Unknown nodes can be dug
[oweals/minetest.git] / src / game.h
index 95623316a8c19650010189ee3eddf2faf75b7340..596945e9905e93806910a81cf2e8a808fbdc9500 100644 (file)
@@ -22,6 +22,68 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "common_irrlicht.h"
 #include <string>
+#include "keycode.h"
+
+class KeyList : protected core::list<KeyPress>
+{
+       typedef core::list<KeyPress> super;
+       typedef super::Iterator Iterator;
+       typedef super::ConstIterator ConstIterator;
+
+       virtual ConstIterator find(const KeyPress &key) const
+       {
+               ConstIterator f(begin());
+               ConstIterator e(end());
+               while (f!=e) {
+                       if (*f == key)
+                               return f;
+                       ++f;
+               }
+               return e;
+       }
+
+       virtual Iterator find(const KeyPress &key)
+       {
+               Iterator f(begin());
+               Iterator e(end());
+               while (f!=e) {
+                       if (*f == key)
+                               return f;
+                       ++f;
+               }
+               return e;
+       }
+
+public:
+       void clear() { super::clear(); }
+
+       void set(const KeyPress &key)
+       {
+               if (find(key) == end())
+                       push_back(key);
+       }
+
+       void unset(const KeyPress &key)
+       {
+               Iterator p(find(key));
+               if (p != end())
+                       erase(p);
+       }
+
+       void toggle(const KeyPress &key)
+       {
+               Iterator p(this->find(key));
+               if (p != end())
+                       erase(p);
+               else
+                       push_back(key);
+       }
+
+       bool operator[](const KeyPress &key) const
+       {
+               return find(key) != end();
+       }
+};
 
 class InputHandler
 {
@@ -33,8 +95,8 @@ public:
        {
        }
 
-       virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
-       virtual bool wasKeyDown(EKEY_CODE keyCode) = 0;
+       virtual bool isKeyDown(const KeyPress &keyCode) = 0;
+       virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
        
        virtual v2s32 getMousePos() = 0;
        virtual void setMousePos(s32 x, s32 y) = 0;
@@ -59,6 +121,9 @@ public:
        virtual void clear() {};
 };
 
+class ChatBackend;  /* to avoid having to include chat.h */
+struct SubgameSpec;
+
 void the_game(
        bool &kill,
        bool random_input,
@@ -68,10 +133,13 @@ void the_game(
        std::string map_dir,
        std::string playername,
        std::string password,
-       std::string address,
+       std::string address, // If "", local server is used
        u16 port,
        std::wstring &error_message,
-       std::string configpath
+       std::string configpath,
+       ChatBackend &chat_backend,
+       const SubgameSpec &gamespec, // Used for local game
+       bool simple_singleplayer_mode
 );
 
 #endif