#include "guiInventoryMenu.h"
#include "constants.h"
-
-void drawInventoryItem(gui::IGUIEnvironment* env,
- InventoryItem *item, core::rect<s32> rect,
- const core::rect<s32> *clip)
+#include "gamedef.h"
+#include "keycode.h"
+#include "strfnd.h"
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
+#include "log.h"
+
+void drawItemStack(video::IVideoDriver *driver,
+ gui::IGUIFont *font,
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ IGameDef *gamedef)
{
- gui::IGUISkin* skin = env->getSkin();
- if (!skin)
+ if(item.empty())
return;
- video::IVideoDriver* driver = env->getVideoDriver();
-
- video::ITexture *texture = NULL;
- if(item != NULL)
- {
- texture = item->getImage();
- }
+ const ItemDefinition &def = item.getDefinition(gamedef->idef());
+ video::ITexture *texture = def.inventory_texture;
+ // Draw the inventory texture
if(texture != NULL)
{
const video::SColor color(255,255,255,255);
driver->draw2DImage(texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
- clip, colors, false);
- }
- else
- {
- video::SColor bgcolor(128,128,128,128);
- driver->draw2DRectangle(bgcolor, rect, clip);
+ clip, colors, true);
}
- if(item != NULL)
+ if(def.type == ITEM_TOOL && item.wear != 0)
{
- gui::IGUIFont *font = skin->getFont();
- if(font)
- {
- core::rect<s32> rect2(rect.UpperLeftCorner,
- (core::dimension2d<u32>(rect.getWidth(), 15)));
+ // Draw a progressbar
+ float barheight = rect.getHeight()/16;
+ float barpad_x = rect.getWidth()/16;
+ float barpad_y = rect.getHeight()/16;
+ core::rect<s32> progressrect(
+ rect.UpperLeftCorner.X + barpad_x,
+ rect.LowerRightCorner.Y - barpad_y - barheight,
+ rect.LowerRightCorner.X - barpad_x,
+ rect.LowerRightCorner.Y - barpad_y);
+
+ // Shrink progressrect by amount of tool damage
+ float wear = item.wear / 65535.0;
+ int progressmid =
+ wear * progressrect.UpperLeftCorner.X +
+ (1-wear) * progressrect.LowerRightCorner.X;
+
+ // Compute progressbar color
+ // wear = 0.0: green
+ // wear = 0.5: yellow
+ // wear = 1.0: red
+ video::SColor color(255,255,255,255);
+ int wear_i = MYMIN(floor(wear * 600), 511);
+ wear_i = MYMIN(wear_i + 10, 511);
+ if(wear_i <= 255)
+ color.set(255, wear_i, 255, 0);
+ else
+ color.set(255, 255, 511-wear_i, 0);
- video::SColor bgcolor(128,0,0,0);
- driver->draw2DRectangle(bgcolor, rect2, clip);
+ core::rect<s32> progressrect2 = progressrect;
+ progressrect2.LowerRightCorner.X = progressmid;
+ driver->draw2DRectangle(color, progressrect2, clip);
- font->draw(item->getText().c_str(), rect2,
- video::SColor(255,255,255,255), false, false,
- clip);
- }
+ color = video::SColor(255,0,0,0);
+ progressrect2 = progressrect;
+ progressrect2.UpperLeftCorner.X = progressmid;
+ driver->draw2DRectangle(color, progressrect2, clip);
+ }
+
+ if(font != NULL && item.count >= 2)
+ {
+ // Get the item count as a string
+ std::string text = itos(item.count);
+ v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
+ v2s32 sdim(dim.X,dim.Y);
+
+ core::rect<s32> rect2(
+ /*rect.UpperLeftCorner,
+ core::dimension2d<u32>(rect.getWidth(), 15)*/
+ rect.LowerRightCorner - sdim,
+ sdim
+ );
+
+ video::SColor bgcolor(128,0,0,0);
+ driver->draw2DRectangle(bgcolor, rect2, clip);
+
+ video::SColor color(255,255,255,255);
+ font->draw(text.c_str(), rect2, color, false, false, clip);
}
}
/*
- GUIInventorySlot
+ GUIInventoryMenu
*/
-GUIInventorySlot::GUIInventorySlot(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id, core::rect<s32> rect):
- IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rect)
+GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr,
+ v2s16 menu_size,
+ InventoryManager *invmgr,
+ IGameDef *gamedef
+ ):
+ GUIModalMenu(env, parent, id, menumgr),
+ m_menu_size(menu_size),
+ m_invmgr(invmgr),
+ m_gamedef(gamedef)
{
- m_item = NULL;
+ m_selected_item = NULL;
+ m_selected_amount = 0;
+ m_selected_dragging = false;
+ m_tooltip_element = NULL;
}
-void GUIInventorySlot::draw()
+GUIInventoryMenu::~GUIInventoryMenu()
{
- if(!IsVisible)
- return;
-
- drawInventoryItem(Environment, m_item, AbsoluteRect,
- &AbsoluteClippingRect);
+ removeChildren();
- gui::IGUIElement::draw();
+ if(m_selected_item)
+ delete m_selected_item;
+}
+
+void GUIInventoryMenu::removeChildren()
+{
+ const core::list<gui::IGUIElement*> &children = getChildren();
+ core::list<gui::IGUIElement*> children_copy;
+ for(core::list<gui::IGUIElement*>::ConstIterator
+ i = children.begin(); i != children.end(); i++)
+ {
+ children_copy.push_back(*i);
+ }
+ for(core::list<gui::IGUIElement*>::Iterator
+ i = children_copy.begin();
+ i != children_copy.end(); i++)
+ {
+ (*i)->remove();
+ }
+ /*{
+ gui::IGUIElement *e = getElementFromId(256);
+ if(e != NULL)
+ e->remove();
+ }*/
+ if(m_tooltip_element)
+ {
+ m_tooltip_element->remove();
+ m_tooltip_element = NULL;
+ }
}
-bool GUIInventorySlot::OnEvent(const SEvent& event)
+void GUIInventoryMenu::regenerateGui(v2u32 screensize)
{
- /*if (!IsEnabled)
- return IGUIElement::OnEvent(event);*/
+ // Remove children
+ removeChildren();
+
+ /*padding = v2s32(24,24);
+ spacing = v2s32(60,56);
+ imgsize = v2s32(48,48);*/
+
+ padding = v2s32(screensize.Y/40, screensize.Y/40);
+ spacing = v2s32(screensize.Y/12, screensize.Y/13);
+ imgsize = v2s32(screensize.Y/15, screensize.Y/15);
+
+ s32 helptext_h = 15;
+
+ v2s32 size(
+ padding.X*2+spacing.X*(m_menu_size.X-1)+imgsize.X,
+ padding.Y*2+spacing.Y*(m_menu_size.Y-1)+imgsize.Y + helptext_h
+ );
+
+ core::rect<s32> rect(
+ screensize.X/2 - size.X/2,
+ screensize.Y/2 - size.Y/2,
+ screensize.X/2 + size.X/2,
+ screensize.Y/2 + size.Y/2
+ );
+
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
- switch(event.EventType)
+ v2s32 basepos = getBasePos();
+
+ m_draw_spec.clear();
+ for(u16 i=0; i<m_init_draw_spec.size(); i++)
{
- case EET_MOUSE_INPUT_EVENT:
- if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
- {
- dstream<<"Slot pressed"<<std::endl;
- //return true;
- }
- else
- if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
+ DrawSpec &s = m_init_draw_spec[i];
+ if(s.type == "list")
{
- dstream<<"Slot released"<<std::endl;
- //return true;
+ m_draw_spec.push_back(ListDrawSpec(s.name, s.subname,
+ basepos + v2s32(spacing.X*s.pos.X, spacing.Y*s.pos.Y),
+ s.geom));
}
- break;
- default:
- break;
}
- return Parent ? Parent->OnEvent(event) : false;
+ /*
+ m_draw_spec.clear();
+ m_draw_spec.push_back(ListDrawSpec("main",
+ basepos + v2s32(spacing.X*0, spacing.Y*3), v2s32(8, 4)));
+ m_draw_spec.push_back(ListDrawSpec("craft",
+ basepos + v2s32(spacing.X*3, spacing.Y*0), v2s32(3, 3)));
+ m_draw_spec.push_back(ListDrawSpec("craftresult",
+ basepos + v2s32(spacing.X*7, spacing.Y*1), v2s32(1, 1)));
+ */
+
+ // Add children
+ {
+ core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
+ rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
+ size.Y-rect.getHeight()-15);
+ const wchar_t *text =
+ L"Left click: Move all items, Right click: Move single item";
+ Environment->addStaticText(text, rect, false, true, this, 256);
+
+ // Add tooltip
+ // Note: parent != this so that the tooltip isn't clipped by the menu rectangle
+ m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
+ m_tooltip_element->enableOverrideColor(true);
+ m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
+ m_tooltip_element->setDrawBackground(true);
+ m_tooltip_element->setDrawBorder(true);
+ m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
+ m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
+ m_tooltip_element->setWordWrap(false);
+ }
}
-/*
- GUIInventoryMenu
-*/
-
-GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
- Inventory *inventory):
- IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
- core::rect<s32>(0,0,100,100))
+GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
{
- m_inventory = inventory;
- m_screensize_old = v2u32(0,0);
+ core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
+
+ for(u32 i=0; i<m_draw_spec.size(); i++)
+ {
+ const ListDrawSpec &s = m_draw_spec[i];
- resizeGui();
+ for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
+ {
+ s32 x = (i%s.geom.X) * spacing.X;
+ s32 y = (i/s.geom.X) * spacing.Y;
+ v2s32 p0(x,y);
+ core::rect<s32> rect = imgrect + s.pos + p0;
+ if(rect.isPointInside(p))
+ {
+ return ItemSpec(s.inventoryloc, s.listname, i);
+ }
+ }
+ }
- setVisible(false);
+ return ItemSpec(InventoryLocation(), "", -1);
}
-GUIInventoryMenu::~GUIInventoryMenu()
+void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
{
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ // Get font
+ gui::IGUIFont *font = NULL;
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (skin)
+ font = skin->getFont();
+
+ Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
+ assert(inv);
+ InventoryList *ilist = inv->getList(s.listname);
+
+ core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
+
+ for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
+ {
+ s32 x = (i%s.geom.X) * spacing.X;
+ s32 y = (i/s.geom.X) * spacing.Y;
+ v2s32 p(x,y);
+ core::rect<s32> rect = imgrect + s.pos + p;
+ ItemStack item;
+ if(ilist)
+ item = ilist->getItem(i);
+
+ bool selected = m_selected_item
+ && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
+ && m_selected_item->listname == s.listname
+ && m_selected_item->i == i;
+ bool hovering = rect.isPointInside(m_pointer);
+
+ if(phase == 0)
+ {
+ if(hovering && m_selected_item)
+ {
+ video::SColor bgcolor(255,192,192,192);
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+ else
+ {
+ video::SColor bgcolor(255,128,128,128);
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+ }
+
+ if(phase == 1)
+ {
+ // Draw item stack
+ if(selected)
+ {
+ item.takeItem(m_selected_amount);
+ }
+ if(!item.empty())
+ {
+ drawItemStack(driver, font, item,
+ rect, &AbsoluteClippingRect, m_gamedef);
+ }
+
+ // Draw tooltip
+ std::string tooltip_text = "";
+ if(hovering && !m_selected_item)
+ tooltip_text = item.getDefinition(m_gamedef->idef()).description;
+ if(tooltip_text != "")
+ {
+ m_tooltip_element->setVisible(true);
+ this->bringToFront(m_tooltip_element);
+ m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
+ s32 tooltip_x = m_pointer.X + 15;
+ s32 tooltip_y = m_pointer.Y + 15;
+ s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
+ s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
+ m_tooltip_element->setRelativePosition(core::rect<s32>(
+ core::position2d<s32>(tooltip_x, tooltip_y),
+ core::dimension2d<s32>(tooltip_width, tooltip_height)));
+ }
+ }
+ }
}
-void GUIInventoryMenu::resizeGui()
+void GUIInventoryMenu::drawSelectedItem()
{
- video::IVideoDriver* driver = Environment->getVideoDriver();
- v2u32 screensize = driver->getScreenSize();
- if(screensize == m_screensize_old)
+ if(!m_selected_item)
return;
- m_screensize_old = screensize;
- core::rect<s32> rect(
- screensize.X/2 - 560/2,
- screensize.Y/2 - 480/2,
- screensize.X/2 + 560/2,
- screensize.Y/2 + 480/2
- );
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ // Get font
+ gui::IGUIFont *font = NULL;
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (skin)
+ font = skin->getFont();
- DesiredRect = rect;
- recalculateAbsolutePosition(false);
+ Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
+ assert(inv);
+ InventoryList *list = inv->getList(m_selected_item->listname);
+ assert(list);
+ ItemStack stack = list->getItem(m_selected_item->i);
+ stack.count = m_selected_amount;
+
+ core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
+ core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
+ drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
}
-void GUIInventoryMenu::update()
+void GUIInventoryMenu::drawMenu()
{
-}
+ updateSelectedItem();
-void GUIInventoryMenu::draw()
-{
- if(!IsVisible)
- return;
-
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
+ m_tooltip_element->setVisible(false);
+
/*
Draw items
+ Phase 0: Item slot rectangles
+ Phase 1: Item images; prepare tooltip
*/
+ for(int phase=0; phase<=1; phase++)
+ for(u32 i=0; i<m_draw_spec.size(); i++)
+ {
+ drawList(m_draw_spec[i], phase);
+ }
+
+ /*
+ Draw dragged item stack
+ */
+ drawSelectedItem();
+
+ /*
+ Call base class
+ */
+ gui::IGUIElement::draw();
+}
+
+void GUIInventoryMenu::updateSelectedItem()
+{
+ // If the selected stack has become empty for some reason, deselect it.
+ // If the selected stack has become smaller, adjust m_selected_amount.
+ if(m_selected_item)
{
- InventoryList *ilist = m_inventory->getList("main");
- if(ilist != NULL)
+ bool selection_valid = false;
+ if(m_selected_item->isValid())
{
- core::rect<s32> imgsize(0,0,48,48);
- v2s32 basepos(30, 210);
- basepos += AbsoluteRect.UpperLeftCorner;
- for(s32 i=0; i<PLAYER_INVENTORY_SIZE; i++)
+ Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
+ if(inv)
{
- s32 x = (i%8) * 64;
- s32 y = (i/8) * 64;
- v2s32 p(x,y);
- core::rect<s32> rect = imgsize + basepos + p;
- drawInventoryItem(Environment, ilist->getItem(i),
- rect, &AbsoluteClippingRect);
+ InventoryList *list = inv->getList(m_selected_item->listname);
+ if(list && (u32) m_selected_item->i < list->getSize())
+ {
+ ItemStack stack = list->getItem(m_selected_item->i);
+ if(m_selected_amount > stack.count)
+ m_selected_amount = stack.count;
+ if(!stack.empty())
+ selection_valid = true;
+ }
}
}
+ if(!selection_valid)
+ {
+ delete m_selected_item;
+ m_selected_item = NULL;
+ m_selected_amount = 0;
+ m_selected_dragging = false;
+ }
}
+ // If craftresult is nonempty and nothing else is selected, select it now.
+ if(!m_selected_item)
{
- InventoryList *ilist = m_inventory->getList("craft");
- if(ilist != NULL)
+ for(u32 i=0; i<m_draw_spec.size(); i++)
{
- core::rect<s32> imgsize(0,0,48,48);
- v2s32 basepos(30, 30);
- basepos += AbsoluteRect.UpperLeftCorner;
- for(s32 i=0; i<9; i++)
+ const ListDrawSpec &s = m_draw_spec[i];
+ if(s.listname == "craftpreview")
{
- s32 x = (i%3) * 64;
- s32 y = (i/3) * 64;
- v2s32 p(x,y);
- core::rect<s32> rect = imgsize + basepos + p;
- drawInventoryItem(Environment, ilist->getItem(i),
- rect, &AbsoluteClippingRect);
+ Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
+ InventoryList *list = inv->getList("craftresult");
+ if(list && list->getSize() >= 1 && !list->getItem(0).empty())
+ {
+ m_selected_item = new ItemSpec;
+ m_selected_item->inventoryloc = s.inventoryloc;
+ m_selected_item->listname = "craftresult";
+ m_selected_item->i = 0;
+ m_selected_amount = 0;
+ m_selected_dragging = false;
+ break;
+ }
}
}
}
- /*
- Call base class
- */
- gui::IGUIElement::draw();
+ // If craftresult is selected, keep the whole stack selected
+ if(m_selected_item && m_selected_item->listname == "craftresult")
+ {
+ Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
+ assert(inv);
+ InventoryList *list = inv->getList(m_selected_item->listname);
+ assert(list);
+ m_selected_amount = list->getItem(m_selected_item->i).count;
+ }
}
bool GUIInventoryMenu::OnEvent(const SEvent& event)
{
if(event.EventType==EET_KEY_INPUT_EVENT)
{
- if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
- {
- setVisible(false);
- return true;
- }
- if(event.KeyInput.Key==KEY_KEY_I && event.KeyInput.PressedDown)
+ KeyPress kp(event.KeyInput);
+ if (event.KeyInput.PressedDown && (kp == EscapeKey ||
+ kp == getKeySetting("keymap_inventory")))
{
- setVisible(false);
+ quitMenu();
return true;
}
}
- if(event.EventType==EET_MOUSE_INPUT_EVENT)
+ if(event.EventType==EET_MOUSE_INPUT_EVENT
+ && event.MouseInput.Event == EMIE_MOUSE_MOVED)
+ {
+ // Mouse moved
+ m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
+ }
+ if(event.EventType==EET_MOUSE_INPUT_EVENT
+ && event.MouseInput.Event != EMIE_MOUSE_MOVED)
{
+ // Mouse event other than movement
+
+ v2s32 p(event.MouseInput.X, event.MouseInput.Y);
+ m_pointer = p;
+
+ // Get selected item and hovered/clicked item (s)
+
+ updateSelectedItem();
+ ItemSpec s = getItemAtPos(p);
+
+ Inventory *inv_selected = NULL;
+ Inventory *inv_s = NULL;
+
+ if(m_selected_item)
+ {
+ inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
+ assert(inv_selected);
+ assert(inv_selected->getList(m_selected_item->listname) != NULL);
+ }
+
+ u32 s_count = 0;
+
+ if(s.isValid())
+ {
+ inv_s = m_invmgr->getInventory(s.inventoryloc);
+ assert(inv_s);
+
+ InventoryList *list = inv_s->getList(s.listname);
+ if(list != NULL && (u32) s.i < list->getSize())
+ s_count = list->getItem(s.i).count;
+ else
+ s.i = -1; // make it invalid again
+ }
+
+ bool identical = (m_selected_item != NULL) && s.isValid() &&
+ (inv_selected == inv_s) &&
+ (m_selected_item->listname == s.listname) &&
+ (m_selected_item->i == s.i);
+
+ // buttons: 0 = left, 1 = right, 2 = middle
+ // up/down: 0 = down (press), 1 = up (release), 2 = unknown event
+ int button = 0;
+ int updown = 2;
if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
+ { button = 0; updown = 0; }
+ else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
+ { button = 1; updown = 0; }
+ else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
+ { button = 2; updown = 0; }
+ else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
+ { button = 0; updown = 1; }
+ else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
+ { button = 1; updown = 1; }
+ else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
+ { button = 2; updown = 1; }
+
+ // Set this number to a positive value to generate a move action
+ // from m_selected_item to s.
+ u32 move_amount = 0;
+
+ // Set this number to a positive value to generate a drop action
+ // from m_selected_item.
+ u32 drop_amount = 0;
+
+ // Set this number to a positive value to generate a craft action at s.
+ u32 craft_amount = 0;
+
+ if(updown == 0)
+ {
+ // Some mouse button has been pressed
+
+ //infostream<<"Mouse button "<<button<<" pressed at p=("
+ // <<p.X<<","<<p.Y<<")"<<std::endl;
+
+ m_selected_dragging = false;
+
+ if(s.isValid() && s.listname == "craftpreview")
+ {
+ // Craft preview has been clicked: craft
+ craft_amount = (button == 2 ? 10 : 1);
+ }
+ else if(m_selected_item == NULL)
+ {
+ if(s_count != 0)
+ {
+ // Non-empty stack has been clicked: select it
+ m_selected_item = new ItemSpec(s);
+
+ if(button == 1) // right
+ m_selected_amount = (s_count + 1) / 2;
+ else if(button == 2) // middle
+ m_selected_amount = MYMIN(s_count, 10);
+ else // left
+ m_selected_amount = s_count;
+
+ m_selected_dragging = true;
+ }
+ }
+ else // m_selected_item != NULL
+ {
+ assert(m_selected_amount >= 1);
+
+ if(s.isValid())
+ {
+ // Clicked a slot: move
+ if(button == 1) // right
+ move_amount = 1;
+ else if(button == 2) // middle
+ move_amount = MYMIN(m_selected_amount, 10);
+ else // left
+ move_amount = m_selected_amount;
+
+ if(identical)
+ {
+ if(move_amount >= m_selected_amount)
+ m_selected_amount = 0;
+ else
+ m_selected_amount -= move_amount;
+ move_amount = 0;
+ }
+ }
+ else if(getAbsoluteClippingRect().isPointInside(m_pointer))
+ {
+ // Clicked somewhere else: deselect
+ m_selected_amount = 0;
+ }
+ else
+ {
+ // Clicked outside of the window: drop
+ if(button == 1) // right
+ drop_amount = 1;
+ else if(button == 2) // middle
+ drop_amount = MYMIN(m_selected_amount, 10);
+ else // left
+ drop_amount = m_selected_amount;
+ }
+ }
+ }
+ else if(updown == 1)
+ {
+ // Some mouse button has been released
+
+ //infostream<<"Mouse button "<<button<<" released at p=("
+ // <<p.X<<","<<p.Y<<")"<<std::endl;
+
+ if(m_selected_item != NULL && m_selected_dragging && s.isValid())
+ {
+ if(!identical)
+ {
+ // Dragged to different slot: move all selected
+ move_amount = m_selected_amount;
+ }
+ }
+ else if(m_selected_item != NULL && m_selected_dragging &&
+ !(getAbsoluteClippingRect().isPointInside(m_pointer)))
+ {
+ // Dragged outside of window: drop all selected
+ drop_amount = m_selected_amount;
+ }
+
+ m_selected_dragging = false;
+ }
+
+ // Possibly send inventory action to server
+ if(move_amount > 0)
+ {
+ // Send IACTION_MOVE
+
+ assert(m_selected_item && m_selected_item->isValid());
+ assert(s.isValid());
+
+ assert(inv_selected && inv_s);
+ InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
+ InventoryList *list_to = inv_s->getList(s.listname);
+ assert(list_from && list_to);
+ ItemStack stack_from = list_from->getItem(m_selected_item->i);
+ ItemStack stack_to = list_to->getItem(s.i);
+
+ // Check how many items can be moved
+ move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
+ ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
+ if(leftover.count == stack_from.count)
+ {
+ // Swap the stacks
+ m_selected_amount -= stack_to.count;
+ }
+ else if(leftover.empty())
+ {
+ // Item fits
+ m_selected_amount -= move_amount;
+ }
+ else
+ {
+ // Item only fits partially
+ move_amount -= leftover.count;
+ m_selected_amount -= move_amount;
+ }
+
+ infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
+ IMoveAction *a = new IMoveAction();
+ a->count = move_amount;
+ a->from_inv = m_selected_item->inventoryloc;
+ a->from_list = m_selected_item->listname;
+ a->from_i = m_selected_item->i;
+ a->to_inv = s.inventoryloc;
+ a->to_list = s.listname;
+ a->to_i = s.i;
+ m_invmgr->inventoryAction(a);
+ }
+ else if(drop_amount > 0)
+ {
+ // Send IACTION_DROP
+
+ assert(m_selected_item && m_selected_item->isValid());
+ assert(inv_selected);
+ InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
+ assert(list_from);
+ ItemStack stack_from = list_from->getItem(m_selected_item->i);
+
+ // Check how many items can be dropped
+ drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
+ assert(drop_amount > 0 && drop_amount <= m_selected_amount);
+ m_selected_amount -= drop_amount;
+
+ infostream<<"Handing IACTION_DROP to manager"<<std::endl;
+ IDropAction *a = new IDropAction();
+ a->count = drop_amount;
+ a->from_inv = m_selected_item->inventoryloc;
+ a->from_list = m_selected_item->listname;
+ a->from_i = m_selected_item->i;
+ m_invmgr->inventoryAction(a);
+ }
+ else if(craft_amount > 0)
+ {
+ // Send IACTION_CRAFT
+
+ assert(s.isValid());
+ assert(inv_s);
+
+ infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
+ ICraftAction *a = new ICraftAction();
+ a->count = craft_amount;
+ a->craft_inv = s.inventoryloc;
+ m_invmgr->inventoryAction(a);
+ }
+
+ // If m_selected_amount has been decreased to zero, deselect
+ if(m_selected_amount == 0)
{
+ delete m_selected_item;
+ m_selected_item = NULL;
+ m_selected_amount = 0;
+ m_selected_dragging = false;
}
}
if(event.EventType==EET_GUI_EVENT)
{
if(!canTakeFocus(event.GUIEvent.Element))
{
- dstream<<"GUIInventoryMenu: Not allowing focus change."
+ infostream<<"GUIInventoryMenu: Not allowing focus change."
<<std::endl;
// Returning true disables focus change
return true;
return Parent ? Parent->OnEvent(event) : false;
}
+/*
+ Here is an example traditional set-up sequence for a DrawSpec list:
+
+ std::string furnace_inv_id = "nodemetadata:0,1,2";
+ core::array<GUIInventoryMenu::DrawSpec> draw_spec;
+ draw_spec.push_back(GUIInventoryMenu::DrawSpec(
+ "list", furnace_inv_id, "fuel",
+ v2s32(2, 3), v2s32(1, 1)));
+ draw_spec.push_back(GUIInventoryMenu::DrawSpec(
+ "list", furnace_inv_id, "src",
+ v2s32(2, 1), v2s32(1, 1)));
+ draw_spec.push_back(GUIInventoryMenu::DrawSpec(
+ "list", furnace_inv_id, "dst",
+ v2s32(5, 1), v2s32(2, 2)));
+ draw_spec.push_back(GUIInventoryMenu::DrawSpec(
+ "list", "current_player", "main",
+ v2s32(0, 5), v2s32(8, 4)));
+ setDrawSpec(draw_spec);
+
+ Here is the string for creating the same DrawSpec list (a single line,
+ spread to multiple lines here):
+
+ GUIInventoryMenu::makeDrawSpecArrayFromString(
+ draw_spec,
+ "nodemetadata:0,1,2",
+ "invsize[8,9;]"
+ "list[current_name;fuel;2,3;1,1;]"
+ "list[current_name;src;2,1;1,1;]"
+ "list[current_name;dst;5,1;2,2;]"
+ "list[current_player;main;0,5;8,4;]");
+
+ Returns inventory menu size defined by invsize[].
+*/
+v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
+ core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
+ const std::string &data,
+ const InventoryLocation ¤t_location)
+{
+ v2s16 invsize(8,9);
+ Strfnd f(data);
+ while(f.atend() == false)
+ {
+ std::string type = trim(f.next("["));
+ //infostream<<"type="<<type<<std::endl;
+ if(type == "list")
+ {
+ std::string name = f.next(";");
+ InventoryLocation loc;
+ if(name == "current_name")
+ loc = current_location;
+ else
+ loc.deSerialize(name);
+ std::string subname = f.next(";");
+ s32 pos_x = stoi(f.next(","));
+ s32 pos_y = stoi(f.next(";"));
+ s32 geom_x = stoi(f.next(","));
+ s32 geom_y = stoi(f.next(";"));
+ infostream<<"list name="<<name<<", subname="<<subname
+ <<", pos=("<<pos_x<<","<<pos_y<<")"
+ <<", geom=("<<geom_x<<","<<geom_y<<")"
+ <<std::endl;
+ draw_spec.push_back(GUIInventoryMenu::DrawSpec(
+ type, loc, subname,
+ v2s32(pos_x,pos_y),v2s32(geom_x,geom_y)));
+ f.next("]");
+ }
+ else if(type == "invsize")
+ {
+ invsize.X = stoi(f.next(","));
+ invsize.Y = stoi(f.next(";"));
+ infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
+ f.next("]");
+ }
+ else
+ {
+ // Ignore others
+ std::string ts = f.next("]");
+ infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
+ <<std::endl;
+ }
+ }
+
+ return invsize;
+}