Make dragged itemstack following the mouse cursor much smoother
[oweals/minetest.git] / src / game.cpp
index d7efbeae9fbaf616d19113ee48820f5463cd79bd..edc3ce7417027b26a67a00ff120b5c2bc5273d5b 100644 (file)
@@ -3,22 +3,22 @@ Minetest-c55
 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #include "game.h"
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include <IGUICheckBox.h>
 #include <IGUIEditBox.h>
 #include <IGUIButton.h>
@@ -28,10 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "server.h"
 #include "guiPauseMenu.h"
 #include "guiPasswordChange.h"
-#include "guiInventoryMenu.h"
+#include "guiFormSpecMenu.h"
 #include "guiTextInputMenu.h"
 #include "guiDeathScreen.h"
-#include "materials.h"
+#include "tool.h"
+#include "guiChatConsole.h"
 #include "config.h"
 #include "clouds.h"
 #include "camera.h"
@@ -43,52 +44,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "gettext.h"
 #include "log.h"
 #include "filesys.h"
-// Needed for some special cases for CONTENT_TORCH and CONTENT_SIGN_WALL
-// TODO: A generic way for handling such should be created
-#include "content_mapnode.h"
-// Needed for sign text input
-// TODO: A generic way for handling such should be created
-#include "content_nodemeta.h"
 // Needed for determining pointing to nodes
-#include "mapnode_contentfeatures.h"
-
-/*
-       Setting this to 1 enables a special camera mode that forces
-       the renderers to think that the camera statically points from
-       the starting place to a static direction.
-
-       This allows one to move around with the player and see what
-       is actually drawn behind solid things and behind the player.
-*/
-#define FIELD_OF_VIEW_TEST 0
-
-
-// Chat data
-struct ChatLine
-{
-       ChatLine():
-               age(0.0)
-       {
-       }
-       ChatLine(const std::wstring &a_text):
-               age(0.0),
-               text(a_text)
-       {
-       }
-       float age;
-       std::wstring text;
-};
-
-/*
-       Inventory stuff
-*/
-
-// Inventory actions from the menu are buffered here before sending
-Queue<InventoryAction*> inventory_action_queue;
-// This is a copy of the inventory that the client's environment has
-Inventory local_inventory;
-
-u16 g_selected_item = 0;
+#include "nodedef.h"
+#include "nodemetadata.h"
+#include "main.h" // For g_settings
+#include "itemdef.h"
+#include "tile.h" // For TextureSource
+#include "logoutputbuffer.h"
+#include "subgame.h"
+#include "quicktune_shortcutter.h"
+#include "clientmap.h"
+#include "sky.h"
+#include "sound.h"
+#if USE_SOUND
+       #include "sound_openal.h"
+#endif
+#include "event_manager.h"
+#include <list>
+#include "util/directiontables.h"
 
 /*
        Text input system
@@ -102,38 +75,56 @@ struct TextDestChat : public TextDest
        }
        void gotText(std::wstring text)
        {
-               // Discard empty line
-               if(text == L"")
-                       return;
-
-               // Send to others
-               m_client->sendChatMessage(text);
-               // Show locally
-               m_client->addChatMessage(text);
+               m_client->typeChatMessage(text);
+       }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->typeChatMessage(narrow_to_wide(fields["text"]));
        }
 
        Client *m_client;
 };
 
-struct TextDestSignNode : public TextDest
+struct TextDestNodeMetadata : public TextDest
 {
-       TextDestSignNode(v3s16 p, Client *client)
+       TextDestNodeMetadata(v3s16 p, Client *client)
        {
                m_p = p;
                m_client = client;
        }
+       // This is deprecated I guess? -celeron55
        void gotText(std::wstring text)
        {
                std::string ntext = wide_to_narrow(text);
-               infostream<<"Changing text of a sign node: "
-                               <<ntext<<std::endl;
-               m_client->sendSignNodeText(m_p, ntext);
+               infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
+                               <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
+               std::map<std::string, std::string> fields;
+               fields["text"] = ntext;
+               m_client->sendNodemetaFields(m_p, "", fields);
+       }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->sendNodemetaFields(m_p, "", fields);
        }
 
        v3s16 m_p;
        Client *m_client;
 };
 
+struct TextDestPlayerInventory : public TextDest
+{
+       TextDestPlayerInventory(Client *client)
+       {
+               m_client = client;
+       }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->sendInventoryFields("", fields);
+       }
+
+       Client *m_client;
+};
+
 /* Respawn menu callback */
 
 class MainRespawnInitiator: public IRespawnInitiator
@@ -154,12 +145,58 @@ private:
        Client *m_client;
 };
 
+/* Form update callback */
+
+class NodeMetadataFormSource: public IFormSource
+{
+public:
+       NodeMetadataFormSource(ClientMap *map, v3s16 p):
+               m_map(map),
+               m_p(p)
+       {
+       }
+       std::string getForm()
+       {
+               NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+               if(!meta)
+                       return "";
+               return meta->getString("formspec");
+       }
+       std::string resolveText(std::string str)
+       {
+               NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+               if(!meta)
+                       return str;
+               return meta->resolveString(str);
+       }
+
+       ClientMap *m_map;
+       v3s16 m_p;
+};
+
+class PlayerInventoryFormSource: public IFormSource
+{
+public:
+       PlayerInventoryFormSource(Client *client):
+               m_client(client)
+       {
+       }
+       std::string getForm()
+       {
+               LocalPlayer* player = m_client->getEnv().getLocalPlayer();
+               return player->inventory_formspec;
+       }
+
+       Client *m_client;
+};
+
 /*
        Hotbar draw routine
 */
 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
+               IGameDef *gamedef,
                v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
-               Inventory *inventory, s32 halfheartcount)
+               Inventory *inventory, s32 halfheartcount, u16 playeritem)
 {
        InventoryList *mainlist = inventory->getList("main");
        if(mainlist == NULL)
@@ -185,12 +222,12 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
 
        for(s32 i=0; i<itemcount; i++)
        {
-               InventoryItem *item = mainlist->getItem(i);
+               const ItemStack &item = mainlist->getItem(i);
                
                core::rect<s32> rect = imgrect + pos
                                + v2s32(padding+i*(imgsize+padding*2), padding);
                
-               if(g_selected_item == i)
+               if(playeritem == i)
                {
                        video::SColor c_outside(255,255,0,0);
                        //video::SColor c_outside(255,0,0,0);
@@ -246,19 +283,16 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
 
                video::SColor bgcolor2(128,0,0,0);
                driver->draw2DRectangle(bgcolor2, rect, NULL);
-
-               if(item != NULL)
-               {
-                       drawInventoryItem(driver, font, item, rect, NULL);
-               }
+               drawItemStack(driver, font, item, rect, NULL, gamedef);
        }
        
        /*
                Draw hearts
        */
+       video::ITexture *heart_texture =
+               gamedef->getTextureSource()->getTextureRaw("heart.png");
+       if(heart_texture)
        {
-               video::ITexture *heart_texture =
-                               driver->getTexture(getTexturePath("heart.png").c_str());
                v2s32 p = pos + v2s32(0, -20);
                for(s32 i=0; i<halfheartcount/2; i++)
                {
@@ -288,16 +322,66 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
        }
 }
 
+/*
+       Check if a node is pointable
+*/
+inline bool isPointableNode(const MapNode& n,
+               Client *client, bool liquids_pointable)
+{
+       const ContentFeatures &features = client->getNodeDefManager()->get(n);
+       return features.pointable ||
+               (liquids_pointable && features.isLiquid());
+}
+
 /*
        Find what the player is pointing at
 */
-void getPointedNode(Client *client, v3f player_position,
+PointedThing getPointedThing(Client *client, v3f player_position,
                v3f camera_direction, v3f camera_position,
-               bool &nodefound, core::line3d<f32> shootline,
-               v3s16 &nodepos, v3s16 &neighbourpos,
-               core::aabbox3d<f32> &nodehilightbox,
-               f32 d)
+               core::line3d<f32> shootline, f32 d,
+               bool liquids_pointable,
+               bool look_for_object,
+               std::vector<aabb3f> &hilightboxes,
+               ClientActiveObject *&selected_object)
 {
+       PointedThing result;
+
+       hilightboxes.clear();
+       selected_object = NULL;
+
+       INodeDefManager *nodedef = client->getNodeDefManager();
+       ClientMap &map = client->getEnv().getClientMap();
+
+       // First try to find a pointed at active object
+       if(look_for_object)
+       {
+               selected_object = client->getSelectedActiveObject(d*BS,
+                               camera_position, shootline);
+
+               if(selected_object != NULL)
+               {
+                       if(selected_object->doShowSelectionBox())
+                       {
+                               aabb3f *selection_box = selected_object->getSelectionBox();
+                               // Box should exist because object was
+                               // returned in the first place
+                               assert(selection_box);
+
+                               v3f pos = selected_object->getPosition();
+                               hilightboxes.push_back(aabb3f(
+                                               selection_box->MinEdge + pos,
+                                               selection_box->MaxEdge + pos));
+                       }
+
+
+                       result.type = POINTEDTHING_OBJECT;
+                       result.object_id = selected_object->getId();
+                       return result;
+               }
+       }
+
+       // That didn't work, try to find a pointed at node
+
        f32 mindistance = BS * 1001;
        
        v3s16 pos_i = floatToInt(player_position, BS);
@@ -313,6 +397,14 @@ void getPointedNode(Client *client, v3f player_position,
        s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
        s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
        
+       // Prevent signed number overflow
+       if(yend==32767)
+               yend=32766;
+       if(zend==32767)
+               zend=32766;
+       if(xend==32767)
+               xend=32766;
+
        for(s16 y = ystart; y <= yend; y++)
        for(s16 z = zstart; z <= zend; z++)
        for(s16 x = xstart; x <= xend; x++)
@@ -320,314 +412,76 @@ void getPointedNode(Client *client, v3f player_position,
                MapNode n;
                try
                {
-                       n = client->getNode(v3s16(x,y,z));
-                       if(content_pointable(n.getContent()) == false)
-                               continue;
+                       n = map.getNode(v3s16(x,y,z));
                }
                catch(InvalidPositionException &e)
                {
                        continue;
                }
+               if(!isPointableNode(n, client, liquids_pointable))
+                       continue;
+
+               std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
 
                v3s16 np(x,y,z);
                v3f npf = intToFloat(np, BS);
-               
-               f32 d = 0.01;
-               
-               v3s16 dirs[6] = {
-                       v3s16(0,0,1), // back
-                       v3s16(0,1,0), // top
-                       v3s16(1,0,0), // right
-                       v3s16(0,0,-1), // front
-                       v3s16(0,-1,0), // bottom
-                       v3s16(-1,0,0), // left
-               };
-               
-               /*
-                       Meta-objects
-               */
-               if(n.getContent() == CONTENT_TORCH)
-               {
-                       v3s16 dir = unpackDir(n.param2);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
-
-                       core::aabbox3d<f32> box;
-                       
-                       // bottom
-                       if(dir == v3s16(0,-1,0))
-                       {
-                               box = core::aabbox3d<f32>(
-                                       npf - v3f(BS/6, BS/2, BS/6),
-                                       npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
-                               );
-                       }
-                       // top
-                       else if(dir == v3s16(0,1,0))
-                       {
-                               box = core::aabbox3d<f32>(
-                                       npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
-                                       npf + v3f(BS/6, BS/2, BS/6)
-                               );
-                       }
-                       // side
-                       else
-                       {
-                               box = core::aabbox3d<f32>(
-                                       cpf - v3f(BS/6, BS/3, BS/6),
-                                       cpf + v3f(BS/6, BS/3, BS/6)
-                               );
-                       }
-
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
-                               {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
-                                       mindistance = distance;
-                                       nodehilightbox = box;
-                               }
-                       }
-               }
-               else if(n.getContent() == CONTENT_SIGN_WALL)
-               {
-                       v3s16 dir = unpackDir(n.param2);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
-
-                       v3f vertices[4] =
-                       {
-                               v3f(BS*0.42,-BS*0.35,-BS*0.4),
-                               v3f(BS*0.49, BS*0.35, BS*0.4),
-                       };
-
-                       for(s32 i=0; i<2; i++)
-                       {
-                               if(dir == v3s16(1,0,0))
-                                       vertices[i].rotateXZBy(0);
-                               if(dir == v3s16(-1,0,0))
-                                       vertices[i].rotateXZBy(180);
-                               if(dir == v3s16(0,0,1))
-                                       vertices[i].rotateXZBy(90);
-                               if(dir == v3s16(0,0,-1))
-                                       vertices[i].rotateXZBy(-90);
-                               if(dir == v3s16(0,-1,0))
-                                       vertices[i].rotateXYBy(-90);
-                               if(dir == v3s16(0,1,0))
-                                       vertices[i].rotateXYBy(90);
-
-                               vertices[i] += npf;
-                       }
-
-                       core::aabbox3d<f32> box;
-
-                       box = core::aabbox3d<f32>(vertices[0]);
-                       box.addInternalPoint(vertices[1]);
-
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
-                               {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
-                                       mindistance = distance;
-                                       nodehilightbox = box;
-                               }
-                       }
-               }
-
-               else if(n.getContent() == CONTENT_LADDER)
-               {
-                       v3s16 dir = unpackDir(n.param2);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
-
-                       v3f vertices[4] =
-                       {
-                               v3f(BS*0.42,-BS/2,-BS/2),
-                               v3f(BS*0.49, BS/2, BS/2),
-                       };
-
-                       for(s32 i=0; i<2; i++)
-                       {
-                               if(dir == v3s16(1,0,0))
-                                       vertices[i].rotateXZBy(0);
-                               if(dir == v3s16(-1,0,0))
-                                       vertices[i].rotateXZBy(180);
-                               if(dir == v3s16(0,0,1))
-                                       vertices[i].rotateXZBy(90);
-                               if(dir == v3s16(0,0,-1))
-                                       vertices[i].rotateXZBy(-90);
-                               if(dir == v3s16(0,-1,0))
-                                       vertices[i].rotateXYBy(-90);
-                               if(dir == v3s16(0,1,0))
-                                       vertices[i].rotateXYBy(90);
-
-                               vertices[i] += npf;
-                       }
-
-                       core::aabbox3d<f32> box;
 
-                       box = core::aabbox3d<f32>(vertices[0]);
-                       box.addInternalPoint(vertices[1]);
-
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
-                               {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
-                                       mindistance = distance;
-                                       nodehilightbox = box;
-                               }
-                       }
-               }
-               else if(n.getContent() == CONTENT_RAIL)
+               for(std::vector<aabb3f>::const_iterator
+                               i = boxes.begin();
+                               i != boxes.end(); i++)
                {
-                       v3s16 dir = unpackDir(n.param0);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
-
-                       float d = (float)BS/16;
-                       v3f vertices[4] =
-                       {
-                               v3f(BS/2, -BS/2+d, -BS/2),
-                               v3f(-BS/2, -BS/2, BS/2),
-                       };
+                       aabb3f box = *i;
+                       box.MinEdge += npf;
+                       box.MaxEdge += npf;
 
-                       for(s32 i=0; i<2; i++)
+                       for(u16 j=0; j<6; j++)
                        {
-                               vertices[i] += npf;
-                       }
+                               v3s16 facedir = g_6dirs[j];
+                               aabb3f facebox = box;
+
+                               f32 d = 0.001*BS;
+                               if(facedir.X > 0)
+                                       facebox.MinEdge.X = facebox.MaxEdge.X-d;
+                               else if(facedir.X < 0)
+                                       facebox.MaxEdge.X = facebox.MinEdge.X+d;
+                               else if(facedir.Y > 0)
+                                       facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
+                               else if(facedir.Y < 0)
+                                       facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
+                               else if(facedir.Z > 0)
+                                       facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
+                               else if(facedir.Z < 0)
+                                       facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
+
+                               v3f centerpoint = facebox.getCenter();
+                               f32 distance = (centerpoint - camera_position).getLength();
+                               if(distance >= mindistance)
+                                       continue;
+                               if(!facebox.intersectsWithLine(shootline))
+                                       continue;
 
-                       core::aabbox3d<f32> box;
+                               v3s16 np_above = np + facedir;
 
-                       box = core::aabbox3d<f32>(vertices[0]);
-                       box.addInternalPoint(vertices[1]);
+                               result.type = POINTEDTHING_NODE;
+                               result.node_undersurface = np;
+                               result.node_abovesurface = np_above;
+                               mindistance = distance;
 
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
+                               hilightboxes.clear();
+                               for(std::vector<aabb3f>::const_iterator
+                                               i2 = boxes.begin();
+                                               i2 != boxes.end(); i2++)
                                {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
-                                       mindistance = distance;
-                                       nodehilightbox = box;
+                                       aabb3f box = *i2;
+                                       box.MinEdge += npf + v3f(-d,-d,-d);
+                                       box.MaxEdge += npf + v3f(d,d,d);
+                                       hilightboxes.push_back(box);
                                }
                        }
                }
-               /*
-                       Regular blocks
-               */
-               else
-               {
-                       for(u16 i=0; i<6; i++)
-                       {
-                               v3f dir_f = v3f(dirs[i].X,
-                                               dirs[i].Y, dirs[i].Z);
-                               v3f centerpoint = npf + dir_f * BS/2;
-                               f32 distance =
-                                               (centerpoint - camera_position).getLength();
-                               
-                               if(distance < mindistance)
-                               {
-                                       core::CMatrix4<f32> m;
-                                       m.buildRotateFromTo(v3f(0,0,1), dir_f);
-
-                                       // This is the back face
-                                       v3f corners[2] = {
-                                               v3f(BS/2, BS/2, BS/2),
-                                               v3f(-BS/2, -BS/2, BS/2+d)
-                                       };
-                                       
-                                       for(u16 j=0; j<2; j++)
-                                       {
-                                               m.rotateVect(corners[j]);
-                                               corners[j] += npf;
-                                       }
-
-                                       core::aabbox3d<f32> facebox(corners[0]);
-                                       facebox.addInternalPoint(corners[1]);
-
-                                       if(facebox.intersectsWithLine(shootline))
-                                       {
-                                               nodefound = true;
-                                               nodepos = np;
-                                               neighbourpos = np + dirs[i];
-                                               mindistance = distance;
-
-                                               //nodehilightbox = facebox;
-
-                                               const float d = 0.502;
-                                               core::aabbox3d<f32> nodebox
-                                                               (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
-                                               v3f nodepos_f = intToFloat(nodepos, BS);
-                                               nodebox.MinEdge += nodepos_f;
-                                               nodebox.MaxEdge += nodepos_f;
-                                               nodehilightbox = nodebox;
-                                       }
-                               } // if distance < mindistance
-                       } // for dirs
-               } // regular block
        } // for coords
-}
 
-void update_skybox(video::IVideoDriver* driver,
-               scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
-               float brightness)
-{
-       if(skybox)
-       {
-               skybox->remove();
-       }
-       
-       /*// Disable skybox if FarMesh is enabled
-       if(g_settings->getBool("enable_farmesh"))
-               return;*/
-       
-       if(brightness >= 0.5)
-       {
-               skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()));
-       }
-       else if(brightness >= 0.2)
-       {
-               skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
-       }
-       else
-       {
-               skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
-       }
+       return result;
 }
 
 /*
@@ -658,6 +512,328 @@ void draw_load_screen(const std::wstring &text,
        //return guitext;
 }
 
+/* Profiler display */
+
+void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
+               gui::IGUIFont *font, u32 text_height,
+               u32 show_profiler, u32 show_profiler_max)
+{
+       if(show_profiler == 0)
+       {
+               guitext_profiler->setVisible(false);
+       }
+       else
+       {
+
+               std::ostringstream os(std::ios_base::binary);
+               g_profiler->printPage(os, show_profiler, show_profiler_max);
+               std::wstring text = narrow_to_wide(os.str());
+               guitext_profiler->setText(text.c_str());
+               guitext_profiler->setVisible(true);
+
+               s32 w = font->getDimension(text.c_str()).Width;
+               if(w < 400)
+                       w = 400;
+               core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
+                               8+(text_height+5)*2 +
+                               font->getDimension(text.c_str()).Height);
+               guitext_profiler->setRelativePosition(rect);
+               guitext_profiler->setVisible(true);
+       }
+}
+
+class ProfilerGraph
+{
+private:
+       struct Piece{
+               Profiler::GraphValues values;
+       };
+       struct Meta{
+               float min;
+               float max;
+               video::SColor color;
+               Meta(float initial=0, video::SColor color=
+                               video::SColor(255,255,255,255)):
+                       min(initial),
+                       max(initial),
+                       color(color)
+               {}
+       };
+       std::list<Piece> m_log;
+public:
+       u32 m_log_max_size;
+
+       ProfilerGraph():
+               m_log_max_size(200)
+       {}
+
+       void put(const Profiler::GraphValues &values)
+       {
+               Piece piece;
+               piece.values = values;
+               m_log.push_back(piece);
+               while(m_log.size() > m_log_max_size)
+                       m_log.erase(m_log.begin());
+       }
+       
+       void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
+                       gui::IGUIFont* font) const
+       {
+               std::map<std::string, Meta> m_meta;
+               for(std::list<Piece>::const_iterator k = m_log.begin();
+                               k != m_log.end(); k++)
+               {
+                       const Piece &piece = *k;
+                       for(Profiler::GraphValues::const_iterator i = piece.values.begin();
+                                       i != piece.values.end(); i++){
+                               const std::string &id = i->first;
+                               const float &value = i->second;
+                               std::map<std::string, Meta>::iterator j =
+                                               m_meta.find(id);
+                               if(j == m_meta.end()){
+                                       m_meta[id] = Meta(value);
+                                       continue;
+                               }
+                               if(value < j->second.min)
+                                       j->second.min = value;
+                               if(value > j->second.max)
+                                       j->second.max = value;
+                       }
+               }
+
+               // Assign colors
+               static const video::SColor usable_colors[] = {
+                       video::SColor(255,255,100,100),
+                       video::SColor(255,90,225,90),
+                       video::SColor(255,100,100,255),
+                       video::SColor(255,255,150,50),
+                       video::SColor(255,220,220,100)
+               };
+               static const u32 usable_colors_count =
+                               sizeof(usable_colors) / sizeof(*usable_colors);
+               u32 next_color_i = 0;
+               for(std::map<std::string, Meta>::iterator i = m_meta.begin();
+                               i != m_meta.end(); i++){
+                       Meta &meta = i->second;
+                       video::SColor color(255,200,200,200);
+                       if(next_color_i < usable_colors_count)
+                               color = usable_colors[next_color_i++];
+                       meta.color = color;
+               }
+
+               s32 graphh = 50;
+               s32 textx = x_left + m_log_max_size + 15;
+               s32 textx2 = textx + 200 - 15;
+               
+               // Draw background
+               /*{
+                       u32 num_graphs = m_meta.size();
+                       core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
+                                       textx2, y_bottom);
+                       video::SColor bgcolor(120,0,0,0);
+                       driver->draw2DRectangle(bgcolor, rect, NULL);
+               }*/
+               
+               s32 meta_i = 0;
+               for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
+                               i != m_meta.end(); i++){
+                       const std::string &id = i->first;
+                       const Meta &meta = i->second;
+                       s32 x = x_left;
+                       s32 y = y_bottom - meta_i * 50;
+                       float show_min = meta.min;
+                       float show_max = meta.max;
+                       if(show_min >= -0.0001 && show_max >= -0.0001){
+                               if(show_min <= show_max * 0.5)
+                                       show_min = 0;
+                       }
+                       s32 texth = 15;
+                       char buf[10];
+                       snprintf(buf, 10, "%.3g", show_max);
+                       font->draw(narrow_to_wide(buf).c_str(),
+                                       core::rect<s32>(textx, y - graphh,
+                                       textx2, y - graphh + texth),
+                                       meta.color);
+                       snprintf(buf, 10, "%.3g", show_min);
+                       font->draw(narrow_to_wide(buf).c_str(),
+                                       core::rect<s32>(textx, y - texth,
+                                       textx2, y),
+                                       meta.color);
+                       font->draw(narrow_to_wide(id).c_str(),
+                                       core::rect<s32>(textx, y - graphh/2 - texth/2,
+                                       textx2, y - graphh/2 + texth/2),
+                                       meta.color);
+                       s32 graph1y = y;
+                       s32 graph1h = graphh;
+                       bool relativegraph = (show_min != 0 && show_min != show_max);
+                       float lastscaledvalue = 0.0;
+                       bool lastscaledvalue_exists = false;
+                       for(std::list<Piece>::const_iterator j = m_log.begin();
+                                       j != m_log.end(); j++)
+                       {
+                               const Piece &piece = *j;
+                               float value = 0;
+                               bool value_exists = false;
+                               Profiler::GraphValues::const_iterator k =
+                                               piece.values.find(id);
+                               if(k != piece.values.end()){
+                                       value = k->second;
+                                       value_exists = true;
+                               }
+                               if(!value_exists){
+                                       x++;
+                                       lastscaledvalue_exists = false;
+                                       continue;
+                               }
+                               float scaledvalue = 1.0;
+                               if(show_max != show_min)
+                                       scaledvalue = (value - show_min) / (show_max - show_min);
+                               if(scaledvalue == 1.0 && value == 0){
+                                       x++;
+                                       lastscaledvalue_exists = false;
+                                       continue;
+                               }
+                               if(relativegraph){
+                                       if(lastscaledvalue_exists){
+                                               s32 ivalue1 = lastscaledvalue * graph1h;
+                                               s32 ivalue2 = scaledvalue * graph1h;
+                                               driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
+                                                               v2s32(x, graph1y - ivalue2), meta.color);
+                                       }
+                                       lastscaledvalue = scaledvalue;
+                                       lastscaledvalue_exists = true;
+                               } else{
+                                       s32 ivalue = scaledvalue * graph1h;
+                                       driver->draw2DLine(v2s32(x, graph1y),
+                                                       v2s32(x, graph1y - ivalue), meta.color);
+                               }
+                               x++;
+                       }
+                       meta_i++;
+               }
+       }
+};
+
+class NodeDugEvent: public MtEvent
+{
+public:
+       v3s16 p;
+       MapNode n;
+       
+       NodeDugEvent(v3s16 p, MapNode n):
+               p(p),
+               n(n)
+       {}
+       const char* getType() const
+       {return "NodeDug";}
+};
+
+class SoundMaker
+{
+       ISoundManager *m_sound;
+       INodeDefManager *m_ndef;
+public:
+       float m_player_step_timer;
+
+       SimpleSoundSpec m_player_step_sound;
+       SimpleSoundSpec m_player_leftpunch_sound;
+       SimpleSoundSpec m_player_rightpunch_sound;
+
+       SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
+               m_sound(sound),
+               m_ndef(ndef),
+               m_player_step_timer(0)
+       {
+       }
+
+       void playPlayerStep()
+       {
+               if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
+                       m_player_step_timer = 0.03;
+                       m_sound->playSound(m_player_step_sound, false);
+               }
+       }
+
+       static void viewBobbingStep(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->playPlayerStep();
+       }
+
+       static void playerRegainGround(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->playPlayerStep();
+       }
+
+       static void playerJump(MtEvent *e, void *data)
+       {
+               //SoundMaker *sm = (SoundMaker*)data;
+       }
+
+       static void cameraPunchLeft(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
+       }
+
+       static void cameraPunchRight(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
+       }
+
+       static void nodeDug(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               NodeDugEvent *nde = (NodeDugEvent*)e;
+               sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
+       }
+
+       void registerReceiver(MtEventManager *mgr)
+       {
+               mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
+               mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
+               mgr->reg("PlayerJump", SoundMaker::playerJump, this);
+               mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
+               mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
+               mgr->reg("NodeDug", SoundMaker::nodeDug, this);
+       }
+
+       void step(float dtime)
+       {
+               m_player_step_timer -= dtime;
+       }
+};
+
+// Locally stored sounds don't need to be preloaded because of this
+class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
+{
+       std::set<std::string> m_fetched;
+public:
+
+       void fetchSounds(const std::string &name,
+                       std::set<std::string> &dst_paths,
+                       std::set<std::string> &dst_datas)
+       {
+               if(m_fetched.count(name))
+                       return;
+               m_fetched.insert(name);
+               std::string base = porting::path_share + DIR_DELIM + "testsounds";
+               dst_paths.insert(base + DIR_DELIM + name + ".ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+       }
+};
+
 void the_game(
        bool &kill,
        bool random_input,
@@ -667,10 +843,13 @@ void the_game(
        std::string map_dir,
        std::string playername,
        std::string password,
-       std::string address,
+       std::string address, // If "", local server is used
        u16 port,
        std::wstring &error_message,
-    std::string configpath
+       std::string configpath,
+       ChatBackend &chat_backend,
+       const SubgameSpec &gamespec, // Used for local game,
+       bool simple_singleplayer_mode
 )
 {
        video::IVideoDriver* driver = device->getVideoDriver();
@@ -688,20 +867,56 @@ void the_game(
        //const s32 hotbar_imagesize = 64;
        s32 hotbar_imagesize = 48;
        
-       // The color of the sky
-
-       //video::SColor skycolor = video::SColor(255,140,186,250);
-
-       video::SColor bgcolor_bright = video::SColor(255,170,200,230);
-
        /*
                Draw "Loading" screen
        */
-       /*gui::IGUIStaticText *gui_loadingtext = */
-       //draw_load_screen(L"Loading and connecting...", driver, font);
 
        draw_load_screen(L"Loading...", driver, font);
        
+       // Create texture source
+       IWritableTextureSource *tsrc = createTextureSource(device);
+       
+       // These will be filled by data received from the server
+       // Create item definition manager
+       IWritableItemDefManager *itemdef = createItemDefManager();
+       // Create node definition manager
+       IWritableNodeDefManager *nodedef = createNodeDefManager();
+       
+       // Sound fetcher (useful when testing)
+       GameOnDemandSoundFetcher soundfetcher;
+
+       // Sound manager
+       ISoundManager *sound = NULL;
+       bool sound_is_dummy = false;
+#if USE_SOUND
+       if(g_settings->getBool("enable_sound")){
+               infostream<<"Attempting to use OpenAL audio"<<std::endl;
+               sound = createOpenALSoundManager(&soundfetcher);
+               if(!sound)
+                       infostream<<"Failed to initialize OpenAL audio"<<std::endl;
+       } else {
+               infostream<<"Sound disabled."<<std::endl;
+       }
+#endif
+       if(!sound){
+               infostream<<"Using dummy audio."<<std::endl;
+               sound = &dummySoundManager;
+               sound_is_dummy = true;
+       }
+
+       // Event manager
+       EventManager eventmgr;
+
+       // Sound maker
+       SoundMaker soundmaker(sound, nodedef);
+       soundmaker.registerReceiver(&eventmgr);
+       
+       // Add chat log output for errors to be shown in chat
+       LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+
+       // Create UI for modifying quicktune values
+       QuicktuneShortcutter quicktune;
+
        /*
                Create server.
                SharedPtr will delete it when it goes out of scope.
@@ -710,9 +925,13 @@ void the_game(
        if(address == ""){
                draw_load_screen(L"Creating server...", driver, font);
                infostream<<"Creating server"<<std::endl;
-               server = new Server(map_dir, configpath);
+               server = new Server(map_dir, configpath, gamespec,
+                               simple_singleplayer_mode);
                server->start(port);
        }
+
+       try{
+       do{ // Client scope (breakable do-while(0))
        
        /*
                Create client
@@ -720,8 +939,14 @@ void the_game(
 
        draw_load_screen(L"Creating client...", driver, font);
        infostream<<"Creating client"<<std::endl;
+       
        MapDrawControl draw_control;
-       Client client(device, playername.c_str(), password, draw_control);
+
+       Client client(device, playername.c_str(), password, draw_control,
+                       tsrc, itemdef, nodedef, sound, &eventmgr);
+       
+       // Client acts as our GameDef
+       IGameDef *gamedef = &client;
                        
        draw_load_screen(L"Resolving address...", driver, font);
        Address connect_address(0,0,0,0, port);
@@ -734,11 +959,10 @@ void the_game(
        }
        catch(ResolveError &e)
        {
-               errorstream<<"Couldn't resolve address"<<std::endl;
-               //return 0;
                error_message = L"Couldn't resolve address";
-               //gui_loadingtext->remove();
-               return;
+               errorstream<<wide_to_narrow(error_message)<<std::endl;
+               // Break out of client scope
+               break;
        }
 
        /*
@@ -749,82 +973,141 @@ void the_game(
        connect_address.print(&infostream);
        infostream<<std::endl;
        client.connect(connect_address);
-
-       bool could_connect = false;
        
+       /*
+               Wait for server to accept connection
+       */
+       bool could_connect = false;
+       bool connect_aborted = false;
        try{
+               float frametime = 0.033;
                float time_counter = 0.0;
-               for(;;)
+               input->clear();
+               while(device->run())
                {
-                       if(client.connectedAndInitialized())
-                       {
+                       // Update client and server
+                       client.step(frametime);
+                       if(server != NULL)
+                               server->step(frametime);
+                       
+                       // End condition
+                       if(client.connectedAndInitialized()){
                                could_connect = true;
                                break;
                        }
-                       if(client.accessDenied())
-                       {
+                       // Break conditions
+                       if(client.accessDenied()){
+                               error_message = L"Access denied. Reason: "
+                                               +client.accessDeniedReason();
+                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                               break;
+                       }
+                       if(input->wasKeyDown(EscapeKey)){
+                               connect_aborted = true;
+                               infostream<<"Connect aborted [Escape]"<<std::endl;
+                               break;
+                       }
+                       
+                       // Display status
+                       std::wostringstream ss;
+                       ss<<L"Connecting to server... (press Escape to cancel)\n";
+                       std::wstring animation = L"/-\\|";
+                       ss<<animation[(int)(time_counter/0.2)%4];
+                       draw_load_screen(ss.str(), driver, font);
+                       
+                       // Delay a bit
+                       sleep_ms(1000*frametime);
+                       time_counter += frametime;
+               }
+       }
+       catch(con::PeerNotFoundException &e)
+       {}
+       
+       /*
+               Handle failure to connect
+       */
+       if(!could_connect){
+               if(error_message == L"" && !connect_aborted){
+                       error_message = L"Connection failed";
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
+               }
+               // Break out of client scope
+               break;
+       }
+       
+       /*
+               Wait until content has been received
+       */
+       bool got_content = false;
+       bool content_aborted = false;
+       {
+               float frametime = 0.033;
+               float time_counter = 0.0;
+               input->clear();
+               while(device->run())
+               {
+                       // Update client and server
+                       client.step(frametime);
+                       if(server != NULL)
+                               server->step(frametime);
+                       
+                       // End condition
+                       if(client.texturesReceived() &&
+                                       client.itemdefReceived() &&
+                                       client.nodedefReceived()){
+                               got_content = true;
+                               break;
+                       }
+                       // Break conditions
+                       if(!client.connectedAndInitialized()){
+                               error_message = L"Client disconnected";
+                               errorstream<<wide_to_narrow(error_message)<<std::endl;
                                break;
                        }
-                       // Wait for 10 seconds
-                       if(time_counter >= 10.0)
-                       {
+                       if(input->wasKeyDown(EscapeKey)){
+                               content_aborted = true;
+                               infostream<<"Connect aborted [Escape]"<<std::endl;
                                break;
                        }
                        
+                       // Display status
                        std::wostringstream ss;
-                       ss<<L"Connecting to server... (timeout in ";
-                       ss<<(int)(10.0 - time_counter + 1.0);
-                       ss<<L" seconds)";
-                       draw_load_screen(ss.str(), driver, font);
-
-                       /*// Update screen
-                       driver->beginScene(true, true, video::SColor(255,0,0,0));
-                       guienv->drawAll();
-                       driver->endScene();*/
+                       ss<<L"Waiting content... (press Escape to cancel)\n";
 
-                       // Update client and server
-
-                       client.step(0.1);
+                       ss<<(client.itemdefReceived()?L"[X]":L"[  ]");
+                       ss<<L" Item definitions\n";
+                       ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
+                       ss<<L" Node definitions\n";
+                       ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
+                       ss<<L" Media\n";
 
-                       if(server != NULL)
-                               server->step(0.1);
+                       draw_load_screen(ss.str(), driver, font);
                        
                        // Delay a bit
-                       sleep_ms(100);
-                       time_counter += 0.1;
+                       sleep_ms(1000*frametime);
+                       time_counter += frametime;
                }
        }
-       catch(con::PeerNotFoundException &e)
-       {}
 
-       if(could_connect == false)
-       {
-               if(client.accessDenied())
-               {
-                       error_message = L"Access denied. Reason: "
-                                       +client.accessDeniedReason();
+       if(!got_content){
+               if(error_message == L"" && !content_aborted){
+                       error_message = L"Something failed";
                        errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
-               else
-               {
-                       error_message = L"Connection timed out.";
-                       errorstream<<"Timed out."<<std::endl;
-               }
-               //gui_loadingtext->remove();
-               return;
+               // Break out of client scope
+               break;
        }
 
        /*
-               Create skybox
+               After all content has been received:
+               Update cached textures, meshes and materials
        */
-       float old_brightness = 1.0;
-       scene::ISceneNode* skybox = NULL;
-       update_skybox(driver, smgr, skybox, 1.0);
-       
+       client.afterContentReceived();
+
        /*
                Create the camera node
        */
-       Camera camera(smgr, draw_control);
+       Camera camera(smgr, draw_control, gamedef);
        if (!camera.successfullyCreated(error_message))
                return;
 
@@ -835,13 +1118,18 @@ void the_game(
                Clouds
        */
        
-       float cloud_height = BS*100;
        Clouds *clouds = NULL;
        if(g_settings->getBool("enable_clouds"))
        {
-               clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
-                               cloud_height, time(0));
+               clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
        }
+
+       /*
+               Skybox thingy
+       */
+
+       Sky *sky = NULL;
+       sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
        
        /*
                FarMesh
@@ -854,10 +1142,19 @@ void the_game(
        }
 
        /*
-               Move into game
+               A copy of the local inventory
        */
-       
-       //gui_loadingtext->remove();
+       Inventory local_inventory(itemdef);
+
+       /*
+               Find out size of crack animation
+       */
+       int crack_animation_length = 5;
+       {
+               video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
+               v2u32 size = t->getOriginalSize();
+               crack_animation_length = size.Y / size.X;
+       }
 
        /*
                Add some gui stuff
@@ -877,8 +1174,18 @@ void the_game(
        // Object infos are shown in this
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
                        L"",
-                       core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
+                       core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
+                       false, false);
+       
+       // Status text (displays info when showing and hiding GUI stuff, etc.)
+       gui::IGUIStaticText *guitext_status = guienv->addStaticText(
+                       L"<Status>",
+                       core::rect<s32>(0,0,0,0),
                        false, false);
+       guitext_status->setVisible(false);
+       
+       std::wstring statustext;
+       float statustext_time = 0;
        
        // Chat text
        gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
@@ -886,43 +1193,19 @@ void the_game(
                        core::rect<s32>(0,0,0,0),
                        //false, false); // Disable word wrap as of now
                        false, true);
-       //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
-       core::list<ChatLine> chat_lines;
+       // Remove stale "recent" chat messages from previous connections
+       chat_backend.clearRecentChat();
+       // Chat backend and console
+       GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
        
        // Profiler text (size is updated when text is updated)
        gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
                        L"<Profiler>",
-                       core::rect<s32>(6, 4+(text_height+5)*2, 400,
-                       (text_height+5)*2 + text_height*35),
+                       core::rect<s32>(0,0,0,0),
                        false, false);
-       guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
+       guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
        guitext_profiler->setVisible(false);
        
-       /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
-                       (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
-       /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
-                       (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
-       
-       // Test the text input system
-       /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
-                       NULL))->drop();*/
-       /*GUIMessageMenu *menu =
-                       new GUIMessageMenu(guienv, guiroot, -1, 
-                               &g_menumgr,
-                               L"Asd");
-       menu->drop();*/
-       
-       // Launch pause menu
-       (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
-                       &g_menumgr))->drop();
-       
-       // Enable texts
-       /*guitext2->setVisible(true);
-       guitext_info->setVisible(true);
-       guitext_chat->setVisible(true);*/
-
-       //s32 guitext_chat_pad_bottom = 70;
-
        /*
                Some statistics are collected in these
        */
@@ -931,29 +1214,46 @@ void the_game(
        u32 scenetime = 0;
        u32 endscenetime = 0;
        
-       // A test
-       //throw con::PeerNotFoundException("lol");
-
-       core::list<float> frametime_log;
+       float recent_turn_speed = 0.0;
+       
+       ProfilerGraph graph;
+       // Initially clear the profiler
+       Profiler::GraphValues dummyvalues;
+       g_profiler->graphGet(dummyvalues);
 
-       float nodig_delay_counter = 0.0;
+       float nodig_delay_timer = 0.0;
        float dig_time = 0.0;
        u16 dig_index = 0;
-       v3s16 nodepos_old(-32768,-32768,-32768);
+       PointedThing pointed_old;
+       bool digging = false;
+       bool ldown_for_dig = false;
 
        float damage_flash_timer = 0;
        s16 farmesh_range = 20*MAP_BLOCKSIZE;
 
-       const float object_hit_delay = 0.5;
+       const float object_hit_delay = 0.2;
        float object_hit_delay_timer = 0.0;
-       
+       float time_from_last_punch = 10;
+
+       float update_draw_list_timer = 0.0;
+       v3f update_draw_list_last_cam_dir;
+
        bool invert_mouse = g_settings->getBool("invert_mouse");
 
        bool respawn_menu_active = false;
+       bool update_wielded_item_trigger = false;
 
-       bool show_profiler = false;
+       bool show_hud = true;
+       bool show_chat = true;
        bool force_fog_off = false;
        bool disable_camera_update = false;
+       bool show_debug = g_settings->getBool("show_debug");
+       bool show_profiler_graph = false;
+       u32 show_profiler = 0;
+       u32 show_profiler_max = 3;  // Number of pages
+
+       float time_of_day = 0;
+       float time_of_day_smooth = 0;
 
        /*
                Main loop
@@ -970,67 +1270,11 @@ void the_game(
        // NOTE: So we have to use getTime() and call run()s between them
        u32 lasttime = device->getTimer()->getTime();
 
-       while(device->run() && kill == false)
+       for(;;)
        {
-               //std::cerr<<"frame"<<std::endl;
-
-               if(client.accessDenied())
-               {
-                       error_message = L"Access denied. Reason: "
-                                       +client.accessDeniedReason();
-                       errorstream<<wide_to_narrow(error_message)<<std::endl;
-                       break;
-               }
-
-               if(g_gamecallback->disconnect_requested)
-               {
-                       g_gamecallback->disconnect_requested = false;
+               if(device->run() == false || kill == true)
                        break;
-               }
 
-               if(g_gamecallback->changepassword_requested)
-               {
-                       (new GUIPasswordChange(guienv, guiroot, -1,
-                               &g_menumgr, &client))->drop();
-                       g_gamecallback->changepassword_requested = false;
-               }
-
-               /*
-                       Process TextureSource's queue
-               */
-               ((TextureSource*)g_texturesource)->processQueue();
-
-               /*
-                       Random calculations
-               */
-               last_screensize = screensize;
-               screensize = driver->getScreenSize();
-               v2s32 displaycenter(screensize.X/2,screensize.Y/2);
-               //bool screensize_changed = screensize != last_screensize;
-
-               // Resize hotbar
-               if(screensize.Y <= 800)
-                       hotbar_imagesize = 32;
-               else if(screensize.Y <= 1280)
-                       hotbar_imagesize = 48;
-               else
-                       hotbar_imagesize = 64;
-               
-               // Hilight boxes collected during the loop and displayed
-               core::list< core::aabbox3d<f32> > hilightboxes;
-               
-               // Info text
-               std::wstring infotext;
-
-               // When screen size changes, update positions and sizes of stuff
-               /*if(screensize_changed)
-               {
-                       v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
-                       quick_inventory->updatePosition(pos);
-               }*/
-
-               //TimeTaker //timer1("//timer1");
-               
                // Time of frame without fps limit
                float busytime;
                u32 busytime_u32;
@@ -1043,9 +1287,9 @@ void the_game(
                                busytime_u32 = 0;
                        busytime = busytime_u32 / 1000.0;
                }
+               
+               g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
 
-               //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
-       
                // Necessary for device->getTimer()->getTime()
                device->run();
 
@@ -1061,6 +1305,7 @@ void the_game(
                        {
                                u32 sleeptime = frametime_min - busytime_u32;
                                device->sleep(sleeptime);
+                               g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
                        }
                }
 
@@ -1079,30 +1324,19 @@ void the_game(
                        dtime = 0;
                lasttime = time;
 
-               /* Run timers */
+               g_profiler->graphAdd("mainloop_dtime", dtime);
 
-               object_hit_delay_timer -= dtime;
+               /* Run timers */
 
+               if(nodig_delay_timer >= 0)
+                       nodig_delay_timer -= dtime;
+               if(object_hit_delay_timer >= 0)
+                       object_hit_delay_timer -= dtime;
+               time_from_last_punch += dtime;
+               
                g_profiler->add("Elapsed time", dtime);
                g_profiler->avg("FPS", 1./dtime);
 
-               /*
-                       Log frametime for visualization
-               */
-               frametime_log.push_back(dtime);
-               if(frametime_log.size() > 100)
-               {
-                       core::list<float>::Iterator i = frametime_log.begin();
-                       frametime_log.erase(i);
-               }
-
-               /*
-                       Visualize frametime in terminal
-               */
-               /*for(u32 i=0; i<dtime*400; i++)
-                       infostream<<"X";
-               infostream<<std::endl;*/
-
                /*
                        Time average and jitter calculation
                */
@@ -1156,7 +1390,59 @@ void the_game(
                                jitter1_min = 0.0;
                        }
                }
+
+               /*
+                       Handle miscellaneous stuff
+               */
+               
+               if(client.accessDenied())
+               {
+                       error_message = L"Access denied. Reason: "
+                                       +client.accessDeniedReason();
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
+                       break;
+               }
+
+               if(g_gamecallback->disconnect_requested)
+               {
+                       g_gamecallback->disconnect_requested = false;
+                       break;
+               }
+
+               if(g_gamecallback->changepassword_requested)
+               {
+                       (new GUIPasswordChange(guienv, guiroot, -1,
+                               &g_menumgr, &client))->drop();
+                       g_gamecallback->changepassword_requested = false;
+               }
+
+               /*
+                       Process TextureSource's queue
+               */
+               tsrc->processQueue();
+
+               /*
+                       Random calculations
+               */
+               last_screensize = screensize;
+               screensize = driver->getScreenSize();
+               v2s32 displaycenter(screensize.X/2,screensize.Y/2);
+               //bool screensize_changed = screensize != last_screensize;
+
+               // Resize hotbar
+               if(screensize.Y <= 800)
+                       hotbar_imagesize = 32;
+               else if(screensize.Y <= 1280)
+                       hotbar_imagesize = 48;
+               else
+                       hotbar_imagesize = 64;
+               
+               // Hilight boxes collected during the loop and displayed
+               std::vector<aabb3f> hilightboxes;
                
+               // Info text
+               std::wstring infotext;
+
                /*
                        Debug info for client
                */
@@ -1187,20 +1473,10 @@ void the_game(
                                g_profiler->print(infostream);
                        }
 
-                       std::ostringstream os(std::ios_base::binary);
-                       g_profiler->print(os);
-                       std::wstring text = narrow_to_wide(os.str());
-                       guitext_profiler->setText(text.c_str());
+                       update_profiler_gui(guitext_profiler, font, text_height,
+                                       show_profiler, show_profiler_max);
 
                        g_profiler->clear();
-                       
-                       s32 w = font->getDimension(text.c_str()).Width;
-                       if(w < 400)
-                               w = 400;
-                       core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
-                                       8+(text_height+5)*2 +
-                                       font->getDimension(text.c_str()).Height);
-                       guitext_profiler->setRelativePosition(rect);
                }
 
                /*
@@ -1208,7 +1484,9 @@ void the_game(
                */
                
                // Reset input if window not active or some menu is active
-               if(device->isWindowActive() == false || noMenuActive() == false)
+               if(device->isWindowActive() == false
+                               || noMenuActive() == false
+                               || guienv->hasFocus(gui_chat_console))
                {
                        input->clear();
                }
@@ -1217,32 +1495,36 @@ void the_game(
                input->step(dtime);
 
                /*
-                       Launch menus according to keys
+                       Launch menus and trigger stuff according to keys
                */
-               if(input->wasKeyDown(getKeySetting("keymap_inventory")))
+               if(input->wasKeyDown(getKeySetting("keymap_drop")))
+               {
+                       // drop selected item
+                       IDropAction *a = new IDropAction();
+                       a->count = 0;
+                       a->from_inv.setCurrentPlayer();
+                       a->from_list = "main";
+                       a->from_i = client.getPlayerItem();
+                       client.inventoryAction(a);
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
                {
                        infostream<<"the_game: "
                                        <<"Launching inventory"<<std::endl;
                        
-                       GUIInventoryMenu *menu =
-                               new GUIInventoryMenu(guienv, guiroot, -1,
-                                       &g_menumgr, v2s16(8,7),
-                                       client.getInventoryContext(),
-                                       &client);
-
-                       core::array<GUIInventoryMenu::DrawSpec> draw_spec;
-                       draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", "current_player", "main",
-                                       v2s32(0, 3), v2s32(8, 4)));
-                       draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", "current_player", "craft",
-                                       v2s32(3, 0), v2s32(3, 3)));
-                       draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", "current_player", "craftresult",
-                                       v2s32(7, 1), v2s32(1, 1)));
-
-                       menu->setDrawSpec(draw_spec);
-
+                       GUIFormSpecMenu *menu =
+                               new GUIFormSpecMenu(device, guiroot, -1,
+                                       &g_menumgr,
+                                       &client, gamedef);
+
+                       InventoryLocation inventoryloc;
+                       inventoryloc.setCurrentPlayer();
+
+                       PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
+                       assert(src);
+                       menu->setFormSpec(src->getForm(), inventoryloc);
+                       menu->setFormSource(src);
+                       menu->setTextDest(new TextDestPlayerInventory(&client));
                        menu->drop();
                }
                else if(input->wasKeyDown(EscapeKey))
@@ -1251,10 +1533,13 @@ void the_game(
                                        <<"Launching pause menu"<<std::endl;
                        // It will delete itself by itself
                        (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
-                                       &g_menumgr))->drop();
+                                       &g_menumgr, simple_singleplayer_mode))->drop();
 
                        // Move mouse cursor on top of the disconnect button
-                       input->setMousePos(displaycenter.X, displaycenter.Y+25);
+                       if(simple_singleplayer_mode)
+                               input->setMousePos(displaycenter.X, displaycenter.Y+0);
+                       else
+                               input->setMousePos(displaycenter.X, displaycenter.Y+25);
                }
                else if(input->wasKeyDown(getKeySetting("keymap_chat")))
                {
@@ -1272,17 +1557,30 @@ void the_game(
                                        &g_menumgr, dest,
                                        L"/"))->drop();
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_console")))
+               {
+                       if (!gui_chat_console->isOpenInhibited())
+                       {
+                               // Open up to over half of the screen
+                               gui_chat_console->openConsole(0.6);
+                               guienv->setFocus(gui_chat_console);
+                       }
+               }
                else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
                {
                        if(g_settings->getBool("free_move"))
                        {
                                g_settings->set("free_move","false");
-                               chat_lines.push_back(ChatLine(L"free_move disabled"));
+                               statustext = L"free_move disabled";
+                               statustext_time = 0;
                        }
                        else
                        {
                                g_settings->set("free_move","true");
-                               chat_lines.push_back(ChatLine(L"free_move enabled"));
+                               statustext = L"free_move enabled";
+                               statustext_time = 0;
+                               if(!client.checkPrivilege("fly"))
+                                       statustext += L" (note: no 'fly' privilege)";
                        }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
@@ -1290,25 +1588,16 @@ void the_game(
                        if(g_settings->getBool("fast_move"))
                        {
                                g_settings->set("fast_move","false");
-                               chat_lines.push_back(ChatLine(L"fast_move disabled"));
+                               statustext = L"fast_move disabled";
+                               statustext_time = 0;
                        }
                        else
                        {
                                g_settings->set("fast_move","true");
-                               chat_lines.push_back(ChatLine(L"fast_move enabled"));
-                       }
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
-               {
-                       if(g_settings->getBool("frametime_graph"))
-                       {
-                               g_settings->set("frametime_graph","false");
-                               chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
-                       }
-                       else
-                       {
-                               g_settings->set("frametime_graph","true");
-                               chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
+                               statustext = L"fast_move enabled";
+                               statustext_time = 0;
+                               if(!client.checkPrivilege("fast"))
+                                       statustext += L" (note: no 'fast' privilege)";
                        }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
@@ -1323,40 +1612,141 @@ void the_game(
                                        std::wstringstream sstr;
                                        sstr<<"Saved screenshot to '"<<filename<<"'";
                                        infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
-                                       chat_lines.push_back(ChatLine(sstr.str()));
+                                       statustext = sstr.str();
+                                       statustext_time = 0;
                                } else{
                                        infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
                                }
                                image->drop(); 
                        }                        
                }
-               else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
+               {
+                       show_hud = !show_hud;
+                       if(show_hud)
+                               statustext = L"HUD shown";
+                       else
+                               statustext = L"HUD hidden";
+                       statustext_time = 0;
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
                {
-                       show_profiler = !show_profiler;
-                       guitext_profiler->setVisible(show_profiler);
-                       if(show_profiler)
-                               chat_lines.push_back(ChatLine(L"Profiler disabled"));
+                       show_chat = !show_chat;
+                       if(show_chat)
+                               statustext = L"Chat shown";
                        else
-                               chat_lines.push_back(ChatLine(L"Profiler enabled"));
+                               statustext = L"Chat hidden";
+                       statustext_time = 0;
                }
                else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
                {
                        force_fog_off = !force_fog_off;
                        if(force_fog_off)
-                               chat_lines.push_back(ChatLine(L"Fog disabled"));
+                               statustext = L"Fog disabled";
                        else
-                               chat_lines.push_back(ChatLine(L"Fog enabled"));
+                               statustext = L"Fog enabled";
+                       statustext_time = 0;
                }
                else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
                {
                        disable_camera_update = !disable_camera_update;
                        if(disable_camera_update)
-                               chat_lines.push_back(ChatLine(L"Camera update disabled"));
+                               statustext = L"Camera update disabled";
+                       else
+                               statustext = L"Camera update enabled";
+                       statustext_time = 0;
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
+               {
+                       // Initial / 3x toggle: Chat only
+                       // 1x toggle: Debug text with chat
+                       // 2x toggle: Debug text with profiler graph
+                       if(!show_debug)
+                       {
+                               show_debug = true;
+                               show_profiler_graph = false;
+                               statustext = L"Debug info shown";
+                               statustext_time = 0;
+                       }
+                       else if(show_profiler_graph)
+                       {
+                               show_debug = false;
+                               show_profiler_graph = false;
+                               statustext = L"Debug info and profiler graph hidden";
+                               statustext_time = 0;
+                       }
+                       else
+                       {
+                               show_profiler_graph = true;
+                               statustext = L"Profiler graph shown";
+                               statustext_time = 0;
+                       }
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
+               {
+                       show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
+
+                       // FIXME: This updates the profiler with incomplete values
+                       update_profiler_gui(guitext_profiler, font, text_height,
+                                       show_profiler, show_profiler_max);
+
+                       if(show_profiler != 0)
+                       {
+                               std::wstringstream sstr;
+                               sstr<<"Profiler shown (page "<<show_profiler
+                                       <<" of "<<show_profiler_max<<")";
+                               statustext = sstr.str();
+                               statustext_time = 0;
+                       }
                        else
-                               chat_lines.push_back(ChatLine(L"Camera update enabled"));
+                       {
+                               statustext = L"Profiler hidden";
+                               statustext_time = 0;
+                       }
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
+               {
+                       s16 range = g_settings->getS16("viewing_range_nodes_min");
+                       s16 range_new = range + 10;
+                       g_settings->set("viewing_range_nodes_min", itos(range_new));
+                       statustext = narrow_to_wide(
+                                       "Minimum viewing range changed to "
+                                       + itos(range_new));
+                       statustext_time = 0;
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
+               {
+                       s16 range = g_settings->getS16("viewing_range_nodes_min");
+                       s16 range_new = range - 10;
+                       if(range_new < 0)
+                               range_new = range;
+                       g_settings->set("viewing_range_nodes_min",
+                                       itos(range_new));
+                       statustext = narrow_to_wide(
+                                       "Minimum viewing range changed to "
+                                       + itos(range_new));
+                       statustext_time = 0;
+               }
+               
+               // Handle QuicktuneShortcutter
+               if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
+                       quicktune.next();
+               if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
+                       quicktune.prev();
+               if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
+                       quicktune.inc();
+               if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
+                       quicktune.dec();
+               {
+                       std::string msg = quicktune.getMessage();
+                       if(msg != ""){
+                               statustext = narrow_to_wide(msg);
+                               statustext_time = 0;
+                       }
                }
 
                // Item selection with mouse wheel
+               u16 new_playeritem = client.getPlayerItem();
                {
                        s32 wheel = input->getMouseWheel();
                        u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
@@ -1364,17 +1754,17 @@ void the_game(
 
                        if(wheel < 0)
                        {
-                               if(g_selected_item < max_item)
-                                       g_selected_item++;
+                               if(new_playeritem < max_item)
+                                       new_playeritem++;
                                else
-                                       g_selected_item = 0;
+                                       new_playeritem = 0;
                        }
                        else if(wheel > 0)
                        {
-                               if(g_selected_item > 0)
-                                       g_selected_item--;
+                               if(new_playeritem > 0)
+                                       new_playeritem--;
                                else
-                                       g_selected_item = max_item;
+                                       new_playeritem = max_item;
                        }
                }
                
@@ -1386,10 +1776,10 @@ void the_game(
                        {
                                if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
                                {
-                                       g_selected_item = i;
+                                       new_playeritem = i;
 
                                        infostream<<"Selected item: "
-                                                       <<g_selected_item<<std::endl;
+                                                       <<new_playeritem<<std::endl;
                                }
                        }
                }
@@ -1397,15 +1787,18 @@ void the_game(
                // Viewing range selection
                if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
                {
+                       draw_control.range_all = !draw_control.range_all;
                        if(draw_control.range_all)
                        {
-                               draw_control.range_all = false;
-                               infostream<<"Disabled full viewing range"<<std::endl;
+                               infostream<<"Enabled full viewing range"<<std::endl;
+                               statustext = L"Enabled full viewing range";
+                               statustext_time = 0;
                        }
                        else
                        {
-                               draw_control.range_all = true;
-                               infostream<<"Enabled full viewing range"<<std::endl;
+                               infostream<<"Disabled full viewing range"<<std::endl;
+                               statustext = L"Disabled full viewing range";
+                               statustext_time = 0;
                        }
                }
 
@@ -1425,6 +1818,7 @@ void the_game(
                        NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
                */
                
+               float turn_amount = 0;
                if((device->isWindowActive() && noMenuActive()) || random_input)
                {
                        if(!random_input)
@@ -1454,11 +1848,14 @@ void the_game(
                                        dx -= dtime * keyspeed;
                                if(input->isKeyDown(irr::KEY_RIGHT))
                                        dx += dtime * keyspeed;*/
-
-                               camera_yaw -= dx*0.2;
-                               camera_pitch += dy*0.2;
+                               
+                               float d = 0.2;
+                               camera_yaw -= dx*d;
+                               camera_pitch += dy*d;
                                if(camera_pitch < -89.5) camera_pitch = -89.5;
                                if(camera_pitch > 89.5) camera_pitch = 89.5;
+                               
+                               turn_amount = v2f(dx, dy).getLength() * d;
                        }
                        input->setMousePos(displaycenter.X, displaycenter.Y);
                }
@@ -1470,27 +1867,12 @@ void the_game(
                        //infostream<<"window inactive"<<std::endl;
                        first_loop_after_window_activation = true;
                }
+               recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
+               //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
 
                /*
                        Player speed control
                */
-               
-               if(!noMenuActive() || !device->isWindowActive())
-               {
-                       PlayerControl control(
-                               false,
-                               false,
-                               false,
-                               false,
-                               false,
-                               false,
-                               false,
-                               camera_pitch,
-                               camera_yaw
-                       );
-                       client.setPlayerControl(control);
-               }
-               else
                {
                        /*bool a_up,
                        bool a_down,
@@ -1499,6 +1881,8 @@ void the_game(
                        bool a_jump,
                        bool a_superspeed,
                        bool a_sneak,
+                       bool a_LMB,
+                       bool a_RMB,
                        float a_pitch,
                        float a_yaw*/
                        PlayerControl control(
@@ -1509,10 +1893,24 @@ void the_game(
                                input->isKeyDown(getKeySetting("keymap_jump")),
                                input->isKeyDown(getKeySetting("keymap_special1")),
                                input->isKeyDown(getKeySetting("keymap_sneak")),
+                               input->getLeftState(),
+                               input->getRightState(),
                                camera_pitch,
                                camera_yaw
                        );
                        client.setPlayerControl(control);
+                       u32 keyPressed=
+                       1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
+                       2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
+                       4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
+                       8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
+                       16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
+                       32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
+                       64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
+                       128*(int)input->getLeftState()+
+                       256*(int)input->getRightState();
+                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                       player->keyPressed=keyPressed;
                }
                
                /*
@@ -1577,6 +1975,8 @@ void the_game(
                                                                &g_menumgr, respawner);
                                        menu->drop();
                                        
+                                       chat_backend.addMessage(L"", L"You died.");
+
                                        /* Handle visualization */
 
                                        damage_flash_timer = 0;
@@ -1585,13 +1985,45 @@ void the_game(
                                        player->setPosition(player->getPosition() + v3f(0,-BS,0));
                                        camera.update(player, busytime, screensize);*/
                                }
+                               else if(event.type == CE_TEXTURES_UPDATED)
+                               {
+                                       update_wielded_item_trigger = true;
+                               }
                        }
                }
                
                //TimeTaker //timer2("//timer2");
 
-               LocalPlayer* player = client.getLocalPlayer();
-               camera.update(player, busytime, screensize);
+               /*
+                       For interaction purposes, get info about the held item
+                       - What item is it?
+                       - Is it a usable item?
+                       - Can it point to liquids?
+               */
+               ItemStack playeritem;
+               bool playeritem_usable = false;
+               bool playeritem_liquids_pointable = false;
+               {
+                       InventoryList *mlist = local_inventory.getList("main");
+                       if(mlist != NULL)
+                       {
+                               playeritem = mlist->getItem(client.getPlayerItem());
+                               playeritem_usable = playeritem.getDefinition(itemdef).usable;
+                               playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
+                       }
+               }
+               ToolCapabilities playeritem_toolcap =
+                               playeritem.getToolCapabilities(itemdef);
+               
+               /*
+                       Update camera
+               */
+
+               LocalPlayer* player = client.getEnv().getLocalPlayer();
+               float full_punch_interval = playeritem_toolcap.full_punch_interval;
+               float tool_reload_ratio = time_from_last_punch / full_punch_interval;
+               tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
+               camera.update(player, busytime, screensize, tool_reload_ratio);
                camera.step(dtime);
 
                v3f player_position = player->getPosition();
@@ -1600,349 +2032,387 @@ void the_game(
                f32 camera_fov = camera.getFovMax();
                
                if(!disable_camera_update){
-                       client.updateCamera(camera_position,
+                       client.getEnv().getClientMap().updateCamera(camera_position,
                                camera_direction, camera_fov);
                }
+               
+               // Update sound listener
+               sound->updateListener(camera.getCameraNode()->getPosition(),
+                               v3f(0,0,0), // velocity
+                               camera.getDirection(),
+                               camera.getCameraNode()->getUpVector());
+               sound->setListenerGain(g_settings->getFloat("sound_volume"));
 
-               //timer2.stop();
-               //TimeTaker //timer3("//timer3");
+               /*
+                       Update sound maker
+               */
+               {
+                       soundmaker.step(dtime);
+                       
+                       ClientMap &map = client.getEnv().getClientMap();
+                       MapNode n = map.getNodeNoEx(player->getStandingNodePos());
+                       soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
+               }
 
                /*
                        Calculate what block is the crosshair pointing to
                */
                
                //u32 t1 = device->getTimer()->getRealTime();
-               
-               //f32 d = 4; // max. distance
-               f32 d = 4; // max. distance
-               core::line3d<f32> shootline(camera_position,
-                               camera_position + camera_direction * BS * (d+1));
-
-               ClientActiveObject *selected_active_object
-                               = client.getSelectedActiveObject
-                                       (d*BS, camera_position, shootline);
-               
-               bool left_punch = false;
-               bool left_punch_muted = false;
-
-               if(selected_active_object != NULL)
-               {
-                       /* Clear possible cracking animation */
-                       if(nodepos_old != v3s16(-32768,-32768,-32768))
-                       {
-                               client.clearTempMod(nodepos_old);
-                               dig_time = 0.0;
-                               nodepos_old = v3s16(-32768,-32768,-32768);
-                       }
-
-                       //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
-                       
-                       core::aabbox3d<f32> *selection_box
-                                       = selected_active_object->getSelectionBox();
-                       // Box should exist because object was returned in the
-                       // first place
-                       assert(selection_box);
+               
+               f32 d = 4; // max. distance
+               core::line3d<f32> shootline(camera_position,
+                               camera_position + camera_direction * BS * (d+1));
 
-                       v3f pos = selected_active_object->getPosition();
+               ClientActiveObject *selected_object = NULL;
 
-                       core::aabbox3d<f32> box_on_map(
-                                       selection_box->MinEdge + pos,
-                                       selection_box->MaxEdge + pos
-                       );
-                       
-                       if(selected_active_object->doShowSelectionBox())
-                               hilightboxes.push_back(box_on_map);
+               PointedThing pointed = getPointedThing(
+                               // input
+                               &client, player_position, camera_direction,
+                               camera_position, shootline, d,
+                               playeritem_liquids_pointable, !ldown_for_dig,
+                               // output
+                               hilightboxes,
+                               selected_object);
 
-                       //infotext = narrow_to_wide("A ClientActiveObject");
-                       infotext = narrow_to_wide(selected_active_object->infoText());
+               if(pointed != pointed_old)
+               {
+                       infostream<<"Pointing at "<<pointed.dump()<<std::endl;
+                       //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
+               }
 
-                       //if(input->getLeftClicked())
-                       if(input->getLeftState())
+               /*
+                       Stop digging when
+                       - releasing left mouse button
+                       - pointing away from node
+               */
+               if(digging)
+               {
+                       if(input->getLeftReleased())
                        {
-                               bool do_punch = false;
-                               bool do_punch_damage = false;
-                               if(object_hit_delay_timer <= 0.0){
-                                       do_punch = true;
-                                       do_punch_damage = true;
-                                       object_hit_delay_timer = object_hit_delay;
-                               }
-                               if(input->getLeftClicked()){
-                                       do_punch = true;
-                               }
-                               if(do_punch){
-                                       infostream<<"Left-clicked object"<<std::endl;
-                                       left_punch = true;
+                               infostream<<"Left button released"
+                                       <<" (stopped digging)"<<std::endl;
+                               digging = false;
+                       }
+                       else if(pointed != pointed_old)
+                       {
+                               if (pointed.type == POINTEDTHING_NODE
+                                       && pointed_old.type == POINTEDTHING_NODE
+                                       && pointed.node_undersurface == pointed_old.node_undersurface)
+                               {
+                                       // Still pointing to the same node,
+                                       // but a different face. Don't reset.
                                }
-                               if(do_punch_damage){
-                                       client.clickActiveObject(0,
-                                                       selected_active_object->getId(), g_selected_item);
+                               else
+                               {
+                                       infostream<<"Pointing away from node"
+                                               <<" (stopped digging)"<<std::endl;
+                                       digging = false;
                                }
                        }
-                       else if(input->getRightClicked())
+                       if(!digging)
                        {
-                               infostream<<"Right-clicked object"<<std::endl;
-                               client.clickActiveObject(1,
-                                               selected_active_object->getId(), g_selected_item);
+                               client.interact(1, pointed_old);
+                               client.setCrack(-1, v3s16(0,0,0));
+                               dig_time = 0.0;
                        }
                }
-               else // selected_object == NULL
+               if(!digging && ldown_for_dig && !input->getLeftState())
                {
+                       ldown_for_dig = false;
+               }
 
-               /*
-                       Find out which node we are pointing at
-               */
-               
-               bool nodefound = false;
-               v3s16 nodepos;
-               v3s16 neighbourpos;
-               core::aabbox3d<f32> nodehilightbox;
-
-               getPointedNode(&client, player_position,
-                               camera_direction, camera_position,
-                               nodefound, shootline,
-                               nodepos, neighbourpos,
-                               nodehilightbox, d);
-       
-               if(!nodefound){
-                       if(nodepos_old != v3s16(-32768,-32768,-32768))
-                       {
-                               client.clearTempMod(nodepos_old);
-                               dig_time = 0.0;
-                               nodepos_old = v3s16(-32768,-32768,-32768);
-                       }
-               } else {
-                       /*
-                               Visualize selection
-                       */
+               bool left_punch = false;
+               soundmaker.m_player_leftpunch_sound.name = "";
 
-                       hilightboxes.push_back(nodehilightbox);
+               if(playeritem_usable && input->getLeftState())
+               {
+                       if(input->getLeftClicked())
+                               client.interact(4, pointed);
+               }
+               else if(pointed.type == POINTEDTHING_NODE)
+               {
+                       v3s16 nodepos = pointed.node_undersurface;
+                       v3s16 neighbourpos = pointed.node_abovesurface;
 
                        /*
                                Check information text of node
                        */
-
-                       NodeMetadata *meta = client.getNodeMetadata(nodepos);
-                       if(meta)
-                       {
-                               infotext = narrow_to_wide(meta->infoText());
+                       
+                       ClientMap &map = client.getEnv().getClientMap();
+                       NodeMetadata *meta = map.getNodeMetadata(nodepos);
+                       if(meta){
+                               infotext = narrow_to_wide(meta->getString("infotext"));
+                       } else {
+                               MapNode n = map.getNode(nodepos);
+                               if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){
+                                       infotext = L"Unknown node: ";
+                                       infotext += narrow_to_wide(nodedef->get(n).name);
+                               }
                        }
                        
-                       //MapNode node = client.getNode(nodepos);
-
+                       // We can't actually know, but assume the sound of right-clicking
+                       // to be the sound of placing a node
+                       soundmaker.m_player_rightpunch_sound.gain = 0.5;
+                       soundmaker.m_player_rightpunch_sound.name = "default_place_node";
+                       
                        /*
                                Handle digging
                        */
                        
-                       if(input->getLeftReleased())
-                       {
-                               client.clearTempMod(nodepos);
-                               dig_time = 0.0;
-                       }
-                       
-                       if(nodig_delay_counter > 0.0)
-                       {
-                               nodig_delay_counter -= dtime;
-                       }
-                       else
+                       if(nodig_delay_timer <= 0.0 && input->getLeftState())
                        {
-                               if(nodepos != nodepos_old)
+                               if(!digging)
                                {
-                                       infostream<<"Pointing at ("<<nodepos.X<<","
-                                                       <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
-
-                                       if(nodepos_old != v3s16(-32768,-32768,-32768))
-                                       {
-                                               client.clearTempMod(nodepos_old);
-                                               dig_time = 0.0;
-                                               nodepos_old = v3s16(-32768,-32768,-32768);
+                                       infostream<<"Started digging"<<std::endl;
+                                       client.interact(0, pointed);
+                                       digging = true;
+                                       ldown_for_dig = true;
+                               }
+                               MapNode n = client.getEnv().getClientMap().getNode(nodepos);
+                               
+                               // NOTE: Similar piece of code exists on the server side for
+                               // cheat detection.
+                               // Get digging parameters
+                               DigParams params = getDigParams(nodedef->get(n).groups,
+                                               &playeritem_toolcap);
+                               // If can't dig, try hand
+                               if(!params.diggable){
+                                       const ItemDefinition &hand = itemdef->get("");
+                                       const ToolCapabilities *tp = hand.tool_capabilities;
+                                       if(tp)
+                                               params = getDigParams(nodedef->get(n).groups, tp);
+                               }
+                               
+                               SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
+                               if(sound_dig.exists()){
+                                       if(sound_dig.name == "__group"){
+                                               if(params.main_group != ""){
+                                                       soundmaker.m_player_leftpunch_sound.gain = 0.5;
+                                                       soundmaker.m_player_leftpunch_sound.name =
+                                                                       std::string("default_dig_") +
+                                                                                       params.main_group;
+                                               }
+                                       } else{
+                                               soundmaker.m_player_leftpunch_sound = sound_dig;
                                        }
                                }
 
-                               if(input->getLeftClicked() ||
-                                               (input->getLeftState() && nodepos != nodepos_old))
+                               float dig_time_complete = 0.0;
+
+                               if(params.diggable == false)
                                {
-                                       infostream<<"Started digging"<<std::endl;
-                                       client.groundAction(0, nodepos, neighbourpos, g_selected_item);
+                                       // I guess nobody will wait for this long
+                                       dig_time_complete = 10000000.0;
                                }
-                               if(input->getLeftClicked())
+                               else
                                {
-                                       client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
+                                       dig_time_complete = params.time;
                                }
-                               if(input->getLeftState())
+
+                               if(dig_time_complete >= 0.001)
                                {
-                                       MapNode n = client.getNode(nodepos);
-                               
-                                       // Get tool name. Default is "" = bare hands
-                                       std::string toolname = "";
-                                       InventoryList *mlist = local_inventory.getList("main");
-                                       if(mlist != NULL)
-                                       {
-                                               InventoryItem *item = mlist->getItem(g_selected_item);
-                                               if(item && (std::string)item->getName() == "ToolItem")
-                                               {
-                                                       ToolItem *titem = (ToolItem*)item;
-                                                       toolname = titem->getToolName();
-                                               }
-                                       }
+                                       dig_index = (u16)((float)crack_animation_length
+                                                       * dig_time/dig_time_complete);
+                               }
+                               // This is for torches
+                               else
+                               {
+                                       dig_index = crack_animation_length;
+                               }
 
-                                       // Get digging properties for material and tool
-                                       content_t material = n.getContent();
-                                       DiggingProperties prop =
-                                                       getDiggingProperties(material, toolname);
-                                       
-                                       float dig_time_complete = 0.0;
-
-                                       if(prop.diggable == false)
-                                       {
-                                               /*infostream<<"Material "<<(int)material
-                                                               <<" not diggable with \""
-                                                               <<toolname<<"\""<<std::endl;*/
-                                               // I guess nobody will wait for this long
-                                               dig_time_complete = 10000000.0;
-                                       }
-                                       else
-                                       {
-                                               dig_time_complete = prop.time;
-                                       }
+                               // Don't show cracks if not diggable
+                               if(dig_time_complete >= 100000.0)
+                               {
+                               }
+                               else if(dig_index < crack_animation_length)
+                               {
+                                       //TimeTaker timer("client.setTempMod");
+                                       //infostream<<"dig_index="<<dig_index<<std::endl;
+                                       client.setCrack(dig_index, nodepos);
+                               }
+                               else
+                               {
+                                       infostream<<"Digging completed"<<std::endl;
+                                       client.interact(2, pointed);
+                                       client.setCrack(-1, v3s16(0,0,0));
+                                       MapNode wasnode = map.getNode(nodepos);
+                                       client.removeNode(nodepos);
+
+                                       dig_time = 0;
+                                       digging = false;
+
+                                       nodig_delay_timer = dig_time_complete
+                                                       / (float)crack_animation_length;
+
+                                       // We don't want a corresponding delay to
+                                       // very time consuming nodes
+                                       if(nodig_delay_timer > 0.3)
+                                               nodig_delay_timer = 0.3;
+                                       // We want a slight delay to very little
+                                       // time consuming nodes
+                                       float mindelay = 0.15;
+                                       if(nodig_delay_timer < mindelay)
+                                               nodig_delay_timer = mindelay;
                                        
-                                       if(dig_time_complete >= 0.001)
-                                       {
-                                               dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
-                                                               * dig_time/dig_time_complete);
-                                       }
-                                       // This is for torches
-                                       else
-                                       {
-                                               dig_index = CRACK_ANIMATION_LENGTH;
-                                       }
-
-                                       if(dig_index < CRACK_ANIMATION_LENGTH)
-                                       {
-                                               //TimeTaker timer("client.setTempMod");
-                                               //infostream<<"dig_index="<<dig_index<<std::endl;
-                                               client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
-                                       }
-                                       else
-                                       {
-                                               infostream<<"Digging completed"<<std::endl;
-                                               client.groundAction(3, nodepos, neighbourpos, g_selected_item);
-                                               client.clearTempMod(nodepos);
-                                               client.removeNode(nodepos);
-
-                                               dig_time = 0;
-
-                                               nodig_delay_counter = dig_time_complete
-                                                               / (float)CRACK_ANIMATION_LENGTH;
-
-                                               // We don't want a corresponding delay to
-                                               // very time consuming nodes
-                                               if(nodig_delay_counter > 0.5)
-                                               {
-                                                       nodig_delay_counter = 0.5;
-                                               }
-                                               // We want a slight delay to very little
-                                               // time consuming nodes
-                                               float mindelay = 0.15;
-                                               if(nodig_delay_counter < mindelay)
-                                               {
-                                                       nodig_delay_counter = mindelay;
-                                               }
-                                       }
+                                       // Send event to trigger sound
+                                       MtEvent *e = new NodeDugEvent(nodepos, wasnode);
+                                       gamedef->event()->put(e);
+                               }
 
-                                       dig_time += dtime;
+                               dig_time += dtime;
 
-                                       camera.setDigging(0);  // left click animation
-                               }
+                               camera.setDigging(0);  // left click animation
                        }
-                       
-                       
+
                        if(input->getRightClicked())
                        {
                                infostream<<"Ground right-clicked"<<std::endl;
                                
-                               // If metadata provides an inventory view, activate it
-                               if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
+                               // Sign special case, at least until formspec is properly implemented.
+                               // Deprecated?
+                               if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
                                {
-                                       infostream<<"Launching custom inventory view"<<std::endl;
-                                       /*
-                                               Construct the unique identification string of the node
-                                       */
-                                       std::string current_name;
-                                       current_name += "nodemeta:";
-                                       current_name += itos(nodepos.X);
-                                       current_name += ",";
-                                       current_name += itos(nodepos.Y);
-                                       current_name += ",";
-                                       current_name += itos(nodepos.Z);
-                                       
-                                       /*
-                                               Create menu
-                                       */
-
-                                       core::array<GUIInventoryMenu::DrawSpec> draw_spec;
-                                       v2s16 invsize =
-                                               GUIInventoryMenu::makeDrawSpecArrayFromString(
-                                                       draw_spec,
-                                                       meta->getInventoryDrawSpecString(),
-                                                       current_name);
-
-                                       GUIInventoryMenu *menu =
-                                               new GUIInventoryMenu(guienv, guiroot, -1,
-                                                       &g_menumgr, invsize,
-                                                       client.getInventoryContext(),
-                                                       &client);
-                                       menu->setDrawSpec(draw_spec);
-                                       menu->drop();
-                               }
-                               else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
-                               {
-                                       infostream<<"Sign node right-clicked"<<std::endl;
-                                       
-                                       SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
+                                       infostream<<"Launching metadata text input"<<std::endl;
                                        
                                        // Get a new text for it
 
-                                       TextDest *dest = new TextDestSignNode(nodepos, &client);
+                                       TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
 
-                                       std::wstring wtext =
-                                                       narrow_to_wide(signmeta->getText());
+                                       std::wstring wtext = narrow_to_wide(meta->getString("text"));
 
                                        (new GUITextInputMenu(guienv, guiroot, -1,
                                                        &g_menumgr, dest,
                                                        wtext))->drop();
                                }
+                               // If metadata provides an inventory view, activate it
+                               else if(meta && meta->getString("formspec") != "" && !random_input)
+                               {
+                                       infostream<<"Launching custom inventory view"<<std::endl;
+
+                                       InventoryLocation inventoryloc;
+                                       inventoryloc.setNodeMeta(nodepos);
+                                       
+                                       /* Create menu */
+
+                                       GUIFormSpecMenu *menu =
+                                               new GUIFormSpecMenu(device, guiroot, -1,
+                                                       &g_menumgr,
+                                                       &client, gamedef);
+                                       menu->setFormSpec(meta->getString("formspec"),
+                                                       inventoryloc);
+                                       menu->setFormSource(new NodeMetadataFormSource(
+                                                       &client.getEnv().getClientMap(), nodepos));
+                                       menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
+                                       menu->drop();
+                               }
+                               // Otherwise report right click to server
                                else
                                {
-                                       client.groundAction(1, nodepos, neighbourpos, g_selected_item);
+                                       // Report to server
+                                       client.interact(3, pointed);
                                        camera.setDigging(1);  // right click animation
+                                       
+                                       // If the wielded item has node placement prediction,
+                                       // make that happen
+                                       const ItemDefinition &def =
+                                                       playeritem.getDefinition(itemdef);
+                                       if(def.node_placement_prediction != "")
+                                       do{ // breakable
+                                               verbosestream<<"Node placement prediction for "
+                                                               <<playeritem.name<<" is "
+                                                               <<def.node_placement_prediction<<std::endl;
+                                               v3s16 p = neighbourpos;
+                                               // Place inside node itself if buildable_to
+                                               try{
+                                                       MapNode n_under = map.getNode(nodepos);
+                                                       if(nodedef->get(n_under).buildable_to)
+                                                               p = nodepos;
+                                               }catch(InvalidPositionException &e){}
+                                               // Find id of predicted node
+                                               content_t id;
+                                               bool found =
+                                                       nodedef->getId(def.node_placement_prediction, id);
+                                               if(!found){
+                                                       errorstream<<"Node placement prediction failed for "
+                                                                       <<playeritem.name<<" (places "
+                                                                       <<def.node_placement_prediction
+                                                                       <<") - Name not known"<<std::endl;
+                                                       break;
+                                               }
+                                               MapNode n(id);
+                                               try{
+                                                       // This triggers the required mesh update too
+                                                       client.addNode(p, n);
+                                               }catch(InvalidPositionException &e){
+                                                       errorstream<<"Node placement prediction failed for "
+                                                                       <<playeritem.name<<" (places "
+                                                                       <<def.node_placement_prediction
+                                                                       <<") - Position not loaded"<<std::endl;
+                                               }
+                                       }while(0);
                                }
                        }
-                       
-                       nodepos_old = nodepos;
+               }
+               else if(pointed.type == POINTEDTHING_OBJECT)
+               {
+                       infotext = narrow_to_wide(selected_object->infoText());
+
+                       if(infotext == L"" && show_debug){
+                               infotext = narrow_to_wide(selected_object->debugInfoText());
+                       }
+
+                       //if(input->getLeftClicked())
+                       if(input->getLeftState())
+                       {
+                               bool do_punch = false;
+                               bool do_punch_damage = false;
+                               if(object_hit_delay_timer <= 0.0){
+                                       do_punch = true;
+                                       do_punch_damage = true;
+                                       object_hit_delay_timer = object_hit_delay;
+                               }
+                               if(input->getLeftClicked()){
+                                       do_punch = true;
+                               }
+                               if(do_punch){
+                                       infostream<<"Left-clicked object"<<std::endl;
+                                       left_punch = true;
+                               }
+                               if(do_punch_damage){
+                                       // Report direct punch
+                                       v3f objpos = selected_object->getPosition();
+                                       v3f dir = (objpos - player_position).normalize();
+                                       
+                                       bool disable_send = selected_object->directReportPunch(
+                                                       dir, &playeritem, time_from_last_punch);
+                                       time_from_last_punch = 0;
+                                       if(!disable_send)
+                                               client.interact(0, pointed);
+                               }
+                       }
+                       else if(input->getRightClicked())
+                       {
+                               infostream<<"Right-clicked object"<<std::endl;
+                               client.interact(3, pointed);  // place
+                       }
+               }
+               else if(input->getLeftState())
+               {
+                       // When button is held down in air, show continuous animation
+                       left_punch = true;
                }
 
-               } // selected_object == NULL
+               pointed_old = pointed;
                
-               if(left_punch || (input->getLeftClicked() && !left_punch_muted))
+               if(left_punch || input->getLeftClicked())
                {
                        camera.setDigging(0); // left click animation
                }
 
                input->resetLeftClicked();
                input->resetRightClicked();
-               
-               if(input->getLeftReleased())
-               {
-                       infostream<<"Left button released (stopped digging)"
-                                       <<std::endl;
-                       client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
-               }
-               if(input->getRightReleased())
-               {
-                       //inostream<<DTIME<<"Right released"<<std::endl;
-                       // Nothing here
-               }
-               
+
                input->resetLeftReleased();
                input->resetRightReleased();
                
@@ -1950,33 +2420,76 @@ void the_game(
                        Calculate stuff for drawing
                */
 
-               u32 daynight_ratio = client.getDayNightRatio();
-               u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
-               video::SColor bgcolor = video::SColor(
-                               255,
-                               bgcolor_bright.getRed() * l / 255,
-                               bgcolor_bright.getGreen() * l / 255,
-                               bgcolor_bright.getBlue() * l / 255);
-                               /*skycolor.getRed() * l / 255,
-                               skycolor.getGreen() * l / 255,
-                               skycolor.getBlue() * l / 255);*/
-
-               float brightness = (float)l/255.0;
+               /*
+                       Fog range
+               */
+       
+               f32 fog_range;
+               if(farmesh)
+               {
+                       fog_range = BS*farmesh_range;
+               }
+               else
+               {
+                       fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
+                       fog_range *= 0.9;
+                       if(draw_control.range_all)
+                               fog_range = 100000*BS;
+               }
 
                /*
-                       Update skybox
+                       Calculate general brightness
                */
-               if(fabs(brightness - old_brightness) > 0.01)
-                       update_skybox(driver, smgr, skybox, brightness);
+               u32 daynight_ratio = client.getEnv().getDayNightRatio();
+               float time_brightness = (float)decode_light(
+                               (daynight_ratio * LIGHT_SUN) / 1000) / 255.0;
+               float direct_brightness = 0;
+               bool sunlight_seen = false;
+               if(g_settings->getBool("free_move")){
+                       direct_brightness = time_brightness;
+                       sunlight_seen = true;
+               } else {
+                       ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
+                       float old_brightness = sky->getBrightness();
+                       direct_brightness = (float)client.getEnv().getClientMap()
+                                       .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
+                                       daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
+                                       / 255.0;
+               }
+               
+               time_of_day = client.getEnv().getTimeOfDayF();
+               float maxsm = 0.05;
+               if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
+                               fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
+                               fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
+                       time_of_day_smooth = time_of_day;
+               float todsm = 0.05;
+               if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
+                       time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
+                                       + (time_of_day+1.0) * todsm;
+               else
+                       time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
+                                       + time_of_day * todsm;
+                       
+               sky->update(time_of_day_smooth, time_brightness, direct_brightness,
+                               sunlight_seen);
+               
+               float brightness = sky->getBrightness();
+               video::SColor bgcolor = sky->getBgColor();
+               video::SColor skycolor = sky->getSkyColor();
 
                /*
                        Update clouds
                */
-               if(clouds)
-               {
-                       clouds->step(dtime);
-                       clouds->update(v2f(player_position.X, player_position.Z),
-                                       0.05+brightness*0.95);
+               if(clouds){
+                       if(sky->getCloudsVisible()){
+                               clouds->setVisible(true);
+                               clouds->step(dtime);
+                               clouds->update(v2f(player_position.X, player_position.Z),
+                                               sky->getCloudColor());
+                       } else{
+                               clouds->setVisible(false);
+                       }
                }
                
                /*
@@ -1992,38 +2505,20 @@ void the_game(
 
                        farmesh->step(dtime);
                        farmesh->update(v2f(player_position.X, player_position.Z),
-                                       0.05+brightness*0.95, farmesh_range);
+                                       brightness, farmesh_range);
                }
                
-               // Store brightness value
-               old_brightness = brightness;
-
                /*
                        Fog
                */
                
                if(g_settings->getBool("enable_fog") == true && !force_fog_off)
                {
-                       f32 range;
-                       if(farmesh)
-                       {
-                               range = BS*farmesh_range;
-                       }
-                       else
-                       {
-                               range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
-                               range *= 0.9;
-                               if(draw_control.range_all)
-                                       range = 100000*BS;
-                               /*if(range < 50*BS)
-                                       range = range * 0.5 + 25*BS;*/
-                       }
-
                        driver->setFog(
                                bgcolor,
                                video::EFT_FOG_LINEAR,
-                               range*0.4,
-                               range*1.0,
+                               fog_range*0.4,
+                               fog_range*1.0,
                                0.01,
                                false, // pixel fog
                                false // range fog
@@ -2048,186 +2543,210 @@ void the_game(
 
                //TimeTaker guiupdatetimer("Gui updating");
                
+               const char program_name_and_version[] =
+                       "Minetest-c55 " VERSION_STRING;
+
+               if(show_debug)
                {
                        static float drawtime_avg = 0;
                        drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
-                       static float beginscenetime_avg = 0;
+                       /*static float beginscenetime_avg = 0;
                        beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
                        static float scenetime_avg = 0;
                        scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
                        static float endscenetime_avg = 0;
-                       endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
+                       endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
                        
                        char temptext[300];
-                       snprintf(temptext, 300, "Minetest-c55 %s ("
+                       snprintf(temptext, 300, "%s ("
                                        "R: range_all=%i"
                                        ")"
-                                       " drawtime=%.0f, beginscenetime=%.0f"
-                                       ", scenetime=%.0f, endscenetime=%.0f",
-                                       VERSION_STRING,
+                                       " drawtime=%.0f, dtime_jitter = % .1f %%"
+                                       ", v_range = %.1f, RTT = %.3f",
+                                       program_name_and_version,
                                        draw_control.range_all,
                                        drawtime_avg,
-                                       beginscenetime_avg,
-                                       scenetime_avg,
-                                       endscenetime_avg
+                                       dtime_jitter1_max_fraction * 100.0,
+                                       draw_control.wanted_range,
+                                       client.getRTT()
                                        );
                        
                        guitext->setText(narrow_to_wide(temptext).c_str());
+                       guitext->setVisible(true);
+               }
+               else if(show_hud || show_chat)
+               {
+                       guitext->setText(narrow_to_wide(program_name_and_version).c_str());
+                       guitext->setVisible(true);
+               }
+               else
+               {
+                       guitext->setVisible(false);
                }
                
+               if(show_debug)
                {
                        char temptext[300];
                        snprintf(temptext, 300,
                                        "(% .1f, % .1f, % .1f)"
-                                       " (% .3f < btime_jitter < % .3f"
-                                       ", dtime_jitter = % .1f %%"
-                                       ", v_range = %.1f, RTT = %.3f)",
+                                       " (yaw = %.1f) (seed = %lli)",
                                        player_position.X/BS,
                                        player_position.Y/BS,
                                        player_position.Z/BS,
-                                       busytime_jitter1_min_sample,
-                                       busytime_jitter1_max_sample,
-                                       dtime_jitter1_max_fraction * 100.0,
-                                       draw_control.wanted_range,
-                                       client.getRTT()
-                                       );
+                                       wrapDegrees_0_360(camera_yaw),
+                                       client.getMapSeed());
 
                        guitext2->setText(narrow_to_wide(temptext).c_str());
+                       guitext2->setVisible(true);
+               }
+               else
+               {
+                       guitext2->setVisible(false);
                }
                
                {
                        guitext_info->setText(infotext.c_str());
+                       guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
+               }
+
+               {
+                       float statustext_time_max = 1.5;
+                       if(!statustext.empty())
+                       {
+                               statustext_time += dtime;
+                               if(statustext_time >= statustext_time_max)
+                               {
+                                       statustext = L"";
+                                       statustext_time = 0;
+                               }
+                       }
+                       guitext_status->setText(statustext.c_str());
+                       guitext_status->setVisible(!statustext.empty());
+
+                       if(!statustext.empty())
+                       {
+                               s32 status_y = screensize.Y - 130;
+                               core::rect<s32> rect(
+                                               10,
+                                               status_y - guitext_status->getTextHeight(),
+                                               screensize.X - 10,
+                                               status_y
+                               );
+                               guitext_status->setRelativePosition(rect);
+
+                               // Fade out
+                               video::SColor initial_color(255,0,0,0);
+                               if(guienv->getSkin())
+                                       initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
+                               video::SColor final_color = initial_color;
+                               final_color.setAlpha(0);
+                               video::SColor fade_color =
+                                       initial_color.getInterpolated_quadratic(
+                                               initial_color,
+                                               final_color,
+                                               pow(statustext_time / (float)statustext_time_max, 2.0f));
+                               guitext_status->setOverrideColor(fade_color);
+                               guitext_status->enableOverrideColor(true);
+                       }
                }
                
                /*
                        Get chat messages from client
                */
                {
-                       // Get new messages
-                       std::wstring message;
-                       while(client.getChatMessage(message))
+                       // Get new messages from error log buffer
+                       while(!chat_log_error_buf.empty())
                        {
-                               chat_lines.push_back(ChatLine(message));
-                               /*if(chat_lines.size() > 6)
-                               {
-                                       core::list<ChatLine>::Iterator
-                                                       i = chat_lines.begin();
-                                       chat_lines.erase(i);
-                               }*/
-                       }
-                       // Append them to form the whole static text and throw
-                       // it to the gui element
-                       std::wstring whole;
-                       // This will correspond to the line number counted from
-                       // top to bottom, from size-1 to 0
-                       s16 line_number = chat_lines.size();
-                       // Count of messages to be removed from the top
-                       u16 to_be_removed_count = 0;
-                       for(core::list<ChatLine>::Iterator
-                                       i = chat_lines.begin();
-                                       i != chat_lines.end(); i++)
-                       {
-                               // After this, line number is valid for this loop
-                               line_number--;
-                               // Increment age
-                               (*i).age += dtime;
-                               /*
-                                       This results in a maximum age of 60*6 to the
-                                       lowermost line and a maximum of 6 lines
-                               */
-                               float allowed_age = (6-line_number) * 60.0;
-
-                               if((*i).age > allowed_age)
-                               {
-                                       to_be_removed_count++;
-                                       continue;
-                               }
-                               whole += (*i).text + L'\n';
+                               chat_backend.addMessage(L"", narrow_to_wide(
+                                               chat_log_error_buf.get()));
                        }
-                       for(u16 i=0; i<to_be_removed_count; i++)
+                       // Get new messages from client
+                       std::wstring message;
+                       while(client.getChatMessage(message))
                        {
-                               core::list<ChatLine>::Iterator
-                                               it = chat_lines.begin();
-                               chat_lines.erase(it);
+                               chat_backend.addUnparsedMessage(message);
                        }
-                       guitext_chat->setText(whole.c_str());
+                       // Remove old messages
+                       chat_backend.step(dtime);
 
-                       // Update gui element size and position
+                       // Display all messages in a static text element
+                       u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
+                       std::wstring recent_chat = chat_backend.getRecentChat();
+                       guitext_chat->setText(recent_chat.c_str());
 
-                       /*core::rect<s32> rect(
-                                       10,
-                                       screensize.Y - guitext_chat_pad_bottom
-                                                       - text_height*chat_lines.size(),
-                                       screensize.X - 10,
-                                       screensize.Y - guitext_chat_pad_bottom
-                       );*/
+                       // Update gui element size and position
+                       s32 chat_y = 5+(text_height+5);
+                       if(show_debug)
+                               chat_y += (text_height+5);
                        core::rect<s32> rect(
-                                       10,
-                                       50,
-                                       screensize.X - 10,
-                                       50 + guitext_chat->getTextHeight()
+                               10,
+                               chat_y,
+                               screensize.X - 10,
+                               chat_y + guitext_chat->getTextHeight()
                        );
-
                        guitext_chat->setRelativePosition(rect);
 
-                       // Don't show chat if empty or profiler is enabled
-                       if(chat_lines.size() == 0 || show_profiler)
-                               guitext_chat->setVisible(false);
-                       else
-                               guitext_chat->setVisible(true);
+                       // Don't show chat if disabled or empty or profiler is enabled
+                       guitext_chat->setVisible(show_chat && recent_chat_count != 0
+                                       && !show_profiler);
                }
 
                /*
                        Inventory
                */
                
-               static u16 old_selected_item = 65535;
-               if(client.getLocalInventoryUpdated()
-                               || g_selected_item != old_selected_item)
+               if(client.getPlayerItem() != new_playeritem)
+               {
+                       client.selectPlayerItem(new_playeritem);
+               }
+               if(client.getLocalInventoryUpdated())
                {
-                       client.selectPlayerItem(g_selected_item);
-                       old_selected_item = g_selected_item;
                        //infostream<<"Updating local inventory"<<std::endl;
                        client.getLocalInventory(local_inventory);
-
+                       
+                       update_wielded_item_trigger = true;
+               }
+               if(update_wielded_item_trigger)
+               {
+                       update_wielded_item_trigger = false;
                        // Update wielded tool
                        InventoryList *mlist = local_inventory.getList("main");
-                       InventoryItem *item = NULL;
+                       ItemStack item;
                        if(mlist != NULL)
-                               item = mlist->getItem(g_selected_item);
+                               item = mlist->getItem(client.getPlayerItem());
                        camera.wield(item);
                }
-               
+
                /*
-                       Send actions returned by the inventory menu
+                       Update block draw list every 200ms or when camera direction has
+                       changed much
                */
-               while(inventory_action_queue.size() != 0)
-               {
-                       InventoryAction *a = inventory_action_queue.pop_front();
-
-                       client.sendInventoryAction(a);
-                       // Eat it
-                       delete a;
+               update_draw_list_timer += dtime;
+               if(update_draw_list_timer >= 0.2 ||
+                               update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
+                       update_draw_list_timer = 0;
+                       client.getEnv().getClientMap().updateDrawList(driver);
+                       update_draw_list_last_cam_dir = camera_direction;
                }
 
                /*
                        Drawing begins
                */
 
-               TimeTaker drawtimer("Drawing");
+               TimeTaker tt_draw("mainloop: draw");
 
                
                {
                        TimeTaker timer("beginScene");
-                       driver->beginScene(true, true, bgcolor);
                        //driver->beginScene(false, true, bgcolor);
+                       //driver->beginScene(true, true, bgcolor);
+                       driver->beginScene(true, true, skycolor);
                        beginscenetime = timer.stop(true);
                }
                
                //timer3.stop();
-               
+       
                //infostream<<"smgr->drawAll()"<<std::endl;
-               
                {
                        TimeTaker timer("smgr");
                        smgr->drawAll();
@@ -2249,20 +2768,25 @@ void the_game(
 
                driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
 
-               for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
-                               i != hilightboxes.end(); i++)
-               {
-                       /*infostream<<"hilightbox min="
-                                       <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
-                                       <<" max="
-                                       <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
-                                       <<std::endl;*/
-                       driver->draw3DBox(*i, video::SColor(255,0,0,0));
+               if(show_hud)
+               {
+                       for(std::vector<aabb3f>::const_iterator
+                                       i = hilightboxes.begin();
+                                       i != hilightboxes.end(); i++)
+                       {
+                               /*infostream<<"hilightbox min="
+                                               <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
+                                               <<" max="
+                                               <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
+                                               <<std::endl;*/
+                               driver->draw3DBox(*i, video::SColor(255,0,0,0));
+                       }
                }
 
                /*
                        Wielded tool
                */
+               if(show_hud)
                {
                        // Warning: This clears the Z buffer.
                        camera.drawWieldedTool();
@@ -2272,36 +2796,29 @@ void the_game(
                        Post effects
                */
                {
-                       client.renderPostFx();
+                       client.getEnv().getClientMap().renderPostFx();
                }
 
                /*
-                       Frametime log
+                       Profiler graph
                */
-               if(g_settings->getBool("frametime_graph") == true)
+               if(show_profiler_graph)
                {
-                       s32 x = 10;
-                       for(core::list<float>::Iterator
-                                       i = frametime_log.begin();
-                                       i != frametime_log.end();
-                                       i++)
-                       {
-                               driver->draw2DLine(v2s32(x,50),
-                                               v2s32(x,50+(*i)*1000),
-                                               video::SColor(255,255,255,255));
-                               x++;
-                       }
+                       graph.draw(10, screensize.Y - 10, driver, font);
                }
 
                /*
                        Draw crosshair
                */
-               driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
-                               displaycenter + core::vector2d<s32>(10,0),
-                               video::SColor(255,255,255,255));
-               driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
-                               displaycenter + core::vector2d<s32>(0,10),
-                               video::SColor(255,255,255,255));
+               if(show_hud)
+               {
+                       driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
+                                       displaycenter + core::vector2d<s32>(10,0),
+                                       video::SColor(255,255,255,255));
+                       driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
+                                       displaycenter + core::vector2d<s32>(0,10),
+                                       video::SColor(255,255,255,255));
+               }
 
                } // timer
 
@@ -2317,10 +2834,12 @@ void the_game(
                /*
                        Draw hotbar
                */
+               if(show_hud)
                {
-                       draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
+                       draw_hotbar(driver, font, gamedef,
+                                       v2s32(displaycenter.X, screensize.Y),
                                        hotbar_imagesize, hotbar_itemcount, &local_inventory,
-                                       client.getHP());
+                                       client.getHP(), client.getPlayerItem());
                }
 
                /*
@@ -2345,7 +2864,8 @@ void the_game(
                        endscenetime = timer.stop(true);
                }
 
-               drawtime = drawtimer.stop(true);
+               drawtime = tt_draw.stop(true);
+               g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
 
                /*
                        End of drawing
@@ -2365,6 +2885,13 @@ void the_game(
                        device->setWindowCaption(str.c_str());
                        lastFPS = fps;
                }
+
+               /*
+                       Log times and stuff for visualization
+               */
+               Profiler::GraphValues values;
+               g_profiler->graphGet(values);
+               graph.put(values);
        }
 
        /*
@@ -2372,6 +2899,8 @@ void the_game(
        */
        if(clouds)
                clouds->drop();
+       if(gui_chat_console)
+               gui_chat_console->drop();
        
        /*
                Draw a "shutting down" screen, which will be shown while the map
@@ -2385,6 +2914,26 @@ void the_game(
                driver->endScene();
                gui_shuttingdowntext->remove();*/
        }
+
+       chat_backend.addMessage(L"", L"# Disconnected.");
+       chat_backend.addMessage(L"", L"");
+
+       // Client scope (client is destructed before destructing *def and tsrc)
+       }while(0);
+       } // try-catch
+       catch(SerializationError &e)
+       {
+               error_message = L"A serialization error occurred:\n"
+                               + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
+                               L" running a different version of Minetest.";
+               errorstream<<wide_to_narrow(error_message)<<std::endl;
+       }
+       
+       if(!sound_is_dummy)
+               delete sound;
+       delete nodedef;
+       delete itemdef;
+       delete tsrc;
 }