#define GUIINVENTORYMENU_HEADER
#include <utility>
+#include <stack>
#include "irrlichttypes_extrabloated.h"
-#include "inventory.h"
#include "inventorymanager.h"
#include "modalMenu.h"
#include "guiTable.h"
-#include "clientserver.h"
+#include "network/networkprotocol.h"
+#include "client/joystick_controller.h"
+#include "util/string.h"
+#include "util/enriched_string.h"
-class IGameDef;
class InventoryManager;
class ISimpleTextureSource;
class Client;
virtual ~TextDest() {};
// This is deprecated I guess? -celeron55
virtual void gotText(std::wstring text){}
- virtual void gotText(std::map<std::string, std::string> fields) = 0;
+ virtual void gotText(const StringMap &fields) = 0;
virtual void setFormName(std::string formname)
{ m_formname = formname;};
s32 start_item_i;
};
- struct ImageDrawSpec
+ struct ListRingSpec
{
- ImageDrawSpec()
+ ListRingSpec()
+ {
+ }
+ ListRingSpec(const InventoryLocation &a_inventoryloc,
+ const std::string &a_listname):
+ inventoryloc(a_inventoryloc),
+ listname(a_listname)
{
}
+
+ InventoryLocation inventoryloc;
+ std::string listname;
+ };
+
+ struct ImageDrawSpec
+ {
+ ImageDrawSpec():
+ parent_button(NULL),
+ clip(false)
+ {}
+
ImageDrawSpec(const std::string &a_name,
- v2s32 a_pos, v2s32 a_geom):
+ const std::string &a_item_name,
+ gui::IGUIButton *a_parent_button,
+ const v2s32 &a_pos, const v2s32 &a_geom):
name(a_name),
+ item_name(a_item_name),
+ parent_button(a_parent_button),
pos(a_pos),
- geom(a_geom)
- {
- scale = true;
- }
+ geom(a_geom),
+ scale(true),
+ clip(false)
+ {}
+
ImageDrawSpec(const std::string &a_name,
- v2s32 a_pos):
+ const std::string &a_item_name,
+ const v2s32 &a_pos, const v2s32 &a_geom):
name(a_name),
- pos(a_pos)
- {
- scale = false;
- }
+ item_name(a_item_name),
+ parent_button(NULL),
+ pos(a_pos),
+ geom(a_geom),
+ scale(true),
+ clip(false)
+ {}
+
+ ImageDrawSpec(const std::string &a_name,
+ const v2s32 &a_pos, const v2s32 &a_geom, bool clip=false):
+ name(a_name),
+ parent_button(NULL),
+ pos(a_pos),
+ geom(a_geom),
+ scale(true),
+ clip(clip)
+ {}
+
+ ImageDrawSpec(const std::string &a_name,
+ const v2s32 &a_pos):
+ name(a_name),
+ parent_button(NULL),
+ pos(a_pos),
+ scale(false),
+ clip(false)
+ {}
+
std::string name;
+ std::string item_name;
+ gui::IGUIButton *parent_button;
v2s32 pos;
v2s32 geom;
bool scale;
+ bool clip;
};
struct FieldSpec
FieldSpec()
{
}
- FieldSpec(const std::wstring &name, const std::wstring &label,
- const std::wstring &fdeflt, int id) :
+ FieldSpec(const std::string &name, const std::wstring &label,
+ const std::wstring &default_text, int id) :
fname(name),
flabel(label),
- fdefault(fdeflt),
- fid(id)
+ fid(id),
+ send(false),
+ ftype(f_Unknown),
+ is_exit(false)
{
- send = false;
- ftype = f_Unknown;
- is_exit = false;
+ //flabel = unescape_enriched(label);
+ fdefault = unescape_enriched(default_text);
}
- std::wstring fname;
+ std::string fname;
std::wstring flabel;
std::wstring fdefault;
int fid;
}
TooltipSpec(std::string a_tooltip, irr::video::SColor a_bgcolor,
irr::video::SColor a_color):
- tooltip(a_tooltip),
bgcolor(a_bgcolor),
color(a_color)
{
+ //tooltip = unescape_enriched(utf8_to_wide(a_tooltip));
+ tooltip = utf8_to_wide(a_tooltip);
}
- std::string tooltip;
+ std::wstring tooltip;
irr::video::SColor bgcolor;
irr::video::SColor color;
};
+ struct StaticTextSpec {
+ StaticTextSpec():
+ parent_button(NULL)
+ {
+ }
+ StaticTextSpec(const std::wstring &a_text,
+ const core::rect<s32> &a_rect):
+ rect(a_rect),
+ parent_button(NULL)
+ {
+ //text = unescape_enriched(a_text);
+ text = a_text;
+ }
+ StaticTextSpec(const std::wstring &a_text,
+ const core::rect<s32> &a_rect,
+ gui::IGUIButton *a_parent_button):
+ rect(a_rect),
+ parent_button(a_parent_button)
+ {
+ //text = unescape_enriched(a_text);
+ text = a_text;
+ }
+ std::wstring text;
+ core::rect<s32> rect;
+ gui::IGUIButton *parent_button;
+ };
+
public:
GUIFormSpecMenu(irr::IrrlichtDevice* dev,
+ JoystickController *joystick,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
- InventoryManager *invmgr,
- IGameDef *gamedef,
+ Client *client,
ISimpleTextureSource *tsrc,
IFormSource* fs_src,
TextDest* txt_dst,
- Client* client
- );
+ bool remap_dbl_click = true);
~GUIFormSpecMenu();
m_allowclose = value;
}
- void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0)) {
+ void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0))
+ {
m_lock = lock;
m_lockscreensize = basescreensize;
}
void removeChildren();
void setInitialFocus();
+
+ void setFocus(std::string &elementname)
+ {
+ m_focused_element = elementname;
+ }
+
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
ItemSpec getItemAtPos(v2s32 p) const;
- void drawList(const ListDrawSpec &s, int phase);
+ void drawList(const ListDrawSpec &s, int phase, bool &item_hovered);
void drawSelectedItem();
void drawMenu();
void updateSelectedItem();
bool doPause;
bool pausesGame() { return doPause; }
- GUITable* getTable(std::wstring tablename);
+ GUITable* getTable(const std::string &tablename);
+ std::vector<std::string>* getDropDownValues(const std::string &name);
#ifdef __ANDROID__
bool getAndroidUIInput();
v2s32 spacing;
v2s32 imgsize;
v2s32 offset;
+ v2s32 pos_offset;
+ std::stack<v2s32> container_stack;
irr::IrrlichtDevice* m_device;
InventoryManager *m_invmgr;
- IGameDef *m_gamedef;
ISimpleTextureSource *m_tsrc;
Client *m_client;
std::vector<ListDrawSpec> m_inventorylists;
+ std::vector<ListRingSpec> m_inventory_rings;
std::vector<ImageDrawSpec> m_backgrounds;
std::vector<ImageDrawSpec> m_images;
std::vector<ImageDrawSpec> m_itemimages;
std::vector<BoxDrawSpec> m_boxes;
+ UNORDERED_MAP<std::string, bool> field_close_on_enter;
std::vector<FieldSpec> m_fields;
+ std::vector<StaticTextSpec> m_static_texts;
std::vector<std::pair<FieldSpec,GUITable*> > m_tables;
std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;
- std::map<std::wstring, TooltipSpec> m_tooltips;
+ std::map<std::string, TooltipSpec> m_tooltips;
std::vector<std::pair<FieldSpec,gui::IGUIScrollBar*> > m_scrollbars;
+ std::vector<std::pair<FieldSpec, std::vector<std::string> > > m_dropdowns;
ItemSpec *m_selected_item;
u32 m_selected_amount;
u32 m_tooltip_show_delay;
s32 m_hovered_time;
s32 m_old_tooltip_id;
- std::string m_old_tooltip;
+ std::wstring m_old_tooltip;
+
+ bool m_rmouse_auto_place;
bool m_allowclose;
bool m_lock;
bool m_bgfullscreen;
bool m_slotborder;
- bool m_clipbackground;
video::SColor m_bgcolor;
video::SColor m_slotbg_n;
video::SColor m_slotbg_h;
video::SColor m_default_tooltip_color;
private:
- IFormSource *m_form_src;
- TextDest *m_text_dst;
- unsigned int m_formspec_version;
+ IFormSource *m_form_src;
+ TextDest *m_text_dst;
+ unsigned int m_formspec_version;
+ std::string m_focused_element;
+ JoystickController *m_joystick;
typedef struct {
+ bool explicit_size;
+ v2f invsize;
v2s32 size;
+ v2f32 offset;
+ v2f32 anchor;
core::rect<s32> rect;
v2s32 basepos;
- int bp_set;
v2u32 screensize;
- std::wstring focused_fieldname;
+ std::string focused_fieldname;
GUITable::TableOptions table_options;
GUITable::TableColumns table_columns;
// used to restore table selection/scroll/treeview state
- std::map<std::wstring,GUITable::DynamicData> table_dyndata;
+ UNORDERED_MAP<std::string, GUITable::DynamicData> table_dyndata;
} parserData;
typedef struct {
} fs_key_pendig;
fs_key_pendig current_keys_pending;
+ std::string current_field_enter_pending;
- void parseElement(parserData* data,std::string element);
+ void parseElement(parserData* data, std::string element);
- void parseSize(parserData* data,std::string element);
- void parseList(parserData* data,std::string element);
- void parseCheckbox(parserData* data,std::string element);
- void parseImage(parserData* data,std::string element);
+ void parseSize(parserData* data, std::string element);
+ void parseContainer(parserData* data, std::string element);
+ void parseContainerEnd(parserData* data);
+ void parseList(parserData* data, std::string element);
+ void parseListRing(parserData* data, std::string element);
+ void parseCheckbox(parserData* data, std::string element);
+ void parseImage(parserData* data, std::string element);
void parseItemImage(parserData* data,std::string element);
void parseButton(parserData* data,std::string element,std::string typ);
void parseBackground(parserData* data,std::string element);
void parseTable(parserData* data,std::string element);
void parseTextList(parserData* data,std::string element);
void parseDropDown(parserData* data,std::string element);
+ void parseFieldCloseOnEnter(parserData *data, const std::string &element);
void parsePwdField(parserData* data,std::string element);
void parseField(parserData* data,std::string element,std::string type);
void parseSimpleField(parserData* data,std::vector<std::string> &parts);
void parseListColors(parserData* data,std::string element);
void parseTooltip(parserData* data,std::string element);
bool parseVersionDirect(std::string data);
+ bool parseSizeDirect(parserData* data, std::string element);
void parseScrollBar(parserData* data, std::string element);
+ bool parsePositionDirect(parserData *data, const std::string &element);
+ void parsePosition(parserData *data, const std::string &element);
+ bool parseAnchorDirect(parserData *data, const std::string &element);
+ void parseAnchor(parserData *data, const std::string &element);
+
+ void tryClose();
/**
* check if event is part of a double click
clickpos m_doubleclickdetect[2];
int m_btn_height;
+ gui::IGUIFont *m_font;
std::wstring getLabelByID(s32 id);
- std::wstring getNameByID(s32 id);
+ std::string getNameByID(s32 id);
#ifdef __ANDROID__
v2s32 m_down_pos;
- std::wstring m_JavaDialogFieldName;
+ std::string m_JavaDialogFieldName;
#endif
+ /* If true, remap a double-click (or double-tap) action to ESC. This is so
+ * that, for example, Android users can double-tap to close a formspec.
+ *
+ * This value can (currently) only be set by the class constructor
+ * and the default value for the setting is true.
+ */
+ bool m_remap_dbl_click;
+
};
class FormspecFormSource: public IFormSource
};
#endif
-