Fix alpha for liquid nodes (#5494)
[oweals/minetest.git] / src / guiEngine.cpp
index 6d66ed08dbab485c9069136d5517f9ab9ffadcf2..2d1bd6d44acbdd4bca6cb9671dd518d099f7d441 100644 (file)
@@ -60,7 +60,7 @@ void TextDestGuiEngine::gotText(const StringMap &fields)
 }
 
 /******************************************************************************/
-void TextDestGuiEngine::gotText(std::wstring text)
+void TextDestGuiEngine::gotText(const std::wstring &text)
 {
        m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
 }
@@ -213,13 +213,13 @@ GUIEngine::GUIEngine(     irr::IrrlichtDevice* dev,
                m_data->script_data.errormessage = "";
 
                if (!loadMainMenuScript()) {
-                       errorstream << "No future without mainmenu" << std::endl;
+                       errorstream << "No future without main menu!" << std::endl;
                        abort();
                }
 
                run();
        } catch (LuaError &e) {
-               errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
+               errorstream << "Main menu error: " << e.what() << std::endl;
                m_data->script_data.errormessage = e.what();
        }
 
@@ -231,13 +231,13 @@ GUIEngine::GUIEngine(     irr::IrrlichtDevice* dev,
 /******************************************************************************/
 bool GUIEngine::loadMainMenuScript()
 {
-       // Try custom menu script (main_menu_path)
-
+       // Set main menu path (for core.get_mainmenu_path())
        m_scriptdir = g_settings->get("main_menu_path");
        if (m_scriptdir.empty()) {
-               m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
+               m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
        }
 
+       // Load builtin (which will load the main menu script)
        std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
        try {
                m_script->loadScript(script);
@@ -262,8 +262,24 @@ void GUIEngine::run()
 
        unsigned int text_height = g_fontengine->getTextHeight();
 
-       while(m_device->run() && (!m_startgame) && (!m_kill))
-       {
+       irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screenW"),
+               g_settings->getU16("screenH"));
+
+       while (m_device->run() && (!m_startgame) && (!m_kill)) {
+
+               const irr::core::dimension2d<u32> &current_screen_size =
+                       m_device->getVideoDriver()->getScreenSize();
+               // Verify if window size has changed and save it if it's the case
+               // Ensure evaluating settings->getBool after verifying screensize
+               // First condition is cheaper
+               if (previous_screen_size != current_screen_size &&
+                               current_screen_size != irr::core::dimension2d<u32>(0,0) &&
+                               g_settings->getBool("autosave_screensize")) {
+                       g_settings->setU16("screenW", current_screen_size.Width);
+                       g_settings->setU16("screenH", current_screen_size.Height);
+                       previous_screen_size = current_screen_size;
+               }
+
                //check if we need to update the "upper left corner"-text
                if (text_height != g_fontengine->getTextHeight()) {
                        updateTopLeftTextSize();
@@ -540,7 +556,7 @@ bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
 }
 
 /******************************************************************************/
-bool GUIEngine::downloadFile(std::string url, std::string target)
+bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
 {
 #if USE_CURL
        std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
@@ -602,8 +618,8 @@ void GUIEngine::stopSound(s32 handle)
 }
 
 /******************************************************************************/
-unsigned int GUIEngine::queueAsync(std::string serialized_func,
-               std::string serialized_params)
+unsigned int GUIEngine::queueAsync(const std::string &serialized_func,
+               const std::string &serialized_params)
 {
        return m_script->queueAsync(serialized_func, serialized_params);
 }