Tune caves
[oweals/minetest.git] / src / guiInventoryMenu.cpp
index 6e46bd49c5b33f2f087fad9c857bb84f7a8b371d..f3346090666bb05b72f87ae590e5b864437e19a5 100644 (file)
@@ -133,6 +133,8 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
        m_gamedef(gamedef)
 {
        m_selected_item = NULL;
+       m_selected_amount = 0;
+       m_selected_dragging = false;
        m_tooltip_element = NULL;
 }
 
@@ -317,28 +319,17 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
                        }
                }
 
-               if(phase == 1 && !item.empty())
+               if(phase == 1)
                {
-                       // Draw item at the normal position if
-                       // - the item is not being dragged or
-                       // /*- the item is in the crafting result slot*/
-                       if(!selected /*|| s.listname == "craftresult"*/)
+                       // Draw item stack
+                       if(selected)
                        {
-                               drawItemStack(driver, font, item,
-                                               rect, &AbsoluteClippingRect, m_gamedef);
+                               item.takeItem(m_selected_amount);
                        }
-               }
-
-               if(phase ==2 && !item.empty())
-               {
-                       // Draw dragged item
-                       if(selected)
+                       if(!item.empty())
                        {
-                               v2s32 offset = m_pointer - rect.getCenter();
-                               rect.UpperLeftCorner += offset;
-                               rect.LowerRightCorner += offset;
                                drawItemStack(driver, font, item,
-                                               rect, NULL, m_gamedef);
+                                               rect, &AbsoluteClippingRect, m_gamedef);
                        }
 
                        // Draw tooltip
@@ -359,12 +350,38 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
                                                core::dimension2d<s32>(tooltip_width, tooltip_height)));
                        }
                }
-
        }
 }
 
+void GUIInventoryMenu::drawSelectedItem()
+{
+       if(!m_selected_item)
+               return;
+
+       video::IVideoDriver* driver = Environment->getVideoDriver();
+
+       // Get font
+       gui::IGUIFont *font = NULL;
+       gui::IGUISkin* skin = Environment->getSkin();
+       if (skin)
+               font = skin->getFont();
+       
+       Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
+       assert(inv);
+       InventoryList *list = inv->getList(m_selected_item->listname);
+       assert(list);
+       ItemStack stack = list->getItem(m_selected_item->i);
+       stack.count = m_selected_amount;
+
+       core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
+       core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
+       drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
+}
+
 void GUIInventoryMenu::drawMenu()
 {
+       updateSelectedItem();
+
        gui::IGUISkin* skin = Environment->getSkin();
        if (!skin)
                return;
@@ -378,22 +395,93 @@ void GUIInventoryMenu::drawMenu()
        /*
                Draw items
                Phase 0: Item slot rectangles
-               Phase 1: Item images
-               Phase 2: Dragged item image; tooltip
+               Phase 1: Item images; prepare tooltip
        */
        
-       for(int phase=0; phase<=2; phase++)
+       for(int phase=0; phase<=1; phase++)
        for(u32 i=0; i<m_draw_spec.size(); i++)
        {
                drawList(m_draw_spec[i], phase);
        }
 
+       /*
+               Draw dragged item stack
+       */
+       drawSelectedItem();
+
        /*
                Call base class
        */
        gui::IGUIElement::draw();
 }
 
+void GUIInventoryMenu::updateSelectedItem()
+{
+       // If the selected stack has become empty for some reason, deselect it.
+       // If the selected stack has become smaller, adjust m_selected_amount.
+       if(m_selected_item)
+       {
+               bool selection_valid = false;
+               if(m_selected_item->isValid())
+               {
+                       Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
+                       if(inv)
+                       {
+                               InventoryList *list = inv->getList(m_selected_item->listname);
+                               if(list && (u32) m_selected_item->i < list->getSize())
+                               {
+                                       ItemStack stack = list->getItem(m_selected_item->i);
+                                       if(m_selected_amount > stack.count)
+                                               m_selected_amount = stack.count;
+                                       if(!stack.empty())
+                                               selection_valid = true;
+                               }
+                       }
+               }
+               if(!selection_valid)
+               {
+                       delete m_selected_item;
+                       m_selected_item = NULL;
+                       m_selected_amount = 0;
+                       m_selected_dragging = false;
+               }
+       }
+
+       // If craftresult is nonempty and nothing else is selected, select it now.
+       if(!m_selected_item)
+       {
+               for(u32 i=0; i<m_draw_spec.size(); i++)
+               {
+                       const ListDrawSpec &s = m_draw_spec[i];
+                       if(s.listname == "craftpreview")
+                       {
+                               Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
+                               InventoryList *list = inv->getList("craftresult");
+                               if(list && list->getSize() >= 1 && !list->getItem(0).empty())
+                               {
+                                       m_selected_item = new ItemSpec;
+                                       m_selected_item->inventoryloc = s.inventoryloc;
+                                       m_selected_item->listname = "craftresult";
+                                       m_selected_item->i = 0;
+                                       m_selected_amount = 0;
+                                       m_selected_dragging = false;
+                                       break;
+                               }
+                       }
+               }
+       }
+
+       // If craftresult is selected, keep the whole stack selected
+       if(m_selected_item && m_selected_item->listname == "craftresult")
+       {
+               Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
+               assert(inv);
+               InventoryList *list = inv->getList(m_selected_item->listname);
+               assert(list);
+               m_selected_amount = list->getItem(m_selected_item->i).count;
+       }
+}
+
 bool GUIInventoryMenu::OnEvent(const SEvent& event)
 {
        if(event.EventType==EET_KEY_INPUT_EVENT)
@@ -418,133 +506,256 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
                // Mouse event other than movement
 
                v2s32 p(event.MouseInput.X, event.MouseInput.Y);
+               m_pointer = p;
+
+               // Get selected item and hovered/clicked item (s)
+
+               updateSelectedItem();
                ItemSpec s = getItemAtPos(p);
 
                Inventory *inv_selected = NULL;
                Inventory *inv_s = NULL;
+
                if(m_selected_item)
                {
-                       assert(m_selected_item->isValid());
                        inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
                        assert(inv_selected);
+                       assert(inv_selected->getList(m_selected_item->listname) != NULL);
                }
+
+               u32 s_count = 0;
+
                if(s.isValid())
                {
                        inv_s = m_invmgr->getInventory(s.inventoryloc);
                        assert(inv_s);
+
+                       InventoryList *list = inv_s->getList(s.listname);
+                       if(list != NULL && (u32) s.i < list->getSize())
+                               s_count = list->getItem(s.i).count;
+                       else
+                               s.i = -1;  // make it invalid again
                }
-               bool different_item = m_selected_item
-                       && ((inv_selected != inv_s)
-                       || (m_selected_item->listname != s.listname)
-                       || (m_selected_item->i != s.i));
 
-               int amount = -1;
+               bool identical = (m_selected_item != NULL) && s.isValid() &&
+                       (inv_selected == inv_s) &&
+                       (m_selected_item->listname == s.listname) &&
+                       (m_selected_item->i == s.i);
+
+               // buttons: 0 = left, 1 = right, 2 = middle
+               // up/down: 0 = down (press), 1 = up (release), 2 = unknown event
+               int button = 0;
+               int updown = 2;
                if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
-                       amount = 0;
+                       { button = 0; updown = 0; }
                else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
-                       amount = 1;
+                       { button = 1; updown = 0; }
                else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
-                       amount = 10;
-               else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP && different_item)
-                       amount = 0;
-               //else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP && different_item)
-               //      amount = 1;
-               //else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP && different_item)
-               //      amount = 10;
-
-               if(amount >= 0)
+                       { button = 2; updown = 0; }
+               else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
+                       { button = 0; updown = 1; }
+               else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
+                       { button = 1; updown = 1; }
+               else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
+                       { button = 2; updown = 1; }
+
+               // Set this number to a positive value to generate a move action
+               // from m_selected_item to s.
+               u32 move_amount = 0;
+
+               // Set this number to a positive value to generate a drop action
+               // from m_selected_item.
+               u32 drop_amount = 0;
+
+               // Set this number to a positive value to generate a craft action at s.
+               u32 craft_amount = 0;
+
+               if(updown == 0)
                {
-                       // Indicates whether source slot should be deselected
-                       bool remove_selection = false;
+                       // Some mouse button has been pressed
+
+                       //infostream<<"Mouse button "<<button<<" pressed at p=("
+                       //      <<p.X<<","<<p.Y<<")"<<std::endl;
 
-                       //infostream<<"Mouse action at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
-                       if(s.isValid())
+                       m_selected_dragging = false;
+
+                       if(s.isValid() && s.listname == "craftpreview")
                        {
-                               infostream<<"Mouse action on "<<s.inventoryloc.dump()
-                                               <<"/"<<s.listname<<" "<<s.i<<std::endl;
-                               if(m_selected_item)
+                               // Craft preview has been clicked: craft
+                               craft_amount = (button == 2 ? 10 : 1);
+                       }
+                       else if(m_selected_item == NULL)
+                       {
+                               if(s_count != 0)
                                {
-                                       Inventory *inv_from = inv_selected;
-                                       Inventory *inv_to = inv_s;
-                                       assert(inv_from);
-                                       assert(inv_to);
-                                       InventoryList *list_from =
-                                                       inv_from->getList(m_selected_item->listname);
-                                       InventoryList *list_to =
-                                                       inv_to->getList(s.listname);
-                                       if(list_from == NULL)
-                                               infostream<<"from list doesn't exist"<<std::endl;
-                                       if(list_to == NULL)
-                                               infostream<<"to list doesn't exist"<<std::endl;
-                                       if(list_from && list_to
-                                                       && !list_from->getItem(m_selected_item->i).empty())
-                                       {
-                                               infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
-                                               IMoveAction *a = new IMoveAction();
-                                               a->count = amount;
-                                               a->from_inv = m_selected_item->inventoryloc;
-                                               a->from_list = m_selected_item->listname;
-                                               a->from_i = m_selected_item->i;
-                                               a->to_inv = s.inventoryloc;
-                                               a->to_list = s.listname;
-                                               a->to_i = s.i;
-                                               m_invmgr->inventoryAction(a);
-                                               
-                                               if(amount == 0 || list_from->getItem(m_selected_item->i).count<=amount)
-                                                       remove_selection = true;
-                                       }
+                                       // Non-empty stack has been clicked: select it
+                                       m_selected_item = new ItemSpec(s);
+
+                                       if(button == 1)  // right
+                                               m_selected_amount = (s_count + 1) / 2;
+                                       else if(button == 2)  // middle
+                                               m_selected_amount = MYMIN(s_count, 10);
+                                       else  // left
+                                               m_selected_amount = s_count;
+
+                                       m_selected_dragging = true;
                                }
-                               else
+                       }
+                       else  // m_selected_item != NULL
+                       {
+                               assert(m_selected_amount >= 1);
+
+                               if(s.isValid())
                                {
-                                       /*
-                                               Select if nonempty
-                                       */
-                                       assert(inv_s);
-                                       InventoryList *list = inv_s->getList(s.listname);
-                                       if(list && !list->getItem(s.i).empty())
+                                       // Clicked a slot: move
+                                       if(button == 1)  // right
+                                               move_amount = 1;
+                                       else if(button == 2)  // middle
+                                               move_amount = MYMIN(m_selected_amount, 10);
+                                       else  // left
+                                               move_amount = m_selected_amount;
+
+                                       if(identical)
                                        {
-                                               m_selected_item = new ItemSpec(s);
+                                               if(move_amount >= m_selected_amount)
+                                                       m_selected_amount = 0;
+                                               else
+                                                       m_selected_amount -= move_amount;
+                                               move_amount = 0;
                                        }
                                }
-                       }
-                       else if(m_selected_item)
-                       {
-                               // If moved outside the menu, drop.
-                               // (Otherwise abort inventory action.)
-                               if(getAbsoluteClippingRect().isPointInside(m_pointer))
+                               else if(getAbsoluteClippingRect().isPointInside(m_pointer))
                                {
-                                       // Inside menu
-                                       remove_selection = true;
+                                       // Clicked somewhere else: deselect
+                                       m_selected_amount = 0;
                                }
                                else
                                {
-                                       // Outside of menu
-                                       Inventory *inv_from = inv_selected;
-                                       assert(inv_from);
-                                       InventoryList *list_from =
-                                                       inv_from->getList(m_selected_item->listname);
-                                       if(list_from == NULL)
-                                               infostream<<"from list doesn't exist"<<std::endl;
-                                       if(list_from && !list_from->getItem(m_selected_item->i).empty())
-                                       {
-                                               infostream<<"Handing IACTION_DROP to manager"<<std::endl;
-                                               IDropAction *a = new IDropAction();
-                                               a->count = amount;
-                                               a->from_inv = m_selected_item->inventoryloc;
-                                               a->from_list = m_selected_item->listname;
-                                               a->from_i = m_selected_item->i;
-                                               m_invmgr->inventoryAction(a);
-                                               if(amount == 0 || list_from->getItem(m_selected_item->i).count<=amount)
-                                                       remove_selection = true;
-                                       }
+                                       // Clicked outside of the window: drop
+                                       if(button == 1)  // right
+                                               drop_amount = 1;
+                                       else if(button == 2)  // middle
+                                               drop_amount = MYMIN(m_selected_amount, 10);
+                                       else  // left
+                                               drop_amount = m_selected_amount;
                                }
                        }
+               }
+               else if(updown == 1)
+               {
+                       // Some mouse button has been released
+
+                       //infostream<<"Mouse button "<<button<<" released at p=("
+                       //      <<p.X<<","<<p.Y<<")"<<std::endl;
 
-                       if(remove_selection)
+                       if(m_selected_item != NULL && m_selected_dragging && s.isValid())
                        {
-                               delete m_selected_item;
-                               m_selected_item = NULL;
+                               if(!identical)
+                               {
+                                       // Dragged to different slot: move all selected
+                                       move_amount = m_selected_amount;
+                               }
+                       }
+                       else if(m_selected_item != NULL && m_selected_dragging &&
+                               !(getAbsoluteClippingRect().isPointInside(m_pointer)))
+                       {
+                               // Dragged outside of window: drop all selected
+                               drop_amount = m_selected_amount;
+                       }
+
+                       m_selected_dragging = false;
+               }
+
+               // Possibly send inventory action to server
+               if(move_amount > 0)
+               {
+                       // Send IACTION_MOVE
+
+                       assert(m_selected_item && m_selected_item->isValid());
+                       assert(s.isValid());
+
+                       assert(inv_selected && inv_s);
+                       InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
+                       InventoryList *list_to = inv_s->getList(s.listname);
+                       assert(list_from && list_to);
+                       ItemStack stack_from = list_from->getItem(m_selected_item->i);
+                       ItemStack stack_to = list_to->getItem(s.i);
+
+                       // Check how many items can be moved
+                       move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
+                       ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
+                       if(leftover.count == stack_from.count)
+                       {
+                               // Swap the stacks
+                               m_selected_amount -= stack_to.count;
+                       }
+                       else if(leftover.empty())
+                       {
+                               // Item fits
+                               m_selected_amount -= move_amount;
+                       }
+                       else
+                       {
+                               // Item only fits partially
+                               move_amount -= leftover.count;
+                               m_selected_amount -= move_amount;
                        }
+
+                       infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
+                       IMoveAction *a = new IMoveAction();
+                       a->count = move_amount;
+                       a->from_inv = m_selected_item->inventoryloc;
+                       a->from_list = m_selected_item->listname;
+                       a->from_i = m_selected_item->i;
+                       a->to_inv = s.inventoryloc;
+                       a->to_list = s.listname;
+                       a->to_i = s.i;
+                       m_invmgr->inventoryAction(a);
+               }
+               else if(drop_amount > 0)
+               {
+                       // Send IACTION_DROP
+
+                       assert(m_selected_item && m_selected_item->isValid());
+                       assert(inv_selected);
+                       InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
+                       assert(list_from);
+                       ItemStack stack_from = list_from->getItem(m_selected_item->i);
+
+                       // Check how many items can be dropped
+                       drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
+                       assert(drop_amount > 0 && drop_amount <= m_selected_amount);
+                       m_selected_amount -= drop_amount;
+
+                       infostream<<"Handing IACTION_DROP to manager"<<std::endl;
+                       IDropAction *a = new IDropAction();
+                       a->count = drop_amount;
+                       a->from_inv = m_selected_item->inventoryloc;
+                       a->from_list = m_selected_item->listname;
+                       a->from_i = m_selected_item->i;
+                       m_invmgr->inventoryAction(a);
+               }
+               else if(craft_amount > 0)
+               {
+                       // Send IACTION_CRAFT
+
+                       assert(s.isValid());
+                       assert(inv_s);
+
+                       infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
+                       ICraftAction *a = new ICraftAction();
+                       a->count = craft_amount;
+                       a->craft_inv = s.inventoryloc;
+                       m_invmgr->inventoryAction(a);
+               }
+
+               // If m_selected_amount has been decreased to zero, deselect
+               if(m_selected_amount == 0)
+               {
+                       delete m_selected_item;
+                       m_selected_item = NULL;
+                       m_selected_amount = 0;
+                       m_selected_dragging = false;
                }
        }
        if(event.EventType==EET_GUI_EVENT)