#include "guiEngine.h"
-#include <fstream>
#include <IGUIStaticText.h>
#include <ICameraSceneNode.h>
+#include "client/renderingengine.h"
#include "scripting_mainmenu.h"
#include "util/numeric.h"
#include "config.h"
/******************************************************************************/
/** GUIEngine */
/******************************************************************************/
-GUIEngine::GUIEngine(irr::IrrlichtDevice *dev,
- JoystickController *joystick,
+GUIEngine::GUIEngine(JoystickController *joystick,
gui::IGUIElement *parent,
IMenuManager *menumgr,
- scene::ISceneManager *smgr,
MainMenuData *data,
bool &kill) :
- m_device(dev),
m_parent(parent),
m_menumanager(menumgr),
- m_smgr(smgr),
+ m_smgr(RenderingEngine::get_scene_manager()),
m_data(data),
m_kill(kill)
{
m_buttonhandler = new TextDestGuiEngine(this);
//create texture source
- m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
+ m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());
//create soundmanager
MenuMusicFetcher soundfetcher;
rect += v2s32(4, 0);
m_irr_toplefttext =
- addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
+ addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
rect, false, true, 0, -1);
//create formspecsource
m_formspecgui = new FormspecFormSource("");
/* Create menu */
- m_menu = new GUIFormSpecMenu(m_device,
- joystick,
+ m_menu = new GUIFormSpecMenu(joystick,
m_parent,
-1,
m_menumanager,
{
// Always create clouds because they may or may not be
// needed based on the game selected
- video::IVideoDriver* driver = m_device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
cloudInit();
irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
g_settings->getU16("screen_h"));
- while (m_device->run() && (!m_startgame) && (!m_kill)) {
+ while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
const irr::core::dimension2d<u32> ¤t_screen_size =
- m_device->getVideoDriver()->getScreenSize();
+ RenderingEngine::get_video_driver()->getScreenSize();
// Verify if window size has changed and save it if it's the case
// Ensure evaluating settings->getBool after verifying screensize
// First condition is cheaper
drawHeader(driver);
drawFooter(driver);
- m_device->getGUIEnvironment()->drawAll();
+ RenderingEngine::get_gui_env()->drawAll();
driver->endScene();
/******************************************************************************/
GUIEngine::~GUIEngine()
{
- video::IVideoDriver* driver = m_device->getVideoDriver();
- FATAL_ERROR_IF(driver == 0, "Could not get video driver");
-
- if(m_sound_manager != &dummySoundManager){
+ if (m_sound_manager != &dummySoundManager){
delete m_sound_manager;
m_sound_manager = NULL;
}
//clean up texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
if (m_textures[i].texture)
- driver->removeTexture(m_textures[i].texture);
+ RenderingEngine::get_video_driver()->removeTexture(m_textures[i].texture);
}
delete m_texture_source;
/******************************************************************************/
void GUIEngine::cloudInit()
{
- m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
- m_smgr, -1, rand(), 100);
- m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+ m_cloud.clouds = new Clouds(m_smgr, -1, rand());
+ m_cloud.clouds->setHeight(100.0f);
+ m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,200,200,255));
m_cloud.camera = m_smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
m_cloud.camera->setFarValue(10000);
- m_cloud.lasttime = m_device->getTimer()->getTime();
+ m_cloud.lasttime = RenderingEngine::get_timer_time();
}
/******************************************************************************/
void GUIEngine::cloudPreProcess()
{
- u32 time = m_device->getTimer()->getTime();
+ u32 time = RenderingEngine::get_timer_time();
if(time > m_cloud.lasttime)
m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
u32 busytime_u32;
// not using getRealTime is necessary for wine
- u32 time = m_device->getTimer()->getTime();
+ u32 time = RenderingEngine::get_timer_time();
if(time > m_cloud.lasttime)
busytime_u32 = time - m_cloud.lasttime;
else
// FPS limiter
u32 frametime_min = 1000./fps_max;
- if(busytime_u32 < frametime_min) {
+ if (busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
- m_device->sleep(sleeptime);
+ RenderingEngine::get_raw_device()->sleep(sleeptime);
}
}
bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
bool tile_image, unsigned int minsize)
{
- video::IVideoDriver* driver = m_device->getVideoDriver();
- FATAL_ERROR_IF(driver == 0, "Could not get video driver");
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
- if (m_textures[layer].texture != NULL)
- {
+ if (m_textures[layer].texture) {
driver->removeTexture(m_textures[layer].texture);
m_textures[layer].texture = NULL;
}
- if ((texturepath == "") || !fs::PathExists(texturepath))
- {
+ if ((texturepath == "") || !fs::PathExists(texturepath)) {
return false;
}
m_textures[layer].tile = tile_image;
m_textures[layer].minsize = minsize;
- if (m_textures[layer].texture == NULL)
- {
+ if (m_textures[layer].texture == NULL) {
return false;
}
m_irr_toplefttext->remove();
m_irr_toplefttext =
- addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
+ addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
rect, false, true, 0, -1);
}