class IGameDef;
class InventoryManager;
class ISimpleTextureSource;
+class Client;
typedef enum {
f_Button,
ISimpleTextureSource *tsrc,
IFormSource* fs_src,
TextDest* txt_dst,
- GUIFormSpecMenu** ext_ptr
+ GUIFormSpecMenu** ext_ptr,
+ Client* client
);
~GUIFormSpecMenu();
InventoryManager *m_invmgr;
IGameDef *m_gamedef;
ISimpleTextureSource *m_tsrc;
+ Client *m_client;
std::string m_formspec_string;
InventoryLocation m_current_inventory_location;