Fix alpha for liquid nodes (#5494)
[oweals/minetest.git] / src / game.h
index e1f4e9346a77df11abf2a4f14afe244e0046084b..4fb198be8a8d3bdb33b6bb44fb2b88ce4813562f 100644 (file)
@@ -22,120 +22,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "irrlichttypes_extrabloated.h"
 #include <string>
-#include "keycode.h"
-#include <list>
 
-class KeyList : protected std::list<KeyPress>
-{
-       typedef std::list<KeyPress> super;
-       typedef super::iterator iterator;
-       typedef super::const_iterator const_iterator;
-
-       virtual const_iterator find(const KeyPress &key) const
-       {
-               const_iterator f(begin());
-               const_iterator e(end());
-
-               while (f != e) {
-                       if (*f == key)
-                               return f;
-
-                       ++f;
-               }
-
-               return e;
-       }
-
-       virtual iterator find(const KeyPress &key)
-       {
-               iterator f(begin());
-               iterator e(end());
-
-               while (f != e) {
-                       if (*f == key)
-                               return f;
-
-                       ++f;
-               }
-
-               return e;
-       }
-
-public:
-       void clear()
-       {
-               super::clear();
-       }
-
-       void set(const KeyPress &key)
-       {
-               if (find(key) == end())
-                       push_back(key);
-       }
-
-       void unset(const KeyPress &key)
-       {
-               iterator p(find(key));
-
-               if (p != end())
-                       erase(p);
-       }
-
-       void toggle(const KeyPress &key)
-       {
-               iterator p(this->find(key));
-
-               if (p != end())
-                       erase(p);
-               else
-                       push_back(key);
-       }
-
-       bool operator[](const KeyPress &key) const
-       {
-               return find(key) != end();
-       }
-};
+class InputHandler;
+class ChatBackend;  /* to avoid having to include chat.h */
+struct SubgameSpec;
 
-class InputHandler
+// Flags that can, or may, change during main game loop
+struct GameUIFlags
 {
-public:
-       InputHandler()
-       {
-       }
-       virtual ~InputHandler()
-       {
-       }
-
-       virtual bool isKeyDown(const KeyPress &keyCode) = 0;
-       virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
-
-       virtual v2s32 getMousePos() = 0;
-       virtual void setMousePos(s32 x, s32 y) = 0;
-
-       virtual bool getLeftState() = 0;
-       virtual bool getRightState() = 0;
-
-       virtual bool getLeftClicked() = 0;
-       virtual bool getRightClicked() = 0;
-       virtual void resetLeftClicked() = 0;
-       virtual void resetRightClicked() = 0;
-
-       virtual bool getLeftReleased() = 0;
-       virtual bool getRightReleased() = 0;
-       virtual void resetLeftReleased() = 0;
-       virtual void resetRightReleased() = 0;
-
-       virtual s32 getMouseWheel() = 0;
-
-       virtual void step(float dtime) {}
-
-       virtual void clear() {}
+       bool show_chat;
+       bool show_hud;
+       bool show_minimap;
+       bool force_fog_off;
+       bool show_debug;
+       bool show_profiler_graph;
+       bool disable_camera_update;
 };
 
-class ChatBackend;  /* to avoid having to include chat.h */
-struct SubgameSpec;
-
 void the_game(bool *kill,
                bool random_input,
                InputHandler *input,
@@ -152,4 +55,3 @@ void the_game(bool *kill,
                bool simple_singleplayer_mode);
 
 #endif
-