Make dragged itemstack following the mouse cursor much smoother
[oweals/minetest.git] / src / game.cpp
index 485bcbb50914100d034a27fa5a3e3a72644dfe7e..edc3ce7417027b26a67a00ff120b5c2bc5273d5b 100644 (file)
@@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "game.h"
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include <IGUICheckBox.h>
 #include <IGUIEditBox.h>
 #include <IGUIButton.h>
@@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "server.h"
 #include "guiPauseMenu.h"
 #include "guiPasswordChange.h"
-#include "guiInventoryMenu.h"
+#include "guiFormSpecMenu.h"
 #include "guiTextInputMenu.h"
 #include "guiDeathScreen.h"
 #include "tool.h"
@@ -61,6 +61,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #endif
 #include "event_manager.h"
 #include <list>
+#include "util/directiontables.h"
 
 /*
        Text input system
@@ -76,6 +77,10 @@ struct TextDestChat : public TextDest
        {
                m_client->typeChatMessage(text);
        }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->typeChatMessage(narrow_to_wide(fields["text"]));
+       }
 
        Client *m_client;
 };
@@ -87,20 +92,39 @@ struct TextDestNodeMetadata : public TextDest
                m_p = p;
                m_client = client;
        }
+       // This is deprecated I guess? -celeron55
        void gotText(std::wstring text)
        {
                std::string ntext = wide_to_narrow(text);
-               infostream<<"Changing text of a sign node: "
-                               <<ntext<<std::endl;
+               infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
+                               <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
                std::map<std::string, std::string> fields;
                fields["text"] = ntext;
                m_client->sendNodemetaFields(m_p, "", fields);
        }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->sendNodemetaFields(m_p, "", fields);
+       }
 
        v3s16 m_p;
        Client *m_client;
 };
 
+struct TextDestPlayerInventory : public TextDest
+{
+       TextDestPlayerInventory(Client *client)
+       {
+               m_client = client;
+       }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->sendInventoryFields("", fields);
+       }
+
+       Client *m_client;
+};
+
 /* Respawn menu callback */
 
 class MainRespawnInitiator: public IRespawnInitiator
@@ -138,11 +162,34 @@ public:
                        return "";
                return meta->getString("formspec");
        }
+       std::string resolveText(std::string str)
+       {
+               NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+               if(!meta)
+                       return str;
+               return meta->resolveString(str);
+       }
 
        ClientMap *m_map;
        v3s16 m_p;
 };
 
+class PlayerInventoryFormSource: public IFormSource
+{
+public:
+       PlayerInventoryFormSource(Client *client):
+               m_client(client)
+       {
+       }
+       std::string getForm()
+       {
+               LocalPlayer* player = m_client->getEnv().getLocalPlayer();
+               return player->inventory_formspec;
+       }
+
+       Client *m_client;
+};
+
 /*
        Hotbar draw routine
 */
@@ -294,14 +341,12 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                core::line3d<f32> shootline, f32 d,
                bool liquids_pointable,
                bool look_for_object,
-               core::aabbox3d<f32> &hilightbox,
-               bool &should_show_hilightbox,
+               std::vector<aabb3f> &hilightboxes,
                ClientActiveObject *&selected_object)
 {
        PointedThing result;
 
-       hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
-       should_show_hilightbox = false;
+       hilightboxes.clear();
        selected_object = NULL;
 
        INodeDefManager *nodedef = client->getNodeDefManager();
@@ -312,27 +357,27 @@ PointedThing getPointedThing(Client *client, v3f player_position,
        {
                selected_object = client->getSelectedActiveObject(d*BS,
                                camera_position, shootline);
-       }
-       if(selected_object != NULL)
-       {
-               core::aabbox3d<f32> *selection_box
-                       = selected_object->getSelectionBox();
-               // Box should exist because object was returned in the
-               // first place
-               assert(selection_box);
-
-               v3f pos = selected_object->getPosition();
 
-               hilightbox = core::aabbox3d<f32>(
-                               selection_box->MinEdge + pos,
-                               selection_box->MaxEdge + pos
-               );
+               if(selected_object != NULL)
+               {
+                       if(selected_object->doShowSelectionBox())
+                       {
+                               aabb3f *selection_box = selected_object->getSelectionBox();
+                               // Box should exist because object was
+                               // returned in the first place
+                               assert(selection_box);
+
+                               v3f pos = selected_object->getPosition();
+                               hilightboxes.push_back(aabb3f(
+                                               selection_box->MinEdge + pos,
+                                               selection_box->MaxEdge + pos));
+                       }
 
-               should_show_hilightbox = selected_object->doShowSelectionBox();
 
-               result.type = POINTEDTHING_OBJECT;
-               result.object_id = selected_object->getId();
-               return result;
+                       result.type = POINTEDTHING_OBJECT;
+                       result.object_id = selected_object->getId();
+                       return result;
+               }
        }
 
        // That didn't work, try to find a pointed at node
@@ -352,6 +397,14 @@ PointedThing getPointedThing(Client *client, v3f player_position,
        s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
        s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
        
+       // Prevent signed number overflow
+       if(yend==32767)
+               yend=32766;
+       if(zend==32767)
+               zend=32766;
+       if(xend==32767)
+               xend=32766;
+
        for(s16 y = ystart; y <= yend; y++)
        for(s16 z = zstart; z <= zend; z++)
        for(s16 x = xstart; x <= xend; x++)
@@ -368,196 +421,64 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                if(!isPointableNode(n, client, liquids_pointable))
                        continue;
 
+               std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+
                v3s16 np(x,y,z);
                v3f npf = intToFloat(np, BS);
-               
-               f32 d = 0.01;
-               
-               v3s16 dirs[6] = {
-                       v3s16(0,0,1), // back
-                       v3s16(0,1,0), // top
-                       v3s16(1,0,0), // right
-                       v3s16(0,0,-1), // front
-                       v3s16(0,-1,0), // bottom
-                       v3s16(-1,0,0), // left
-               };
-               
-               const ContentFeatures &f = nodedef->get(n);
-               
-               if(f.selection_box.type == NODEBOX_FIXED)
+
+               for(std::vector<aabb3f>::const_iterator
+                               i = boxes.begin();
+                               i != boxes.end(); i++)
                {
-                       core::aabbox3d<f32> box = f.selection_box.fixed;
+                       aabb3f box = *i;
                        box.MinEdge += npf;
                        box.MaxEdge += npf;
 
-                       v3s16 facedirs[6] = {
-                               v3s16(-1,0,0),
-                               v3s16(1,0,0),
-                               v3s16(0,-1,0),
-                               v3s16(0,1,0),
-                               v3s16(0,0,-1),
-                               v3s16(0,0,1),
-                       };
-
-                       core::aabbox3d<f32> faceboxes[6] = {
-                               // X-
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                               // X+
-                               core::aabbox3d<f32>(
-                                       box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                               // Y-
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
-                               ),
-                               // Y+
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                               // Z-
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
-                               ),
-                               // Z+
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                       };
-
-                       for(u16 i=0; i<6; i++)
+                       for(u16 j=0; j<6; j++)
                        {
-                               v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
-                               v3f centerpoint = npf + facedir_f * BS/2;
+                               v3s16 facedir = g_6dirs[j];
+                               aabb3f facebox = box;
+
+                               f32 d = 0.001*BS;
+                               if(facedir.X > 0)
+                                       facebox.MinEdge.X = facebox.MaxEdge.X-d;
+                               else if(facedir.X < 0)
+                                       facebox.MaxEdge.X = facebox.MinEdge.X+d;
+                               else if(facedir.Y > 0)
+                                       facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
+                               else if(facedir.Y < 0)
+                                       facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
+                               else if(facedir.Z > 0)
+                                       facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
+                               else if(facedir.Z < 0)
+                                       facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
+
+                               v3f centerpoint = facebox.getCenter();
                                f32 distance = (centerpoint - camera_position).getLength();
                                if(distance >= mindistance)
                                        continue;
-                               if(!faceboxes[i].intersectsWithLine(shootline))
+                               if(!facebox.intersectsWithLine(shootline))
                                        continue;
+
+                               v3s16 np_above = np + facedir;
+
                                result.type = POINTEDTHING_NODE;
                                result.node_undersurface = np;
-                               result.node_abovesurface = np+facedirs[i];
+                               result.node_abovesurface = np_above;
                                mindistance = distance;
-                               hilightbox = box;
-                               should_show_hilightbox = true;
-                       }
-               }
-               else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
-               {
-                       v3s16 dir = n.getWallMountedDir(nodedef);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
-
-                       core::aabbox3d<f32> box;
-                       
-                       // top
-                       if(dir == v3s16(0,1,0)){
-                               box = f.selection_box.wall_top;
-                       }
-                       // bottom
-                       else if(dir == v3s16(0,-1,0)){
-                               box = f.selection_box.wall_bottom;
-                       }
-                       // side
-                       else{
-                               v3f vertices[2] =
-                               {
-                                       f.selection_box.wall_side.MinEdge,
-                                       f.selection_box.wall_side.MaxEdge
-                               };
-
-                               for(s32 i=0; i<2; i++)
-                               {
-                                       if(dir == v3s16(-1,0,0))
-                                               vertices[i].rotateXZBy(0);
-                                       if(dir == v3s16(1,0,0))
-                                               vertices[i].rotateXZBy(180);
-                                       if(dir == v3s16(0,0,-1))
-                                               vertices[i].rotateXZBy(90);
-                                       if(dir == v3s16(0,0,1))
-                                               vertices[i].rotateXZBy(-90);
-                               }
-
-                               box = core::aabbox3d<f32>(vertices[0]);
-                               box.addInternalPoint(vertices[1]);
-                       }
 
-                       box.MinEdge += npf;
-                       box.MaxEdge += npf;
-                       
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
+                               hilightboxes.clear();
+                               for(std::vector<aabb3f>::const_iterator
+                                               i2 = boxes.begin();
+                                               i2 != boxes.end(); i2++)
                                {
-                                       result.type = POINTEDTHING_NODE;
-                                       result.node_undersurface = np;
-                                       result.node_abovesurface = np;
-                                       mindistance = distance;
-                                       hilightbox = box;
-                                       should_show_hilightbox = true;
+                                       aabb3f box = *i2;
+                                       box.MinEdge += npf + v3f(-d,-d,-d);
+                                       box.MaxEdge += npf + v3f(d,d,d);
+                                       hilightboxes.push_back(box);
                                }
                        }
                }
-               else // NODEBOX_REGULAR
-               {
-                       for(u16 i=0; i<6; i++)
-                       {
-                               v3f dir_f = v3f(dirs[i].X,
-                                               dirs[i].Y, dirs[i].Z);
-                               v3f centerpoint = npf + dir_f * BS/2;
-                               f32 distance =
-                                               (centerpoint - camera_position).getLength();
-                               
-                               if(distance < mindistance)
-                               {
-                                       core::CMatrix4<f32> m;
-                                       m.buildRotateFromTo(v3f(0,0,1), dir_f);
-
-                                       // This is the back face
-                                       v3f corners[2] = {
-                                               v3f(BS/2, BS/2, BS/2),
-                                               v3f(-BS/2, -BS/2, BS/2+d)
-                                       };
-                                       
-                                       for(u16 j=0; j<2; j++)
-                                       {
-                                               m.rotateVect(corners[j]);
-                                               corners[j] += npf;
-                                       }
-
-                                       core::aabbox3d<f32> facebox(corners[0]);
-                                       facebox.addInternalPoint(corners[1]);
-
-                                       if(facebox.intersectsWithLine(shootline))
-                                       {
-                                               result.type = POINTEDTHING_NODE;
-                                               result.node_undersurface = np;
-                                               result.node_abovesurface = np + dirs[i];
-                                               mindistance = distance;
-
-                                               //hilightbox = facebox;
-
-                                               const float d = 0.502;
-                                               core::aabbox3d<f32> nodebox
-                                                               (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
-                                               v3f nodepos_f = intToFloat(np, BS);
-                                               nodebox.MinEdge += nodepos_f;
-                                               nodebox.MaxEdge += nodepos_f;
-                                               hilightbox = nodebox;
-                                               should_show_hilightbox = true;
-                                       }
-                               } // if distance < mindistance
-                       } // for dirs
-               } // regular block
        } // for coords
 
        return result;
@@ -1225,6 +1146,16 @@ void the_game(
        */
        Inventory local_inventory(itemdef);
 
+       /*
+               Find out size of crack animation
+       */
+       int crack_animation_length = 5;
+       {
+               video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
+               v2u32 size = t->getOriginalSize();
+               crack_animation_length = size.Y / size.X;
+       }
+
        /*
                Add some gui stuff
        */
@@ -1304,6 +1235,9 @@ void the_game(
        float object_hit_delay_timer = 0.0;
        float time_from_last_punch = 10;
 
+       float update_draw_list_timer = 0.0;
+       v3f update_draw_list_last_cam_dir;
+
        bool invert_mouse = g_settings->getBool("invert_mouse");
 
        bool respawn_menu_active = false;
@@ -1504,7 +1438,7 @@ void the_game(
                        hotbar_imagesize = 64;
                
                // Hilight boxes collected during the loop and displayed
-               core::list< core::aabbox3d<f32> > hilightboxes;
+               std::vector<aabb3f> hilightboxes;
                
                // Info text
                std::wstring infotext;
@@ -1578,22 +1512,19 @@ void the_game(
                        infostream<<"the_game: "
                                        <<"Launching inventory"<<std::endl;
                        
-                       GUIInventoryMenu *menu =
-                               new GUIInventoryMenu(guienv, guiroot, -1,
+                       GUIFormSpecMenu *menu =
+                               new GUIFormSpecMenu(device, guiroot, -1,
                                        &g_menumgr,
                                        &client, gamedef);
 
                        InventoryLocation inventoryloc;
                        inventoryloc.setCurrentPlayer();
 
-                       menu->setFormSpec(
-                               "invsize[8,7.5;]"
-                               //"image[1,0.6;1,2;player.png]"
-                               "list[current_player;main;0,3.5;8,4;]"
-                               "list[current_player;craft;3,0;3,3;]"
-                               "list[current_player;craftpreview;7,1;1,1;]"
-                               , inventoryloc);
-
+                       PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
+                       assert(src);
+                       menu->setFormSpec(src->getForm(), inventoryloc);
+                       menu->setFormSource(src);
+                       menu->setTextDest(new TextDestPlayerInventory(&client));
                        menu->drop();
                }
                else if(input->wasKeyDown(EscapeKey))
@@ -1950,6 +1881,8 @@ void the_game(
                        bool a_jump,
                        bool a_superspeed,
                        bool a_sneak,
+                       bool a_LMB,
+                       bool a_RMB,
                        float a_pitch,
                        float a_yaw*/
                        PlayerControl control(
@@ -1960,10 +1893,24 @@ void the_game(
                                input->isKeyDown(getKeySetting("keymap_jump")),
                                input->isKeyDown(getKeySetting("keymap_special1")),
                                input->isKeyDown(getKeySetting("keymap_sneak")),
+                               input->getLeftState(),
+                               input->getRightState(),
                                camera_pitch,
                                camera_yaw
                        );
                        client.setPlayerControl(control);
+                       u32 keyPressed=
+                       1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
+                       2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
+                       4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
+                       8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
+                       16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
+                       32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
+                       64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
+                       128*(int)input->getLeftState()+
+                       256*(int)input->getRightState();
+                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                       player->keyPressed=keyPressed;
                }
                
                /*
@@ -2117,8 +2064,6 @@ void the_game(
                core::line3d<f32> shootline(camera_position,
                                camera_position + camera_direction * BS * (d+1));
 
-               core::aabbox3d<f32> hilightbox;
-               bool should_show_hilightbox = false;
                ClientActiveObject *selected_object = NULL;
 
                PointedThing pointed = getPointedThing(
@@ -2127,7 +2072,7 @@ void the_game(
                                camera_position, shootline, d,
                                playeritem_liquids_pointable, !ldown_for_dig,
                                // output
-                               hilightbox, should_show_hilightbox,
+                               hilightboxes,
                                selected_object);
 
                if(pointed != pointed_old)
@@ -2136,12 +2081,6 @@ void the_game(
                        //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
                }
 
-               /*
-                       Visualize selection
-               */
-               if(should_show_hilightbox)
-                       hilightboxes.push_back(hilightbox);
-
                /*
                        Stop digging when
                        - releasing left mouse button
@@ -2206,7 +2145,7 @@ void the_game(
                                infotext = narrow_to_wide(meta->getString("infotext"));
                        } else {
                                MapNode n = map.getNode(nodepos);
-                               if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
+                               if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){
                                        infotext = L"Unknown node: ";
                                        infotext += narrow_to_wide(nodedef->get(n).name);
                                }
@@ -2231,7 +2170,9 @@ void the_game(
                                        ldown_for_dig = true;
                                }
                                MapNode n = client.getEnv().getClientMap().getNode(nodepos);
-
+                               
+                               // NOTE: Similar piece of code exists on the server side for
+                               // cheat detection.
                                // Get digging parameters
                                DigParams params = getDigParams(nodedef->get(n).groups,
                                                &playeritem_toolcap);
@@ -2271,20 +2212,20 @@ void the_game(
 
                                if(dig_time_complete >= 0.001)
                                {
-                                       dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
+                                       dig_index = (u16)((float)crack_animation_length
                                                        * dig_time/dig_time_complete);
                                }
                                // This is for torches
                                else
                                {
-                                       dig_index = CRACK_ANIMATION_LENGTH;
+                                       dig_index = crack_animation_length;
                                }
-                               
+
                                // Don't show cracks if not diggable
                                if(dig_time_complete >= 100000.0)
                                {
                                }
-                               else if(dig_index < CRACK_ANIMATION_LENGTH)
+                               else if(dig_index < crack_animation_length)
                                {
                                        //TimeTaker timer("client.setTempMod");
                                        //infostream<<"dig_index="<<dig_index<<std::endl;
@@ -2302,7 +2243,7 @@ void the_game(
                                        digging = false;
 
                                        nodig_delay_timer = dig_time_complete
-                                                       / (float)CRACK_ANIMATION_LENGTH;
+                                                       / (float)crack_animation_length;
 
                                        // We don't want a corresponding delay to
                                        // very time consuming nodes
@@ -2328,7 +2269,8 @@ void the_game(
                        {
                                infostream<<"Ground right-clicked"<<std::endl;
                                
-                               // sign special case, at least until formspec is properly implemented
+                               // Sign special case, at least until formspec is properly implemented.
+                               // Deprecated?
                                if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
                                {
                                        infostream<<"Launching metadata text input"<<std::endl;
@@ -2353,21 +2295,62 @@ void the_game(
                                        
                                        /* Create menu */
 
-                                       GUIInventoryMenu *menu =
-                                               new GUIInventoryMenu(guienv, guiroot, -1,
+                                       GUIFormSpecMenu *menu =
+                                               new GUIFormSpecMenu(device, guiroot, -1,
                                                        &g_menumgr,
                                                        &client, gamedef);
                                        menu->setFormSpec(meta->getString("formspec"),
                                                        inventoryloc);
                                        menu->setFormSource(new NodeMetadataFormSource(
                                                        &client.getEnv().getClientMap(), nodepos));
+                                       menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
                                        menu->drop();
                                }
                                // Otherwise report right click to server
                                else
                                {
+                                       // Report to server
                                        client.interact(3, pointed);
                                        camera.setDigging(1);  // right click animation
+                                       
+                                       // If the wielded item has node placement prediction,
+                                       // make that happen
+                                       const ItemDefinition &def =
+                                                       playeritem.getDefinition(itemdef);
+                                       if(def.node_placement_prediction != "")
+                                       do{ // breakable
+                                               verbosestream<<"Node placement prediction for "
+                                                               <<playeritem.name<<" is "
+                                                               <<def.node_placement_prediction<<std::endl;
+                                               v3s16 p = neighbourpos;
+                                               // Place inside node itself if buildable_to
+                                               try{
+                                                       MapNode n_under = map.getNode(nodepos);
+                                                       if(nodedef->get(n_under).buildable_to)
+                                                               p = nodepos;
+                                               }catch(InvalidPositionException &e){}
+                                               // Find id of predicted node
+                                               content_t id;
+                                               bool found =
+                                                       nodedef->getId(def.node_placement_prediction, id);
+                                               if(!found){
+                                                       errorstream<<"Node placement prediction failed for "
+                                                                       <<playeritem.name<<" (places "
+                                                                       <<def.node_placement_prediction
+                                                                       <<") - Name not known"<<std::endl;
+                                                       break;
+                                               }
+                                               MapNode n(id);
+                                               try{
+                                                       // This triggers the required mesh update too
+                                                       client.addNode(p, n);
+                                               }catch(InvalidPositionException &e){
+                                                       errorstream<<"Node placement prediction failed for "
+                                                                       <<playeritem.name<<" (places "
+                                                                       <<def.node_placement_prediction
+                                                                       <<") - Position not loaded"<<std::endl;
+                                               }
+                                       }while(0);
                                }
                        }
                }
@@ -2733,7 +2716,19 @@ void the_game(
                                item = mlist->getItem(client.getPlayerItem());
                        camera.wield(item);
                }
-               
+
+               /*
+                       Update block draw list every 200ms or when camera direction has
+                       changed much
+               */
+               update_draw_list_timer += dtime;
+               if(update_draw_list_timer >= 0.2 ||
+                               update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
+                       update_draw_list_timer = 0;
+                       client.getEnv().getClientMap().updateDrawList(driver);
+                       update_draw_list_last_cam_dir = camera_direction;
+               }
+
                /*
                        Drawing begins
                */
@@ -2775,9 +2770,10 @@ void the_game(
 
                if(show_hud)
                {
-                       for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
-                                       i != hilightboxes.end(); i++)
-                       {
+                       for(std::vector<aabb3f>::const_iterator
+                                       i = hilightboxes.begin();
+                                       i != hilightboxes.end(); i++)
+                       {
                                /*infostream<<"hilightbox min="
                                                <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
                                                <<" max="