#include "guiEngine.h"
-#include <fstream>
#include <IGUIStaticText.h>
#include <ICameraSceneNode.h>
+#include "client/renderingengine.h"
#include "scripting_mainmenu.h"
#include "util/numeric.h"
#include "config.h"
#endif
-/******************************************************************************/
-/** TextDestGuiEngine */
-/******************************************************************************/
-TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
-{
- m_engine = engine;
-}
-
/******************************************************************************/
void TextDestGuiEngine::gotText(const StringMap &fields)
{
}
/******************************************************************************/
-void TextDestGuiEngine::gotText(std::wstring text)
+void TextDestGuiEngine::gotText(const std::wstring &text)
{
m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
}
-/******************************************************************************/
-/** MenuTextureSource */
-/******************************************************************************/
-MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
-{
- m_driver = driver;
-}
-
/******************************************************************************/
MenuTextureSource::~MenuTextureSource()
{
}
/******************************************************************************/
-video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
+video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
{
if(id)
*id = 0;
/******************************************************************************/
/** GUIEngine */
/******************************************************************************/
-GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
- JoystickController *joystick,
- gui::IGUIElement* parent,
- IMenuManager *menumgr,
- scene::ISceneManager* smgr,
- MainMenuData* data,
- bool& kill) :
- m_device(dev),
+GUIEngine::GUIEngine(JoystickController *joystick,
+ gui::IGUIElement *parent,
+ IMenuManager *menumgr,
+ MainMenuData *data,
+ bool &kill) :
m_parent(parent),
m_menumanager(menumgr),
- m_smgr(smgr),
+ m_smgr(RenderingEngine::get_scene_manager()),
m_data(data),
- m_texture_source(NULL),
- m_sound_manager(NULL),
- m_formspecgui(0),
- m_buttonhandler(0),
- m_menu(0),
- m_kill(kill),
- m_startgame(false),
- m_script(0),
- m_scriptdir(""),
- m_irr_toplefttext(0),
- m_clouds_enabled(true),
- m_cloud()
+ m_kill(kill)
{
//initialize texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
m_buttonhandler = new TextDestGuiEngine(this);
//create texture source
- m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
+ m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());
//create soundmanager
MenuMusicFetcher soundfetcher;
rect += v2s32(4, 0);
m_irr_toplefttext =
- addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
+ addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
rect, false, true, 0, -1);
//create formspecsource
m_formspecgui = new FormspecFormSource("");
/* Create menu */
- m_menu = new GUIFormSpecMenu(m_device,
- joystick,
+ m_menu = new GUIFormSpecMenu(joystick,
m_parent,
-1,
m_menumanager,
NULL /* &client */,
- NULL /* gamedef */,
m_texture_source,
m_formspecgui,
m_buttonhandler,
- NULL,
false);
m_menu->allowClose(false);
m_data->script_data.errormessage = "";
if (!loadMainMenuScript()) {
- errorstream << "No future without mainmenu" << std::endl;
+ errorstream << "No future without main menu!" << std::endl;
abort();
}
run();
} catch (LuaError &e) {
- errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
+ errorstream << "Main menu error: " << e.what() << std::endl;
m_data->script_data.errormessage = e.what();
}
/******************************************************************************/
bool GUIEngine::loadMainMenuScript()
{
- // Try custom menu script (main_menu_path)
-
+ // Set main menu path (for core.get_mainmenu_path())
m_scriptdir = g_settings->get("main_menu_path");
if (m_scriptdir.empty()) {
- m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
+ m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
}
+ // Load builtin (which will load the main menu script)
std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
try {
m_script->loadScript(script);
{
// Always create clouds because they may or may not be
// needed based on the game selected
- video::IVideoDriver* driver = m_device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
cloudInit();
unsigned int text_height = g_fontengine->getTextHeight();
- while(m_device->run() && (!m_startgame) && (!m_kill))
- {
+ irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
+ g_settings->getU16("screen_h"));
+
+ while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
+
+ const irr::core::dimension2d<u32> ¤t_screen_size =
+ RenderingEngine::get_video_driver()->getScreenSize();
+ // Verify if window size has changed and save it if it's the case
+ // Ensure evaluating settings->getBool after verifying screensize
+ // First condition is cheaper
+ if (previous_screen_size != current_screen_size &&
+ current_screen_size != irr::core::dimension2d<u32>(0,0) &&
+ g_settings->getBool("autosave_screensize")) {
+ g_settings->setU16("screen_w", current_screen_size.Width);
+ g_settings->setU16("screen_h", current_screen_size.Height);
+ previous_screen_size = current_screen_size;
+ }
+
//check if we need to update the "upper left corner"-text
if (text_height != g_fontengine->getTextHeight()) {
updateTopLeftTextSize();
drawHeader(driver);
drawFooter(driver);
- m_device->getGUIEnvironment()->drawAll();
+ RenderingEngine::get_gui_env()->drawAll();
driver->endScene();
/******************************************************************************/
GUIEngine::~GUIEngine()
{
- video::IVideoDriver* driver = m_device->getVideoDriver();
- FATAL_ERROR_IF(driver == 0, "Could not get video driver");
-
- if(m_sound_manager != &dummySoundManager){
+ if (m_sound_manager != &dummySoundManager){
delete m_sound_manager;
m_sound_manager = NULL;
}
//clean up texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
- if (m_textures[i].texture != NULL)
- driver->removeTexture(m_textures[i].texture);
+ if (m_textures[i].texture)
+ RenderingEngine::get_video_driver()->removeTexture(m_textures[i].texture);
}
delete m_texture_source;
/******************************************************************************/
void GUIEngine::cloudInit()
{
- m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
- m_smgr, -1, rand(), 100);
- m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+ m_cloud.clouds = new Clouds(m_smgr, -1, rand());
+ m_cloud.clouds->setHeight(100.0f);
+ m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,200,200,255));
m_cloud.camera = m_smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
m_cloud.camera->setFarValue(10000);
- m_cloud.lasttime = m_device->getTimer()->getTime();
+ m_cloud.lasttime = RenderingEngine::get_timer_time();
}
/******************************************************************************/
void GUIEngine::cloudPreProcess()
{
- u32 time = m_device->getTimer()->getTime();
+ u32 time = RenderingEngine::get_timer_time();
if(time > m_cloud.lasttime)
m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
u32 busytime_u32;
// not using getRealTime is necessary for wine
- u32 time = m_device->getTimer()->getTime();
+ u32 time = RenderingEngine::get_timer_time();
if(time > m_cloud.lasttime)
busytime_u32 = time - m_cloud.lasttime;
else
// FPS limiter
u32 frametime_min = 1000./fps_max;
- if(busytime_u32 < frametime_min) {
+ if (busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
- m_device->sleep(sleeptime);
+ RenderingEngine::get_raw_device()->sleep(sleeptime);
}
}
/******************************************************************************/
-void GUIEngine::drawBackground(video::IVideoDriver* driver)
+void GUIEngine::drawBackground(video::IVideoDriver *driver)
{
v2u32 screensize = driver->getScreenSize();
}
/******************************************************************************/
-void GUIEngine::drawOverlay(video::IVideoDriver* driver)
+void GUIEngine::drawOverlay(video::IVideoDriver *driver)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
- /* If no texture, draw background of solid color */
+ /* If no texture, draw nothing */
if(!texture)
return;
}
/******************************************************************************/
-void GUIEngine::drawHeader(video::IVideoDriver* driver)
+void GUIEngine::drawHeader(video::IVideoDriver *driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
- // Don't draw the header is there isn't enough room
+ // Don't draw the header if there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > splashsize.Y) {
}
/******************************************************************************/
-void GUIEngine::drawFooter(video::IVideoDriver* driver)
+void GUIEngine::drawFooter(video::IVideoDriver *driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
bool tile_image, unsigned int minsize)
{
- video::IVideoDriver* driver = m_device->getVideoDriver();
- FATAL_ERROR_IF(driver == 0, "Could not get video driver");
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
- if (m_textures[layer].texture != NULL)
- {
+ if (m_textures[layer].texture) {
driver->removeTexture(m_textures[layer].texture);
m_textures[layer].texture = NULL;
}
- if ((texturepath == "") || !fs::PathExists(texturepath))
- {
+ if ((texturepath == "") || !fs::PathExists(texturepath)) {
return false;
}
m_textures[layer].tile = tile_image;
m_textures[layer].minsize = minsize;
- if (m_textures[layer].texture == NULL)
- {
+ if (m_textures[layer].texture == NULL) {
return false;
}
}
/******************************************************************************/
-bool GUIEngine::downloadFile(std::string url, std::string target)
+bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
{
#if USE_CURL
std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
m_irr_toplefttext->remove();
m_irr_toplefttext =
- addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
+ addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
rect, false, true, 0, -1);
}
}
/******************************************************************************/
-unsigned int GUIEngine::queueAsync(std::string serialized_func,
- std::string serialized_params)
+unsigned int GUIEngine::queueAsync(const std::string &serialized_func,
+ const std::string &serialized_params)
{
return m_script->queueAsync(serialized_func, serialized_params);
}