryname);
- assert(inv_from);
- assert(inv_to);
- InventoryList *list_from =
- inv_from->getList(m_selected_item->listname);
- InventoryList *list_to =
- inv_to->getList(s.listname);
- if(list_from == NULL)
- dstream<<"from list doesn't exist"<<std::endl;
- if(list_to == NULL)
- dstream<<"to list doesn't exist"<<std::endl;
- // Indicates whether source slot completely empties
- bool source_empties = false;
- if(list_from && list_to
- && list_from->getItem(m_selected_item->i) != NULL)
- {
- dstream<<"Handing IACTION_MOVE to manager"<<std::endl;
- IMoveAction *a = new IMoveAction();
- a->count = amount;
- a->from_inv = m_selected_item->inventoryname;
- a->from_list = m_selected_item->listname;
- a->from_i = m_selected_item->i;
- a->to_inv = s.inventoryname;
- a->to_list = s.listname;
- a->to_i = s.i;
- //ispec.actions->push_back(a);
- m_invmgr->inventoryAction(a);
-
- if(list_from->getItem(m_selected_item->i)->getCount()==1)
- source_empties = true;
- }
- // Remove selection if target was left-clicked or source
- // slot was emptied
- if(amount == 0 || source_empties)
+ // Non-empty stack has been clicked: select it
+ m_selected_item = new ItemSpec(s);
+
+ if(button == 1) // right
+ m_selected_amount = (s_count + 1) / 2;
+ else if(button == 2) // middle
+ m_selected_amount = MYMIN(s_count, 10);
+ else // left
+ m_selected_amount = s_count;
+
+ m_selected_dragging = true;
+ }
+ }
+ else // m_selected_item != NULL
+ {
+ assert(m_selected_amount >= 1);
+
+ if(s.isValid())
+ {
+ // Clicked a slot: move
+ if(button == 1) // right
+ move_amount = 1;
+ else if(button == 2) // middle
+ move_amount = MYMIN(m_selected_amount, 10);
+ else // left
+ move_amount = m_selected_amount;
+
+ if(identical)
{
- delete m_selected_item;
- m_selected_item = NULL;
+ if(move_amount >= m_selected_amount)
+ m_selected_amount = 0;
+ else
+ m_selected_amount -= move_amount;
+ move_amount = 0;
}
}
+ else if(getAbsoluteClippingRect().isPointInside(m_pointer))
+ {
+ // Clicked somewhere else: deselect
+ m_selected_amount = 0;
+ }
else
{
- /*
- Select if non-NULL
- */
- Inventory *inv = m_invmgr->getInventory(m_c,
- s.inventoryname);
- assert(inv);
- InventoryList *list = inv->getList(s.listname);
- if(list->getItem(s.i) != NULL)
- {
- m_selected_item = new ItemSpec(s);
- }
+ // Clicked outside of the window: drop
+ if(button == 1) // right
+ drop_amount = 1;
+ else if(button == 2) // middle
+ drop_amount = MYMIN(m_selected_amount, 10);
+ else // left
+ drop_amount = m_selected_amount;
}
}
- else
+ }
+ else if(updown == 1)
+ {
+ // Some mouse button has been released
+
+ //infostream<<"Mouse button "<<button<<" released at p=("
+ // <<p.X<<","<<p.Y<<")"<<std::endl;
+
+ if(m_selected_item != NULL && m_selected_dragging && s.isValid())
{
- if(m_selected_item)
+ if(!identical)
{
- delete m_selected_item;
- m_selected_item = NULL;
+ // Dragged to different slot: move all selected
+ move_amount = m_selected_amount;
}
}
+ else if(m_selected_item != NULL && m_selected_dragging &&
+ !(getAbsoluteClippingRect().isPointInside(m_pointer)))
+ {
+ // Dragged outside of window: drop all selected
+ drop_amount = m_selected_amount;
+ }
+
+ m_selected_dragging = false;
+ }
+
+ // Possibly send inventory action to server
+ if(move_amount > 0)
+ {
+ // Send IACTION_MOVE
+
+ assert(m_selected_item && m_selected_item->isValid());
+ assert(s.isValid());
+
+ assert(inv_selected && inv_s);
+ InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
+ InventoryList *list_to = inv_s->getList(s.listname);
+ assert(list_from && list_to);
+ ItemStack stack_from = list_from->getItem(m_selected_item->i);
+ ItemStack stack_to = list_to->getItem(s.i);
+
+ // Check how many items can be moved
+ move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
+ ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
+ if(leftover.count == stack_from.count)
+ {
+ // Swap the stacks
+ m_selected_amount -= stack_to.count;
+ }
+ else if(leftover.empty())
+ {
+ // Item fits
+ m_selected_amount -= move_amount;
+ }
+ else
+ {
+ // Item only fits partially
+ move_amount -= leftover.count;
+ m_selected_amount -= move_amount;
+ }
+
+ infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
+ IMoveAction *a = new IMoveAction();
+ a->count = move_amount;
+ a->from_inv = m_selected_item->inventoryloc;
+ a->from_list = m_selected_item->listname;
+ a->from_i = m_selected_item->i;
+ a->to_inv = s.inventoryloc;
+ a->to_list = s.listname;
+ a->to_i = s.i;
+ m_invmgr->inventoryAction(a);
+ }
+ else if(drop_amount > 0)
+ {
+ // Send IACTION_DROP
+
+ assert(m_selected_item && m_selected_item->isValid());
+ assert(inv_selected);
+ InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
+ assert(list_from);
+ ItemStack stack_from = list_from->getItem(m_selected_item->i);
+
+ // Check how many items can be dropped
+ drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
+ assert(drop_amount > 0 && drop_amount <= m_selected_amount);
+ m_selected_amount -= drop_amount;
+
+ infostream<<"Handing IACTION_DROP to manager"<<std::endl;
+ IDropAction *a = new IDropAction();
+ a->count = drop_amount;
+ a->from_inv = m_selected_item->inventoryloc;
+ a->from_list = m_selected_item->listname;
+ a->from_i = m_selected_item->i;
+ m_invmgr->inventoryAction(a);
+ }
+ else if(craft_amount > 0)
+ {
+ // Send IACTION_CRAFT
+
+ assert(s.isValid());
+ assert(inv_s);
+
+ infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
+ ICraftAction *a = new ICraftAction();
+ a->count = craft_amount;
+ a->craft_inv = s.inventoryloc;
+ m_invmgr->inventoryAction(a);
+ }
+
+ // If m_selected_amount has been decreased to zero, deselect
+ if(m_selected_amount == 0)
+ {
+ delete m_selected_item;
+ m_selected_item = NULL;
+ m_selected_amount = 0;
+ m_selected_dragging = false;
}
}
if(event.EventType==EET_GUI_EVENT)
{
if(!canTakeFocus(event.GUIEvent.Element))
{
- dstream<<"GUIInventoryMenu: Not allowing focus change."
+ infostream<<"GUIInventoryMenu: Not allowing focus change."
<<std::endl;
// Returning true disables focus change
return true;
v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
const std::string &data,
- const std::string ¤t_name)
+ const InventoryLocation ¤t_location)
{
v2s16 invsize(8,9);
Strfnd f(data);
while(f.atend() == false)
{
std::string type = trim(f.next("["));
- //dstream<<"type="<<type<<std::endl;
+ //infostream<<"type="<<type<<std::endl;
if(type == "list")
{
std::string name = f.next(";");
+ InventoryLocation loc;
if(name == "current_name")
- name = current_name;
+ loc = current_location;
+ else
+ loc.deSerialize(name);
std::string subname = f.next(";");
s32 pos_x = stoi(f.next(","));
s32 pos_y = stoi(f.next(";"));
s32 geom_x = stoi(f.next(","));
s32 geom_y = stoi(f.next(";"));
- dstream<<"list name="<<name<<", subname="<<subname
+ infostream<<"list name="<<name<<", subname="<<subname
<<", pos=("<<pos_x<<","<<pos_y<<")"
<<", geom=("<<geom_x<<","<<geom_y<<")"
<<std::endl;
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- type, name, subname,
+ type, loc, subname,
v2s32(pos_x,pos_y),v2s32(geom_x,geom_y)));
f.next("]");
}
{
invsize.X = stoi(f.next(","));
invsize.Y = stoi(f.next(";"));
- dstream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
+ infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
f.next("]");
}
else
{
// Ignore others
std::string ts = f.next("]");
- dstream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
+ infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
<<std::endl;
}
}