/*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#define GENERICOBJECT_HEADER
#include <string>
-#include "irrlichttypes.h"
+#include "irrlichttypes_bloated.h"
+#include <iostream>
#define GENERIC_CMD_SET_PROPERTIES 0
#define GENERIC_CMD_UPDATE_POSITION 1
#define GENERIC_CMD_SET_SPRITE 3
#define GENERIC_CMD_PUNCHED 4
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
+#define GENERIC_CMD_SET_ANIMATION 6
+#define GENERIC_CMD_SET_BONE_POSITION 7
+#define GENERIC_CMD_SET_ATTACHMENT 8
+#define GENERIC_CMD_SET_PHYSICS_OVERRIDE 9
-std::string gob_cmd_set_properties(
- s16 hp_max,
- bool physical,
- float weight,
- core::aabbox3d<f32> collisionbox,
- std::string visual,
- v2f visual_size,
- core::array<std::string> textures,
- v2s16 spritediv,
- bool is_visible,
- bool makes_footstep_sound
-);
+#include "object_properties.h"
+std::string gob_cmd_set_properties(const ObjectProperties &prop);
+ObjectProperties gob_read_set_properties(std::istream &is);
std::string gob_cmd_update_position(
v3f position,
#include "itemgroup.h"
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
+std::string gob_cmd_update_physics_override(float physics_override_speed,
+ float physics_override_jump, float physics_override_gravity, bool sneak, bool sneak_glitch);
+
+std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
+
+std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
+
+std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
+
#endif