Move tool stuff to tool.{h,cpp}
[oweals/minetest.git] / src / game.cpp
index c415db1e31f593ee11bc93e1c8130bdf9343cfa1..bd84593b8d94a786088bd83e4faa2f2b28f7a6b9 100644 (file)
@@ -43,13 +43,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "gettext.h"
 #include "log.h"
 #include "filesys.h"
-
-/*
-       TODO: Move content-aware stuff to separate file by adding properties
-             and virtual interfaces
-*/
-#include "content_mapnode.h"
-#include "content_nodemeta.h"
+// Needed for determining pointing to nodes
+#include "mapnode_contentfeatures.h"
+#include "nodemetadata.h"
 
 /*
        Setting this to 1 enables a special camera mode that forces
@@ -114,9 +110,9 @@ struct TextDestChat : public TextDest
        Client *m_client;
 };
 
-struct TextDestSignNode : public TextDest
+struct TextDestNodeMetadata : public TextDest
 {
-       TextDestSignNode(v3s16 p, Client *client)
+       TextDestNodeMetadata(v3s16 p, Client *client)
        {
                m_p = p;
                m_client = client;
@@ -342,43 +338,15 @@ void getPointedNode(Client *client, v3f player_position,
                        v3s16(-1,0,0), // left
                };
                
-               /*
-                       Meta-objects
-               */
-               if(n.getContent() == CONTENT_TORCH)
+               ContentFeatures &f = content_features(n);
+               
+               if(f.selection_box.type == NODEBOX_FIXED)
                {
-                       v3s16 dir = unpackDir(n.param2);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
+                       f32 distance = (npf - camera_position).getLength();
 
-                       core::aabbox3d<f32> box;
-                       
-                       // bottom
-                       if(dir == v3s16(0,-1,0))
-                       {
-                               box = core::aabbox3d<f32>(
-                                       npf - v3f(BS/6, BS/2, BS/6),
-                                       npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
-                               );
-                       }
-                       // top
-                       else if(dir == v3s16(0,1,0))
-                       {
-                               box = core::aabbox3d<f32>(
-                                       npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
-                                       npf + v3f(BS/6, BS/2, BS/6)
-                               );
-                       }
-                       // side
-                       else
-                       {
-                               box = core::aabbox3d<f32>(
-                                       cpf - v3f(BS/6, BS/3, BS/6),
-                                       cpf + v3f(BS/6, BS/3, BS/6)
-                               );
-                       }
+                       core::aabbox3d<f32> box = f.selection_box.fixed;
+                       box.MinEdge += npf;
+                       box.MaxEdge += npf;
 
                        if(distance < mindistance)
                        {
@@ -392,7 +360,7 @@ void getPointedNode(Client *client, v3f player_position,
                                }
                        }
                }
-               else if(n.getContent() == CONTENT_SIGN_WALL)
+               else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
                {
                        v3s16 dir = unpackDir(n.param2);
                        v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
@@ -400,122 +368,43 @@ void getPointedNode(Client *client, v3f player_position,
                        v3f cpf = npf + dir_f;
                        f32 distance = (cpf - camera_position).getLength();
 
-                       v3f vertices[4] =
-                       {
-                               v3f(BS*0.42,-BS*0.35,-BS*0.4),
-                               v3f(BS*0.49, BS*0.35, BS*0.4),
-                       };
-
-                       for(s32 i=0; i<2; i++)
-                       {
-                               if(dir == v3s16(1,0,0))
-                                       vertices[i].rotateXZBy(0);
-                               if(dir == v3s16(-1,0,0))
-                                       vertices[i].rotateXZBy(180);
-                               if(dir == v3s16(0,0,1))
-                                       vertices[i].rotateXZBy(90);
-                               if(dir == v3s16(0,0,-1))
-                                       vertices[i].rotateXZBy(-90);
-                               if(dir == v3s16(0,-1,0))
-                                       vertices[i].rotateXYBy(-90);
-                               if(dir == v3s16(0,1,0))
-                                       vertices[i].rotateXYBy(90);
-
-                               vertices[i] += npf;
-                       }
-
                        core::aabbox3d<f32> box;
-
-                       box = core::aabbox3d<f32>(vertices[0]);
-                       box.addInternalPoint(vertices[1]);
-
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
-                               {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
-                                       mindistance = distance;
-                                       nodehilightbox = box;
-                               }
+                       
+                       // top
+                       if(dir == v3s16(0,1,0)){
+                               box = f.selection_box.wall_top;
                        }
-               }
-
-               else if(n.getContent() == CONTENT_LADDER)
-               {
-                       v3s16 dir = unpackDir(n.param2);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
-
-                       v3f vertices[4] =
-                       {
-                               v3f(BS*0.42,-BS/2,-BS/2),
-                               v3f(BS*0.49, BS/2, BS/2),
-                       };
-
-                       for(s32 i=0; i<2; i++)
-                       {
-                               if(dir == v3s16(1,0,0))
-                                       vertices[i].rotateXZBy(0);
-                               if(dir == v3s16(-1,0,0))
-                                       vertices[i].rotateXZBy(180);
-                               if(dir == v3s16(0,0,1))
-                                       vertices[i].rotateXZBy(90);
-                               if(dir == v3s16(0,0,-1))
-                                       vertices[i].rotateXZBy(-90);
-                               if(dir == v3s16(0,-1,0))
-                                       vertices[i].rotateXYBy(-90);
-                               if(dir == v3s16(0,1,0))
-                                       vertices[i].rotateXYBy(90);
-
-                               vertices[i] += npf;
+                       // bottom
+                       else if(dir == v3s16(0,-1,0)){
+                               box = f.selection_box.wall_bottom;
                        }
+                       // side
+                       else{
+                               v3f vertices[2] =
+                               {
+                                       f.selection_box.wall_side.MinEdge,
+                                       f.selection_box.wall_side.MaxEdge
+                               };
 
-                       core::aabbox3d<f32> box;
-
-                       box = core::aabbox3d<f32>(vertices[0]);
-                       box.addInternalPoint(vertices[1]);
-
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
+                               for(s32 i=0; i<2; i++)
                                {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
-                                       mindistance = distance;
-                                       nodehilightbox = box;
+                                       if(dir == v3s16(-1,0,0))
+                                               vertices[i].rotateXZBy(0);
+                                       if(dir == v3s16(1,0,0))
+                                               vertices[i].rotateXZBy(180);
+                                       if(dir == v3s16(0,0,-1))
+                                               vertices[i].rotateXZBy(90);
+                                       if(dir == v3s16(0,0,1))
+                                               vertices[i].rotateXZBy(-90);
                                }
-                       }
-               }
-               else if(n.getContent() == CONTENT_RAIL)
-               {
-                       v3s16 dir = unpackDir(n.param0);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
-
-                       float d = (float)BS/16;
-                       v3f vertices[4] =
-                       {
-                               v3f(BS/2, -BS/2+d, -BS/2),
-                               v3f(-BS/2, -BS/2, BS/2),
-                       };
 
-                       for(s32 i=0; i<2; i++)
-                       {
-                               vertices[i] += npf;
+                               box = core::aabbox3d<f32>(vertices[0]);
+                               box.addInternalPoint(vertices[1]);
                        }
 
-                       core::aabbox3d<f32> box;
-
-                       box = core::aabbox3d<f32>(vertices[0]);
-                       box.addInternalPoint(vertices[1]);
-
+                       box.MinEdge += npf;
+                       box.MaxEdge += npf;
+                       
                        if(distance < mindistance)
                        {
                                if(box.intersectsWithLine(shootline))
@@ -528,10 +417,7 @@ void getPointedNode(Client *client, v3f player_position,
                                }
                        }
                }
-               /*
-                       Regular blocks
-               */
-               else
+               else // NODEBOX_REGULAR
                {
                        for(u16 i=0; i<6; i++)
                        {
@@ -872,7 +758,6 @@ void the_game(
                        L"",
                        core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
                        false, false);
-       
        // At the middle of the screen
        // Object infos are shown in this
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
@@ -889,6 +774,15 @@ void the_game(
        //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
        core::list<ChatLine> chat_lines;
        
+       // Profiler text (size is updated when text is updated)
+       gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
+                       L"<Profiler>",
+                       core::rect<s32>(6, 4+(text_height+5)*2, 400,
+                       (text_height+5)*2 + text_height*35),
+                       false, false);
+       guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
+       guitext_profiler->setVisible(false);
+       
        /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
                        (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
        /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
@@ -942,6 +836,10 @@ void the_game(
 
        bool respawn_menu_active = false;
 
+       bool show_profiler = false;
+       bool force_fog_off = false;
+       bool disable_camera_update = false;
+
        /*
                Main loop
        */
@@ -1070,6 +968,9 @@ void the_game(
 
                object_hit_delay_timer -= dtime;
 
+               g_profiler->add("Elapsed time", dtime);
+               g_profiler->avg("FPS", 1./dtime);
+
                /*
                        Log frametime for visualization
                */
@@ -1159,14 +1060,32 @@ void the_game(
                */
                float profiler_print_interval =
                                g_settings->getFloat("profiler_print_interval");
-               if(profiler_print_interval != 0)
+               bool print_to_log = true;
+               if(profiler_print_interval == 0){
+                       print_to_log = false;
+                       profiler_print_interval = 5;
+               }
+               if(m_profiler_interval.step(dtime, profiler_print_interval))
                {
-                       if(m_profiler_interval.step(0.030, profiler_print_interval))
-                       {
+                       if(print_to_log){
                                infostream<<"Profiler:"<<std::endl;
                                g_profiler->print(infostream);
-                               g_profiler->clear();
                        }
+
+                       std::ostringstream os(std::ios_base::binary);
+                       g_profiler->print(os);
+                       std::wstring text = narrow_to_wide(os.str());
+                       guitext_profiler->setText(text.c_str());
+
+                       g_profiler->clear();
+                       
+                       s32 w = font->getDimension(text.c_str()).Width;
+                       if(w < 400)
+                               w = 400;
+                       core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
+                                       8+(text_height+5)*2 +
+                                       font->getDimension(text.c_str()).Height);
+                       guitext_profiler->setRelativePosition(rect);
                }
 
                /*
@@ -1296,6 +1215,31 @@ void the_game(
                                image->drop(); 
                        }                        
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
+               {
+                       show_profiler = !show_profiler;
+                       guitext_profiler->setVisible(show_profiler);
+                       if(show_profiler)
+                               chat_lines.push_back(ChatLine(L"Profiler disabled"));
+                       else
+                               chat_lines.push_back(ChatLine(L"Profiler enabled"));
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
+               {
+                       force_fog_off = !force_fog_off;
+                       if(force_fog_off)
+                               chat_lines.push_back(ChatLine(L"Fog disabled"));
+                       else
+                               chat_lines.push_back(ChatLine(L"Fog enabled"));
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
+               {
+                       disable_camera_update = !disable_camera_update;
+                       if(disable_camera_update)
+                               chat_lines.push_back(ChatLine(L"Camera update disabled"));
+                       else
+                               chat_lines.push_back(ChatLine(L"Camera update enabled"));
+               }
 
                // Item selection with mouse wheel
                {
@@ -1540,11 +1484,10 @@ void the_game(
                v3f camera_direction = camera.getDirection();
                f32 camera_fov = camera.getFovMax();
                
-               if(FIELD_OF_VIEW_TEST)
-                       client.updateCamera(v3f(0,0,0), v3f(0,0,1), camera_fov);
-               else
+               if(!disable_camera_update){
                        client.updateCamera(camera_position,
                                camera_direction, camera_fov);
+               }
 
                //timer2.stop();
                //TimeTaker //timer3("//timer3");
@@ -1836,23 +1779,22 @@ void the_game(
                                        menu->setDrawSpec(draw_spec);
                                        menu->drop();
                                }
-                               else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
+                               // If metadata provides text input, activate text input
+                               else if(meta && meta->allowsTextInput() && !random_input)
                                {
-                                       infostream<<"Sign node right-clicked"<<std::endl;
-                                       
-                                       SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
+                                       infostream<<"Launching metadata text input"<<std::endl;
                                        
                                        // Get a new text for it
 
-                                       TextDest *dest = new TextDestSignNode(nodepos, &client);
+                                       TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
 
-                                       std::wstring wtext =
-                                                       narrow_to_wide(signmeta->getText());
+                                       std::wstring wtext = narrow_to_wide(meta->getText());
 
                                        (new GUITextInputMenu(guienv, guiroot, -1,
                                                        &g_menumgr, dest,
                                                        wtext))->drop();
                                }
+                               // Otherwise report right click to server
                                else
                                {
                                        client.groundAction(1, nodepos, neighbourpos, g_selected_item);
@@ -1944,7 +1886,7 @@ void the_game(
                        Fog
                */
                
-               if(g_settings->getBool("enable_fog") == true)
+               if(g_settings->getBool("enable_fog") == true && !force_fog_off)
                {
                        f32 range;
                        if(farmesh)
@@ -1954,10 +1896,11 @@ void the_game(
                        else
                        {
                                range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
+                               range *= 0.9;
                                if(draw_control.range_all)
                                        range = 100000*BS;
-                               if(range < 50*BS)
-                                       range = range * 0.5 + 25*BS;
+                               /*if(range < 50*BS)
+                                       range = range * 0.5 + 25*BS;*/
                        }
 
                        driver->setFog(
@@ -2022,14 +1965,15 @@ void the_game(
                                        "(% .1f, % .1f, % .1f)"
                                        " (% .3f < btime_jitter < % .3f"
                                        ", dtime_jitter = % .1f %%"
-                                       ", v_range = %.1f)",
+                                       ", v_range = %.1f, RTT = %.3f)",
                                        player_position.X/BS,
                                        player_position.Y/BS,
                                        player_position.Z/BS,
                                        busytime_jitter1_min_sample,
                                        busytime_jitter1_max_sample,
                                        dtime_jitter1_max_fraction * 100.0,
-                                       draw_control.wanted_range
+                                       draw_control.wanted_range,
+                                       client.getRTT()
                                        );
 
                        guitext2->setText(narrow_to_wide(temptext).c_str());
@@ -2110,7 +2054,8 @@ void the_game(
 
                        guitext_chat->setRelativePosition(rect);
 
-                       if(chat_lines.size() == 0)
+                       // Don't show chat if empty or profiler is enabled
+                       if(chat_lines.size() == 0 || show_profiler)
                                guitext_chat->setVisible(false);
                        else
                                guitext_chat->setVisible(true);