class IGameDef;
class InventoryManager;
class ISimpleTextureSource;
+class Client;
typedef enum {
f_Button,
f_TabHeader,
f_CheckBox,
f_DropDown,
+ f_ScrollBar,
f_Unknown
} FormspecFieldType;
{
}
FieldSpec(const std::wstring &name, const std::wstring &label,
- const std::wstring &fdeflt, int id) :
+ const std::wstring &fdeflt, int id) :
fname(name),
flabel(label),
fdefault(fdeflt),
ISimpleTextureSource *tsrc,
IFormSource* fs_src,
TextDest* txt_dst,
- GUIFormSpecMenu** ext_ptr
+ GUIFormSpecMenu** ext_ptr,
+ Client* client
);
~GUIFormSpecMenu();
static bool parseColor(const std::string &value,
video::SColor &color, bool quiet);
+#ifdef __ANDROID__
+ bool getAndroidUIInput();
+#endif
+
protected:
v2s32 getBasePos() const
{
InventoryManager *m_invmgr;
IGameDef *m_gamedef;
ISimpleTextureSource *m_tsrc;
+ Client *m_client;
std::string m_formspec_string;
InventoryLocation m_current_inventory_location;
std::vector<std::pair<FieldSpec,GUITable*> > m_tables;
std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;
std::map<std::wstring, TooltipSpec> m_tooltips;
-
+ std::vector<std::pair<FieldSpec,gui::IGUIScrollBar*> > m_scrollbars;
+
ItemSpec *m_selected_item;
u32 m_selected_amount;
bool m_selected_dragging;
void parseListColors(parserData* data,std::string element);
void parseTooltip(parserData* data,std::string element);
bool parseVersionDirect(std::string data);
+ void parseScrollBar(parserData* data, std::string element);
/**
* check if event is part of a double click
clickpos m_doubleclickdetect[2];
int m_btn_height;
+
+ std::wstring getLabelByID(s32 id);
+ std::wstring getNameByID(s32 id);
+#ifdef __ANDROID__
+ v2s32 m_down_pos;
+ std::wstring m_JavaDialogFieldName;
+#endif
+
};
class FormspecFormSource: public IFormSource