// Possibly send inventory action to server
if (move_amount > 0) {
- // Send IACTION_MOVE
+ // Send IAction::Move
assert(m_selected_item && m_selected_item->isValid());
assert(s.isValid());
m_selected_content_guess = ItemStack(); // Clear
}
- infostream << "Handing IACTION_MOVE to manager" << std::endl;
+ infostream << "Handing IAction::Move to manager" << std::endl;
IMoveAction *a = new IMoveAction();
a->count = move_amount;
a->from_inv = m_selected_item->inventoryloc;
ItemStack stack_from = list_from->getItem(s.i);
assert(shift_move_amount <= stack_from.count);
if (m_client->getProtoVersion() >= 25) {
- infostream << "Handing IACTION_MOVE to manager" << std::endl;
+ infostream << "Handing IAction::Move to manager" << std::endl;
IMoveAction *a = new IMoveAction();
a->count = shift_move_amount;
a->from_inv = s.inventoryloc;
&& shift_move_amount > 0; slot_to++) {
list_to->itemFits(slot_to, stack_from, &leftover);
if (leftover.count < stack_from.count) {
- infostream << "Handing IACTION_MOVE to manager" << std::endl;
+ infostream << "Handing IAction::Move to manager" << std::endl;
IMoveAction *a = new IMoveAction();
a->count = MYMIN(shift_move_amount,
(u32) (stack_from.count - leftover.count));
} else if (drop_amount > 0) {
m_selected_content_guess = ItemStack(); // Clear
- // Send IACTION_DROP
+ // Send IAction::Drop
assert(m_selected_item && m_selected_item->isValid());
assert(inv_selected);
assert(drop_amount > 0 && drop_amount <= m_selected_amount);
m_selected_amount -= drop_amount;
- infostream << "Handing IACTION_DROP to manager" << std::endl;
+ infostream << "Handing IAction::Drop to manager" << std::endl;
IDropAction *a = new IDropAction();
a->count = drop_amount;
a->from_inv = m_selected_item->inventoryloc;
} else if (craft_amount > 0) {
m_selected_content_guess = ItemStack(); // Clear
- // Send IACTION_CRAFT
+ // Send IAction::Craft
assert(s.isValid());
assert(inv_s);
- infostream << "Handing IACTION_CRAFT to manager" << std::endl;
+ infostream << "Handing IAction::Craft to manager" << std::endl;
ICraftAction *a = new ICraftAction();
a->count = craft_amount;
a->craft_inv = s.inventoryloc;