Footsteps: Fix offset footstep and shallow water sound bugs
[oweals/minetest.git] / src / guiEngine.cpp
index a3c35f68de2ba336f849a1310432fdadfa9a3519..03fee6b967e4c712f959b15d706b40a4960a8f6b 100644 (file)
@@ -194,11 +194,9 @@ GUIEngine::GUIEngine(      irr::IrrlichtDevice* dev,
                        -1,
                        m_menumanager,
                        NULL /* &client */,
-                       NULL /* gamedef */,
                        m_texture_source,
                        m_formspecgui,
                        m_buttonhandler,
-                       NULL,
                        false);
 
        m_menu->allowClose(false);
@@ -215,13 +213,13 @@ GUIEngine::GUIEngine(     irr::IrrlichtDevice* dev,
                m_data->script_data.errormessage = "";
 
                if (!loadMainMenuScript()) {
-                       errorstream << "No future without mainmenu" << std::endl;
+                       errorstream << "No future without main menu!" << std::endl;
                        abort();
                }
 
                run();
        } catch (LuaError &e) {
-               errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
+               errorstream << "Main menu error: " << e.what() << std::endl;
                m_data->script_data.errormessage = e.what();
        }
 
@@ -233,13 +231,13 @@ GUIEngine::GUIEngine(     irr::IrrlichtDevice* dev,
 /******************************************************************************/
 bool GUIEngine::loadMainMenuScript()
 {
-       // Try custom menu script (main_menu_path)
-
+       // Set main menu path (for core.get_mainmenu_path())
        m_scriptdir = g_settings->get("main_menu_path");
        if (m_scriptdir.empty()) {
-               m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
+               m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
        }
 
+       // Load builtin (which will load the main menu script)
        std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
        try {
                m_script->loadScript(script);