\r
#include "IrrCompileConfig.h"\r
\r
+#include <IGUIStaticText.h>\r
+#include "irrlicht_changes/static_text.h"\r
#include "IGUIButton.h"\r
#include "IGUISpriteBank.h"\r
#include "ITexture.h"\r
\r
#endif\r
\r
+class ISimpleTextureSource;\r
+class StyleSpec;\r
+\r
class GUIButton : public gui::IGUIButton\r
{\r
public:\r
virtual ~GUIButton();\r
\r
//! called if an event happened.\r
- virtual bool OnEvent(const SEvent& event);\r
+ virtual bool OnEvent(const SEvent& event) override;\r
\r
//! draws the element and its children\r
- virtual void draw();\r
+ virtual void draw() override;\r
\r
//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.\r
- virtual void setOverrideFont(gui::IGUIFont* font=0);\r
+ virtual void setOverrideFont(gui::IGUIFont* font=0) override;\r
\r
//! Gets the override font (if any)\r
- virtual gui::IGUIFont* getOverrideFont() const;\r
+ virtual gui::IGUIFont* getOverrideFont() const override;\r
\r
//! Get the font which is used right now for drawing\r
- virtual gui::IGUIFont* getActiveFont() const;\r
+ virtual gui::IGUIFont* getActiveFont() const override;\r
\r
//! Sets another color for the button text.\r
virtual void setOverrideColor(video::SColor color);\r
//! Checks if an override color is enabled\r
virtual bool isOverrideColorEnabled(void) const;\r
\r
+ // PATCH\r
//! Sets an image which should be displayed on the button when it is in the given state.\r
- virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image=0, const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0));\r
+ virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state,\r
+ video::ITexture* image=nullptr,\r
+ const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0));\r
\r
//! Sets an image which should be displayed on the button when it is in normal state.\r
- virtual void setImage(video::ITexture* image=0)\r
- {\r
- setImage(gui::EGBIS_IMAGE_UP, image);\r
- }\r
+ virtual void setImage(video::ITexture* image=nullptr) override;\r
\r
//! Sets an image which should be displayed on the button when it is in normal state.\r
- virtual void setImage(video::ITexture* image, const core::rect<s32>& pos)\r
- {\r
- setImage(gui::EGBIS_IMAGE_UP, image, pos);\r
- }\r
+ virtual void setImage(video::ITexture* image, const core::rect<s32>& pos) override;\r
\r
//! Sets an image which should be displayed on the button when it is in pressed state.\r
- virtual void setPressedImage(video::ITexture* image=0)\r
- {\r
- setImage(gui::EGBIS_IMAGE_DOWN, image);\r
- }\r
+ virtual void setPressedImage(video::ITexture* image=nullptr) override;\r
\r
//! Sets an image which should be displayed on the button when it is in pressed state.\r
- virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos)\r
- {\r
- setImage(gui::EGBIS_IMAGE_DOWN, image, pos);\r
- }\r
+ virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) override;\r
+\r
+ //! Sets an image which should be displayed on the button when it is in hovered state.\r
+ virtual void setHoveredImage(video::ITexture* image=nullptr);\r
+\r
+ //! Sets the text displayed by the button\r
+ virtual void setText(const wchar_t* text) override;\r
+ // END PATCH\r
+\r
+ //! Sets an image which should be displayed on the button when it is in hovered state.\r
+ virtual void setHoveredImage(video::ITexture* image, const core::rect<s32>& pos);\r
\r
//! Sets the sprite bank used by the button\r
- virtual void setSpriteBank(gui::IGUISpriteBank* bank=0);\r
+ virtual void setSpriteBank(gui::IGUISpriteBank* bank=0) override;\r
\r
//! Sets the animated sprite for a specific button state\r
/** \param index: Number of the sprite within the sprite bank, use -1 for no sprite\r
//! Sets if the button should behave like a push button. Which means it\r
//! can be in two states: Normal or Pressed. With a click on the button,\r
//! the user can change the state of the button.\r
- virtual void setIsPushButton(bool isPushButton=true);\r
+ virtual void setIsPushButton(bool isPushButton=true) override;\r
\r
//! Checks whether the button is a push button\r
- virtual bool isPushButton() const;\r
+ virtual bool isPushButton() const override;\r
\r
//! Sets the pressed state of the button if this is a pushbutton\r
- virtual void setPressed(bool pressed=true);\r
+ virtual void setPressed(bool pressed=true) override;\r
\r
//! Returns if the button is currently pressed\r
- virtual bool isPressed() const;\r
+ virtual bool isPressed() const override;\r
+\r
+ // PATCH\r
+ //! Returns if this element (or one of its direct children) is hovered\r
+ bool isHovered() const;\r
+ // END PATCH\r
\r
//! Sets if the button should use the skin to draw its border\r
- virtual void setDrawBorder(bool border=true);\r
+ virtual void setDrawBorder(bool border=true) override;\r
\r
//! Checks if the button face and border are being drawn\r
- virtual bool isDrawingBorder() const;\r
+ virtual bool isDrawingBorder() const override;\r
\r
//! Sets if the alpha channel should be used for drawing images on the button (default is false)\r
- virtual void setUseAlphaChannel(bool useAlphaChannel=true);\r
+ virtual void setUseAlphaChannel(bool useAlphaChannel=true) override;\r
\r
//! Checks if the alpha channel should be used for drawing images on the button\r
- virtual bool isAlphaChannelUsed() const;\r
+ virtual bool isAlphaChannelUsed() const override;\r
\r
//! Sets if the button should scale the button images to fit\r
- virtual void setScaleImage(bool scaleImage=true);\r
+ virtual void setScaleImage(bool scaleImage=true) override;\r
\r
//! Checks whether the button scales the used images\r
- virtual bool isScalingImage() const;\r
+ virtual bool isScalingImage() const override;\r
\r
//! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event\r
virtual bool getClickShiftState() const\r
}\r
\r
//! Writes attributes of the element.\r
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;\r
+ virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const override;\r
\r
//! Reads attributes of the element\r
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);\r
+ virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) override;\r
\r
\r
\r
void setColor(video::SColor color);\r
+ // PATCH\r
+ void setHoveredColor(video::SColor color);\r
+ void setPressedColor(video::SColor color);\r
+\r
+ //! Set element properties from a StyleSpec\r
+ virtual void setFromStyle(const StyleSpec& style, ISimpleTextureSource *tsrc);\r
+ // END PATCH\r
\r
\r
//! Do not drop returned handle\r
void drawSprite(gui::EGUI_BUTTON_STATE state, u32 startTime, const core::position2di& center);\r
gui::EGUI_BUTTON_IMAGE_STATE getImageState(bool pressed) const;\r
\r
-private:\r
-\r
- struct ButtonSprite\r
- {\r
- ButtonSprite() : Index(-1), Loop(false), Scale(false)\r
- {\r
- }\r
-\r
- bool operator==(const ButtonSprite& other) const\r
- {\r
- return Index == other.Index && Color == other.Color && Loop == other.Loop && Scale == other.Scale;\r
- }\r
-\r
- s32 Index;\r
- video::SColor Color;\r
- bool Loop;\r
- bool Scale;\r
- };\r
-\r
- ButtonSprite ButtonSprites[gui::EGBS_COUNT];\r
- gui::IGUISpriteBank* SpriteBank;\r
-\r
struct ButtonImage\r
{\r
ButtonImage() : Texture(0), SourceRect(core::rect<s32>(0,0,0,0))\r
core::rect<s32> SourceRect;\r
};\r
\r
+ gui::EGUI_BUTTON_IMAGE_STATE getImageState(bool pressed, const ButtonImage* images) const;\r
+\r
+private:\r
+\r
+ struct ButtonSprite\r
+ {\r
+ ButtonSprite() : Index(-1), Loop(false), Scale(false)\r
+ {\r
+ }\r
+\r
+ bool operator==(const ButtonSprite& other) const\r
+ {\r
+ return Index == other.Index && Color == other.Color && Loop == other.Loop && Scale == other.Scale;\r
+ }\r
+\r
+ s32 Index;\r
+ video::SColor Color;\r
+ bool Loop;\r
+ bool Scale;\r
+ };\r
+\r
+ ButtonSprite ButtonSprites[gui::EGBS_COUNT];\r
+ gui::IGUISpriteBank* SpriteBank;\r
+\r
ButtonImage ButtonImages[gui::EGBIS_COUNT];\r
\r
gui::IGUIFont* OverrideFont;\r
bool ScaleImage;\r
\r
video::SColor Colors[4];\r
+ // PATCH\r
+ video::SColor HoveredColors[4];\r
+ video::SColor PressedColors[4];\r
+\r
+ gui::IGUIStaticText *StaticText;\r
+ // END PATCH\r
};\r