#include "itemgroup.h"
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
-std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump, float physics_override_gravity);
+std::string gob_cmd_update_physics_override(float physics_override_speed,
+ float physics_override_jump, float physics_override_gravity, bool sneak, bool sneak_glitch);
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);