/*
-Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef GAMEDEF_HEADER
-#define GAMEDEF_HEADER
+#pragma once
#include <string>
+#include <vector>
#include "irrlichttypes.h"
class IItemDefManager;
-class INodeDefManager;
+class NodeDefManager;
class ICraftDefManager;
class ITextureSource;
+class IShaderSource;
+class IRollbackManager;
+class EmergeManager;
+class Camera;
+class ModChannel;
+class ModMetadata;
+namespace irr { namespace scene {
+ class IAnimatedMesh;
+ class ISceneManager;
+}}
+
+struct ModSpec;
/*
An interface for fetching game-global definitions like tool and
mapnode properties
// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
virtual IItemDefManager* getItemDefManager()=0;
- virtual INodeDefManager* getNodeDefManager()=0;
+ virtual const NodeDefManager* getNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
- // This is always thread-safe, but referencing the irrlicht texture
- // pointers in other threads than main thread will make things explode.
- virtual ITextureSource* getTextureSource()=0;
-
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
+ // Only usable on the server, and NOT thread-safe. It is usable from the
+ // environment thread.
+ virtual IRollbackManager* getRollbackManager() { return NULL; }
+
// Shorthands
- IItemDefManager* idef(){return getItemDefManager();}
- INodeDefManager* ndef(){return getNodeDefManager();}
- ICraftDefManager* cdef(){return getCraftDefManager();}
- ITextureSource* tsrc(){return getTextureSource();}
-};
+ IItemDefManager *idef() { return getItemDefManager(); }
+ const NodeDefManager *ndef() { return getNodeDefManager(); }
+ ICraftDefManager *cdef() { return getCraftDefManager(); }
+ IRollbackManager *rollback() { return getRollbackManager(); }
-#endif
+ virtual const std::vector<ModSpec> &getMods() const = 0;
+ virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
+ virtual std::string getWorldPath() const { return ""; }
+ virtual std::string getModStoragePath() const = 0;
+ virtual bool registerModStorage(ModMetadata *storage) = 0;
+ virtual void unregisterModStorage(const std::string &name) = 0;
+ virtual bool joinModChannel(const std::string &channel) = 0;
+ virtual bool leaveModChannel(const std::string &channel) = 0;
+ virtual bool sendModChannelMessage(const std::string &channel,
+ const std::string &message) = 0;
+ virtual ModChannel *getModChannel(const std::string &channel) = 0;
+};