#include "inventorymanager.h"
#include "modalMenu.h"
#include "guiTable.h"
+#include "clientserver.h"
class IGameDef;
class InventoryManager;
f_TabHeader,
f_CheckBox,
f_DropDown,
+ f_ScrollBar,
f_Unknown
} FormspecFieldType;
{
}
FieldSpec(const std::wstring &name, const std::wstring &label,
- const std::wstring &fdeflt, int id) :
+ const std::wstring &fdeflt, int id) :
fname(name),
flabel(label),
fdefault(fdeflt),
static bool parseColor(const std::string &value,
video::SColor &color, bool quiet);
+#ifdef __ANDROID__
+ bool getAndroidUIInput();
+#endif
+
protected:
v2s32 getBasePos() const
{
std::vector<std::pair<FieldSpec,GUITable*> > m_tables;
std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;
std::map<std::wstring, TooltipSpec> m_tooltips;
-
+ std::vector<std::pair<FieldSpec,gui::IGUIScrollBar*> > m_scrollbars;
+
ItemSpec *m_selected_item;
u32 m_selected_amount;
bool m_selected_dragging;
TextDest *m_text_dst;
GUIFormSpecMenu **m_ext_ptr;
gui::IGUIFont *m_font;
+ unsigned int m_formspec_version;
typedef struct {
v2s32 size;
void parseBackgroundColor(parserData* data,std::string element);
void parseListColors(parserData* data,std::string element);
void parseTooltip(parserData* data,std::string element);
+ bool parseVersionDirect(std::string data);
+ void parseScrollBar(parserData* data, std::string element);
/**
* check if event is part of a double click
clickpos m_doubleclickdetect[2];
int m_btn_height;
+
+ std::wstring getLabelByID(s32 id);
+ std::wstring getNameByID(s32 id);
+#ifdef __ANDROID__
+ v2s32 m_down_pos;
+ std::wstring m_JavaDialogFieldName;
+#endif
+
};
class FormspecFormSource: public IFormSource
{}
void setForm(std::string formspec) {
- m_formspec = formspec;
+ m_formspec = FORMSPEC_VERSION_STRING + formspec;
}
std::string getForm()