#define GUIINVENTORYMENU_HEADER
#include <utility>
+#include <stack>
#include "irrlichttypes_extrabloated.h"
-#include "inventory.h"
#include "inventorymanager.h"
#include "modalMenu.h"
#include "guiTable.h"
#include "util/string.h"
#include "util/enriched_string.h"
-class IGameDef;
class InventoryManager;
class ISimpleTextureSource;
class Client;
struct ImageDrawSpec
{
ImageDrawSpec():
- parent_button(NULL)
- {
- }
+ parent_button(NULL),
+ clip(false)
+ {}
+
ImageDrawSpec(const std::string &a_name,
const std::string &a_item_name,
gui::IGUIButton *a_parent_button,
parent_button(a_parent_button),
pos(a_pos),
geom(a_geom),
- scale(true)
- {
- }
+ scale(true),
+ clip(false)
+ {}
+
ImageDrawSpec(const std::string &a_name,
const std::string &a_item_name,
const v2s32 &a_pos, const v2s32 &a_geom):
parent_button(NULL),
pos(a_pos),
geom(a_geom),
- scale(true)
- {
- }
+ scale(true),
+ clip(false)
+ {}
+
ImageDrawSpec(const std::string &a_name,
- const v2s32 &a_pos, const v2s32 &a_geom):
+ const v2s32 &a_pos, const v2s32 &a_geom, bool clip=false):
name(a_name),
parent_button(NULL),
pos(a_pos),
geom(a_geom),
- scale(true)
- {
- }
+ scale(true),
+ clip(clip)
+ {}
+
ImageDrawSpec(const std::string &a_name,
const v2s32 &a_pos):
name(a_name),
parent_button(NULL),
pos(a_pos),
- scale(false)
- {
- }
+ scale(false),
+ clip(false)
+ {}
+
std::string name;
std::string item_name;
gui::IGUIButton *parent_button;
v2s32 pos;
v2s32 geom;
bool scale;
+ bool clip;
};
struct FieldSpec
FieldSpec(const std::string &name, const std::wstring &label,
const std::wstring &default_text, int id) :
fname(name),
- fid(id)
+ flabel(label),
+ fid(id),
+ send(false),
+ ftype(f_Unknown),
+ is_exit(false)
{
//flabel = unescape_enriched(label);
- flabel = label;
fdefault = unescape_enriched(default_text);
- send = false;
- ftype = f_Unknown;
- is_exit = false;
}
std::string fname;
std::wstring flabel;
JoystickController *joystick,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
- InventoryManager *invmgr,
- IGameDef *gamedef,
+ Client *client,
ISimpleTextureSource *tsrc,
IFormSource* fs_src,
TextDest* txt_dst,
- Client* client,
bool remap_dbl_click = true);
~GUIFormSpecMenu();
v2s32 spacing;
v2s32 imgsize;
v2s32 offset;
+ v2s32 pos_offset;
+ std::stack<v2s32> container_stack;
irr::IrrlichtDevice* m_device;
InventoryManager *m_invmgr;
- IGameDef *m_gamedef;
ISimpleTextureSource *m_tsrc;
Client *m_client;
std::vector<ImageDrawSpec> m_images;
std::vector<ImageDrawSpec> m_itemimages;
std::vector<BoxDrawSpec> m_boxes;
+ UNORDERED_MAP<std::string, bool> field_close_on_enter;
std::vector<FieldSpec> m_fields;
std::vector<StaticTextSpec> m_static_texts;
std::vector<std::pair<FieldSpec,GUITable*> > m_tables;
std::vector<std::pair<FieldSpec, std::vector<std::string> > > m_dropdowns;
ItemSpec *m_selected_item;
- f32 m_timer1;
- f32 m_timer2;
u32 m_selected_amount;
bool m_selected_dragging;
bool m_bgfullscreen;
bool m_slotborder;
- bool m_clipbackground;
video::SColor m_bgcolor;
video::SColor m_slotbg_n;
video::SColor m_slotbg_h;
bool explicit_size;
v2f invsize;
v2s32 size;
+ v2f32 offset;
+ v2f32 anchor;
core::rect<s32> rect;
v2s32 basepos;
v2u32 screensize;
GUITable::TableOptions table_options;
GUITable::TableColumns table_columns;
// used to restore table selection/scroll/treeview state
- std::map<std::string, GUITable::DynamicData> table_dyndata;
+ UNORDERED_MAP<std::string, GUITable::DynamicData> table_dyndata;
} parserData;
typedef struct {
fs_key_pendig current_keys_pending;
std::string current_field_enter_pending;
- void parseElement(parserData* data,std::string element);
+ void parseElement(parserData* data, std::string element);
- void parseSize(parserData* data,std::string element);
- void parseList(parserData* data,std::string element);
- void parseListRing(parserData* data,std::string element);
- void parseCheckbox(parserData* data,std::string element);
- void parseImage(parserData* data,std::string element);
+ void parseSize(parserData* data, std::string element);
+ void parseContainer(parserData* data, std::string element);
+ void parseContainerEnd(parserData* data);
+ void parseList(parserData* data, std::string element);
+ void parseListRing(parserData* data, std::string element);
+ void parseCheckbox(parserData* data, std::string element);
+ void parseImage(parserData* data, std::string element);
void parseItemImage(parserData* data,std::string element);
void parseButton(parserData* data,std::string element,std::string typ);
void parseBackground(parserData* data,std::string element);
void parseTable(parserData* data,std::string element);
void parseTextList(parserData* data,std::string element);
void parseDropDown(parserData* data,std::string element);
+ void parseFieldCloseOnEnter(parserData *data, const std::string &element);
void parsePwdField(parserData* data,std::string element);
void parseField(parserData* data,std::string element,std::string type);
void parseSimpleField(parserData* data,std::vector<std::string> &parts);
bool parseVersionDirect(std::string data);
bool parseSizeDirect(parserData* data, std::string element);
void parseScrollBar(parserData* data, std::string element);
+ bool parsePositionDirect(parserData *data, const std::string &element);
+ void parsePosition(parserData *data, const std::string &element);
+ bool parseAnchorDirect(parserData *data, const std::string &element);
+ void parseAnchor(parserData *data, const std::string &element);
void tryClose();