#include "guiFormSpecMenu.h"
#include "sound.h"
#include "client/tile.h"
+#include "util/enriched_string.h"
/******************************************************************************/
/* Typedefs and macros */
* receive fields transmitted by guiFormSpecMenu
* @param fields map containing formspec field elements currently active
*/
- void gotText(std::map<std::string, std::string> fields);
+ void gotText(const StringMap &fields);
/**
* receive text/events transmitted by guiFormSpecMenu
* @param text textual representation of event
*/
- void gotText(std::wstring text);
+ void gotText(const std::wstring &text);
private:
/** target to transmit data to */
class GUIEngine {
/** grant ModApiMainMenu access to private members */
friend class ModApiMainMenu;
+ friend class ModApiSound;
public:
/**
* @param smgr scene manager to add scene elements to
* @param data struct to transfer data to main game handling
*/
- GUIEngine( irr::IrrlichtDevice* dev,
+ GUIEngine(irr::IrrlichtDevice* dev,
+ JoystickController *joystick,
gui::IGUIElement* parent,
IMenuManager *menumgr,
scene::ISceneManager* smgr,
}
/** pass async callback to scriptengine **/
- unsigned int queueAsync(std::string serialized_fct,std::string serialized_params);
+ unsigned int queueAsync(const std::string &serialized_fct,
+ const std::string &serialized_params);
private:
/** run main menu loop */
void run();
- /** handler to limit frame rate within main menu */
- void limitFrameRate();
-
/** update size of topleftext element */
void updateTopLeftTextSize();
* @param url url to download
* @param target file to store to
*/
- static bool downloadFile(std::string url,std::string target);
+ static bool downloadFile(const std::string &url, const std::string &target);
/** array containing pointers to current specified texture layers */
image_definition m_textures[TEX_LAYER_MAX];
- /** draw version string in topleft corner */
- void drawVersion();
-
/**
- * specify text to be appended to version string
+ * specify text to appear as top left string
* @param text to set
*/
- void setTopleftText(std::string append);
+ void setTopleftText(const std::string &text);
/** pointer to gui element shown at topleft corner */
irr::gui::IGUIStaticText* m_irr_toplefttext;
+ /** and text that is in it */
+ EnrichedString m_toplefttext;
/** initialize cloud subsystem */
void cloudInit();