#ifndef GAME_HEADER
#define GAME_HEADER
-#include "irrlichttypes_extrabloated.h"
+#include "irrlichttypes.h"
#include <string>
class InputHandler;
void the_game(bool *kill,
bool random_input,
InputHandler *input,
- IrrlichtDevice *device,
const std::string &map_dir,
const std::string &playername,
const std::string &password,