/*
-Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
class ICraftDefManager;
class ITextureSource;
class ISoundManager;
+class IShaderSource;
class MtEventManager;
+class IRollbackManager;
+namespace irr { namespace scene {
+ class IAnimatedMesh;
+ class ISceneManager;
+}}
/*
An interface for fetching game-global definitions like tool and
// This is always thread-safe, but referencing the irrlicht texture
// pointers in other threads than main thread will make things explode.
virtual ITextureSource* getTextureSource()=0;
+
+ virtual IShaderSource* getShaderSource()=0;
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
// Only usable on the client
virtual ISoundManager* getSoundManager()=0;
virtual MtEventManager* getEventManager()=0;
+ virtual scene::IAnimatedMesh* getMesh(const std::string &filename)
+ { return NULL; }
+ virtual scene::ISceneManager* getSceneManager()=0;
+
+ // Only usable on the server, and NOT thread-safe. It is usable from the
+ // environment thread.
+ virtual IRollbackManager* getRollbackManager(){return NULL;}
// Used on the client
virtual bool checkLocalPrivilege(const std::string &priv)
ICraftDefManager* cdef(){return getCraftDefManager();}
ITextureSource* tsrc(){return getTextureSource();}
ISoundManager* sound(){return getSoundManager();}
+ IShaderSource* shsrc(){return getShaderSource();}
MtEventManager* event(){return getEventManager();}
+ IRollbackManager* rollback(){return getRollbackManager();}
};
#endif