#include <string>
#include "irrlichttypes_bloated.h"
#include <iostream>
+#include "itemgroup.h"
enum GenericCMD {
GENERIC_CMD_SET_PROPERTIES,
std::string gob_cmd_punched(s16 damage, s16 result_hp);
-#include "itemgroup.h"
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
std::string gob_cmd_update_physics_override(float physics_override_speed,