* @param smgr scene manager to add scene elements to
* @param data struct to transfer data to main game handling
*/
- GUIEngine(irr::IrrlichtDevice *dev,
- JoystickController *joystick,
+ GUIEngine(JoystickController *joystick,
gui::IGUIElement *parent,
IMenuManager *menumgr,
- scene::ISceneManager *smgr,
MainMenuData *data,
bool &kill);
/** update size of topleftext element */
void updateTopLeftTextSize();
- /** device to draw at */
- irr::IrrlichtDevice *m_device = nullptr;
/** parent gui element */
gui::IGUIElement *m_parent = nullptr;
/** manager to add menus to */